90s Ps1 classics played on original PS One hardware
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Freedoom is a free and open-source first-person shooter game using the DOOM engine. Initiated in 1999, it aims to provide a complete game experience compatible with custom levels, music, and graphics from the DOOM community. Version 0.13.0, released on January 29, 2024, offers enhanced compatibility, removal of Boom features, bug fixes, and new content. This video shows Phase 1.
Play your favourite classic #retrovideogames, all on one device, with our #retrogaming handhelds. Explore our collection at K-TEC UK, complete with brand-name SD cards and custom firmware pre-installed. Get your gaming nostalgia fix today.
Bugs Bunny: Private Eye, an unreleased Commodore 64 game created in 1992 but canceled due to the closure of its developers Hi-Tec Software, was completed and released in 2012 via Games That Weren't.
Play your favourite classic #retrovideogames, all on one device, with our #retrogaming handhelds. Explore our collection at K-TEC UK, complete with brand-name SD cards and custom firmware pre-installed. Get your gaming nostalgia fix today.
「 He felt that Windows should be a gaming platform, so he called John Carmack over at id and he said that he’d port Doom to Windows for free. He got a couple of developers to work on it with him. Initially, the intent was to target Windows 3.11 via win32 and WinG and the working title was WinDoom. This changed in late 1995, and the only target from there on was Windows 95. The resulting ported game was titled Doom 95 」
Jetpack: Christmas Special! is a freeware edition of Jetpack, published in 1993 by Software Creations. In this game, the player takes on the role of Santa Claus and explores Christmas-themed levels, collecting gifts and presents while facing various challenges. It features a level editor and supports up to eight players using a keyboard and/or joysticks.
Play your favourite classic #retrovideogames, all on one device, with our #retrogaming handhelds. Explore our collection at K-TEC UK, complete with brand-name SD cards and custom firmware pre-installed. Get your gaming nostalgia fix today.
WinDoom is an early port of DOOM v1.8 for Windows 3.1x, made by Gabe Newell and Robert Hess. It used Win32s and WinG APIs to enhance graphics and sound, and supported MIDI music. It had some technical issues, but was playable. WinDoom was never released and was replaced by DOOM 95, which used DirectX and was a showcase for Windows 95.
Play your favourite classic #retrovideogames, all on one device, with our #retrogaming handhelds. Explore our collection at K-TEC UK, complete with brand-name SD cards and custom firmware pre-installed. Get your gaming nostalgia fix today.
Let’s celebrate DOOM’s 30th anniversary, the legendary shooter that changed gaming forever. Since 1993, DOOM has inspired many games and left a lasting impact on pop culture. Experience the thrilling action, amazing design, and the iconic demons again. Happy 30th, DOOM!
This video shows DOOM 95, an official port of DOOM to Windows by Microsoft.
Let’s celebrate DOOM’s 30th anniversary, the legendary shooter that changed gaming forever. Since 1993, DOOM has inspired many games and left a lasting impact on pop culture. Experience the thrilling action, amazing design, and the iconic demons again. Happy 30th, DOOM!
This video shows DOOM 95, an official port of DOOM to Windows by Microsoft.
30 years ago on December 10, 1993, Id Software released DOOM
DOOM achieved critical acclaim, selling millions of copies. It's often regarded as the "father" of first-person shooters.
DOOM's legacy extends through expansions like The Ultimate Doom and the continuation of the franchise with titles like Doom II, Doom 3, Doom (2016), and Doom Eternal
Dive into gaming history with the leaked prototypes of Rise of the Triad! Originally planned as an expansion for Wolfenstein 3D, the game evolved into a standalone first-person shooter with unique gameplay mechanics. Uncover the early days of this iconic title and witness its transformation from a mere add-on to a groundbreaking game.
「 because there were still so many Galaxian and King & Balloon pcbs circulating, we again used the Galaxian hardware, but this time to create another “space game”—and that turned out to be Galaga 」
👾 The Space Invaders Creator Reveals the Game’s Origin Story
➥ @WIRED
「 “I based a new target on an octopus, and since it was now an alien, there was no problem shooting it,” he says. And with the shape not having to be specifically recognizable, any issues with realism went away. Nishikado set about creating further enemies, abstracted from marine creatures like crabs and squids 」
The History and Evolution of Game Boy Accessories -- Den of Geek (www.denofgeek.com)
"From forgotten oddities to essential peripherals, these are the accessories that helped make the Nintendo Game Boy legendary..."