angelus_04, to DOOM
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angelus_04, to retrogaming
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angelus_04, to DOOM
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lurkjay, to books
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Masters of Doom by David Kushner (2003)

Text instead of screenshots: https://cohost.org/lurkjay/post/4846601-masters-of-doom-by-d

#reading #nonfiction #books #history #computers #games #VideoGames #CommanderKeen #doom #quake #idSoftware #JohnCarmack #JohnRomero #bookstodon

Carmack was refining his engine, getting the smooth scrolling down to the point where Keen could move as fluidly left or right as he could up or down. Romero, meanwhile, was working the editor, the program that allows the developers to put together the graphics of the game—characters, rooms, monsters. It was essentially a game designer’s construction kit. Carmack and Romero were in sync. Not everyone else gelled quite as well. Lane was now officially kicked out of the Keen development. Despite Romero’s fondness for him as a friend, he felt that Lane’s energy was lacking. Adrian was having problems of his own. Though he was recruited later to help them work on Keen, Adrian hated the project. It was too… cutesy. Tom had a target audience in mind: “kids,” he said, “or those who have kidlike mentalities like we do.” Adrian hated kiddie stuff. Even more, he hated cutesy. Worst of all was cutesy kiddie. And now here he was having to sit all night drawing pizza slices, soda pop, and candy. Tom came up with a little character called a Yorp with a big fat green body and one periscopelike eye over his head. Even the monsters were cute. In most games, when a character died, it would simply disappear, vanish. But Tom had other notions. He was eager to incorporate some “larger philosophical ideas,” as he said. He loosely based characters on ideas he’d read in Freud’s Civilization and Its Discontents; a guard was made to represent an id.
He wanted to teach kids that when people or even aliens die, they
Carmack had been building a large D&D campaign for the guys, and on Saturday nights they’d gather around a table and play into the early morning hours. With Carmack as Dungeon Master, the game took on depth and complexity. It was quickly becoming the longest and deepest D&D game he’d ever created. And there were no signs of it letting up. Other times, they’d cruise the lake on the boat. Jay quickly became the designated driver; his impeccable focus gave him the ability to drive not only fast but steady. A couple times they let Romero drive, but he was having too much fun, steering the boat precipitously off course. Jay also fell comfortably into the role of manager or, in a sense, frat house president. While the guys worked, he would grill up ribs on the barbecue or restock the sodas. They were under the gun and needed all the help they could get. They didn’t need any help getting motivated, however. Carmack, in particular, seemed almost inhumanly immune to distraction. One time, Jay tested Carmack’s resolve by popping a porno video into the VCR and cranking it to full volume. Romero and the others immediately heard the “oohs” and “aahs,” and turned around cracking up. Carmack, though, stayed glued to his monitor. Only after a minute or so did he acknowledge the increasingly active groans. His sole response was “Mmm.” Then he returned to the work at hand.

angelus_04, to DOOM
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angelus_04, to retrogaming
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writer13_press0451, to DOOM
@writer13_press0451@gametoots.de avatar

iD Software 33th anniversary stream with John Romero, Tom Hall and David Craddock right now:

https://www.twitch.tv/theromero

Come hang out!

Charlesboury, to Blog
@Charlesboury@mastodon.social avatar

I wrote a blog post!
It's about John Romero, gamedev in the 90s, & the rules of its team when making their games.
Annoted with my own experience, illustrated with fake CRT sreenshots, it's a 15 min read, accessible on own #handmade #blog

Go read it!

https://charlesboury.fr/articles/id-software-principles.html

#gamedev #history #90s #johnromero #idsoftware #blogging

ExiledKing, to books
@ExiledKing@mastodon.gamedev.place avatar

I finished my 2nd book of the 2024, so that is something.

Book: Masters of Doom

Review: 10/10

Some of my earliest memories are playing PC games with my Dad - Space Quest, Myst, Doom, Quake, and Duke Nukem 3D. This book was a long overdue trip down memory lane watching two icons literally birth a multi-billion dollar industry. Each of the Johns have their own faults - they are in no ways perfect.

itnewsbot, to Nostalgia
@itnewsbot@schleuss.online avatar

Doom’s creators reminisce about “as close to a perfect game as anything we made” - The archived hour-long chat is a must-watch for any long-time Doom fan.
Wh... - https://arstechnica.com/?p=1991059

afterdawn, to DOOM Finnish
@afterdawn@mementomori.social avatar

Doom - Peli, joka mullisti pelimaailman, täytti 30 vuotta

Peli mullisti maailmaa monella tavalla, mutta yksi niistä oli se, että pelin lähdekoodi julkaistiin jo 90-luvulla. Päätös on synnyttänyt täysin oman nörttikulttuurin ilmiön, eli "Pyöriikö siinä Doom?" -konseptin.

https://dawn.fi/uutiset/2023/12/11/doom-30v

#doom #idsoftware #historia #pelit #uutiset #teknologia #tekniikka

pasimako, to Games
@pasimako@mastodon.social avatar

It was great to see John Carmack and John Romero reuniting for DOOM's 30th anniversary.

Highly recommend the books "Masters of Doom" and "Doom Guy" for those interested to learn more about the early days of id Software.

https://www.twitch.tv/videos/2000693432

#games #gamedev #idsoftware #doom #dosgames #retrogaming

angelus_04, to DOOM
@angelus_04@mastodon.gamedev.place avatar

Happy 30th anniversary Doom as usual Doomworld has their annual Cacoawards so check them out here : https://www.doomworld.com/cacowards/2023/index/

#Doom #Doom2 #GZDoom #IDSoftware #BoomerShooter #FirstPersonShooter #RetroGaming #RetroGames

minioctt, (edited ) to DOOM Italian

Mi dicono dalla regia che esattamente 30 anni fa, viene ufficialmente rilasciato. Che dire… fino all’altro ieri se ci giocavo non mi veniva nemmeno un pochino in mente che fosse così . 👾

Ma è appena 11 anni più vecchio di me, quindi mi sa che poco ci manca e pure io divento retrò… ma allo stesso tempo irrilevante, a differenza di questo e altri giochi che saranno ricordati per l’eternità. 😥

La riproposizione per , che per l’ della oggi ho messo sulla , è un po’ meno vecchia, ma a tratti più impressionante della versione originale per : è tipo l’unico di Doom uscito decente per una console che di potenza ne aveva scarsa (altri, tipo quello per , sono stati invece ottimi soprattutto grazie all’hardware bono), senza castrazioni molto pesanti in contenuto, grafica, o gameplay (framerate incluso). La colonna sonora è un po’ diversa perché… boh? Ma è bello comunque. Tutto su un dispositivo tascabile, in un’era in cui l’unico Doom che girava sui telefonini era “Doom RPG”, la delusione. 🎁

https://octospacc.altervista.org/wp-content/uploads/2023/12/AGB-DOOM-ADME52-11-10-2023.gifProvate a giocare la versione GBA del primo Doom su https://gamingshitposting.github.io/SalaMuseoGames/2023/12/10/doom-gba/È importante ricordare il Doom originale, ha lastricato la strada perfettamente per il genere , che è stato ridefinito solo in maniera marginale poi dai giochi di anni e decenni a seguire… prima scherzavo, ma in tutta onestà il primo Doom non sembra vecchio, a giocarci oggi non sembra di avere un pezzo di antiquariato tra le mani. ✨

Grazie poi alla bontà di , che rilasciò il anni dopo, sono nati del motore, che rendono il gameplay migliore per gli standard odierni, oltre che migliaia di che aggiungono infinito contenuto ad un gioco di per sé già carico. 🧨

A proposito di questi altri discorsi storici, c’è questo video di poco tempo fa che ne parla in modo piacevole, vi consiglio di guardarlo se vi interessa:

DOOM: Storia di una Communityhttps://octospacc.altervista.org/2023/12/10/416/

eqoffical, to DOOM

DOOM was released 30 years ago
HAPPY BIRTHDAY DOOM!
I absolutely love this game :underheart: :underheart: :underheart:
#doom #e1m1 #gzdoom #idsoftware #mastodongaming

ktnjared, to DOOM
@ktnjared@bitbang.social avatar

Happy 30th Anniversary to Doom!

(Yes. December 10, 1993. Crazy, ain't it?!)

#DOOM #E1M1 #idsoftware #dosgaming #retrogaming

angelus_04, to retrogaming
@angelus_04@mastodon.gamedev.place avatar
bobbytoni, to DOOM
@bobbytoni@hessen.social avatar

So what could I do having a morning off when around Dallas, TX… 🤔 #idsoftware #doom

heiseonline, to gaming German

30 Jahre "Doom": Zur Hölle mit dir!​

Natürlich gab es auch vor dem Dezember 1993 schon richtig gute Actionspiele. Aber nach "Doom" hatte dieser Begriff eine knallharte neue Bedeutung.​

https://www.heise.de/hintergrund/30-Jahre-Doom-Zur-Hoelle-mit-dir-9566275.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege

#Gaming #idSoftware #Spiele #news

margin, to guitar
@margin@mastodon.ml avatar
cryptgoat, to DOOM German
@cryptgoat@digitalcourage.social avatar

Ich habe #DOOM auch erst rund 25 Jahre nach Erscheinen richtig gespielt. Lohnt sich wirklich noch! Während #Wolfenstein3D wirklich nicht mehr gut spielbar ist, macht DOOM noch heute viel Spaß, der Spielfluss und das Leveldesign lässt sich auch heute noch gut wertschätzen. Ein echter Meilenstein.
https://www.golem.de/news/30-jahre-doom-nicht-irgendein-shooter-sondern-der-shooter-2312-179775.html
#Gaming #RetroGaming

cryptgoat,
@cryptgoat@digitalcourage.social avatar

Was ich auch seeeeeeehr empfehlen kann, wenn man sich für die Geschichte von #DOOM und den Menschen dahinter von #idSoftware wie #JohnCarmack und #JohnRomero interessiert. Unbedingt #MastersOfDoom lesen oder hören, ein sehr kurzweilig erzähltes Stück Spielegschichte: https://en.wikipedia.org/wiki/Masters_of_Doom

gustavo_rebollar_angel, to DOOM Spanish
@gustavo_rebollar_angel@tkz.one avatar

#Doom, el clásico juego de #idSoftware, ahora puede jugarse en un arete :3. https://tinyurl.com/mr2x5j7t

benbloodworth, to Steamdeck
@benbloodworth@mstdn.party avatar

I gotta say, finally beating Commander Keen Pt. 1 has made my #SteamDeck purchase worth the cost.

Keen came bundled with my parents’ 1989 computer, and I played it all the time when I was around 5-6 years old.

I never beat it and thought it was the hardest game ever made. Finishing it felt like resolving unfinished business.

#CommanderKeen #IdSoftware #Gaming #msDOS #Gaming

Screenshot of Commander Keen showing mailing and toll-free number info to order the sequel games.

angelus_04, to DOOM
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itnewsbot, to gaming
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Decades after “breakup,” Doom’s Carmack and Romero are rehashing their legacy - Enlarge / John Carmack (left) and John Romero (second from right) pose ... - https://arstechnica.com/?p=1981802 #uncategorized #johncarmack #idsoftware #johnromero #gaming #johns #quake #doom

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