Yesterday, I wrote a #devblog update for my #indiegame after four years of working on other projects. It feels good to return to the unfinished update 1.0.2 for my #dungeoncrawler game "The Fire of Ardor".
I have a made couple of improvements lately and plan to release the update this summer:
I finally finished my entirely-too-long write-up about all the audio work I've been doing for my game. If you're looking for some nice light reading this friday afternoon, take a look!
I go into a ton of detail of the code implementations, reasons behind my decisions, and a lot of history. This is the sort of #gamedev posts I got into these spaces hoping to write! I hope you enjoy!!