reidrac, to gamedev
@reidrac@social.sdf.org avatar

In case you missed it and you are into and for retro/classic systems, join us on channel!

More info: https://www.usebox.net/retrogamedev/

dansalvato, to random
@dansalvato@mastodon.gamedev.place avatar

One observation I've made in is that while computers used to benefit from having much more RAM than game consoles, that benefit is now diminished.

The reason is that our ROMs can be as large as we want, and still target the stock console. Cost is no longer a factor that holds back ROM size.

But if we want to target a stock C64/Amiga/IBM, we have the same RAM as always, meaning we have to resort to loading more data from disk, which is trickier and slower than fast ROM access.

dansalvato, to amiga
@dansalvato@mastodon.gamedev.place avatar

The anime "woosh" screen, now on OCS

This took me a couple days—had to do some tricky stuff with the copper and sprite hardware to get it to work. The artwork decompresses into RAM already allocated by the BG and other stuff. It uses about 9kb compressed, which is acceptable. The lines are sprites and presented their own challenges, such as reusing one graphic for multiple sprites, and sliding them off the top of the screen without them abruptly disappearing.

video/mp4

dansalvato, to gamedev
@dansalvato@mastodon.gamedev.place avatar

Made some upgrades to my workflow—it now takes less than 1 second between hitting build and testing my changes.

Part of the magic here is AppleScript, which is criminally underrated. Post-build, I kick off a script that brings the emulator into focus, sends a keystroke to start the program, then toggles "warp mode” for 300ms to uncap the frame rate while the program loads. After testing, I hit a key to load a save state back to DOS.

Faster tools = Better games

video/mp4

Cwiiis, to gamedev
@Cwiiis@mastodon.social avatar

First finished cart for Oh Chute 🙂 Boxes (ordered), booklets (mid-design) and box inserts (blocked on boxes) to go... And much flashing and soldering of EPROMs...

Front view of two Amstrad GX4000 cartridges, an original "Burnin' Rubber" cart of the right and a new "Oh Chute" one on the left.

dansalvato, to amiga
@dansalvato@mastodon.gamedev.place avatar

Actual attack planned for Magicore's first level

video/mp4

Cwiiis, to random
@Cwiiis@mastodon.social avatar

Ok, it's pretty cool getting to see your own retro game running on a console in the living room 🙂 Plays much better on a 12" CRT really, but still...

dansalvato, to amiga
@dansalvato@mastodon.gamedev.place avatar

Working on the "hub level” where you can select one of the Magicores you've collected so far to equip as a powerup. They will eventually each contain a unique graphic rather than just a placeholder number.

My game engine is pretty robust at this point, it took <200 lines of Assembly to construct this scene and its interactions. But there is still some UI stuff to do, like up/down arrows and description text.

video/mp4

sos, to retrocomputing
@sos@mastodon.gamedev.place avatar

What the hell is 0xDAFADAFA ???

stephensmith, to random
@stephensmith@mastodon.gamedev.place avatar

Stop the Eggspress - Stage 2

video/mp4

gerrykelly, to random
@gerrykelly@mastodon.gamedev.place avatar

managed to get some done on the amstrad last night and got my timers working properly.

its on my itch page (https://terlan.itch.io/easy-as-123) as a CDT if anyone wants a shot.

its easy all you need to do is answer 1 2 or 3 to simple sum of the numbers 1, 2 & 3 before the timer runs out and get the highest score you can. the timer gets progressively shorter the more you score.
there are other versions too.

gerrykelly, to random
@gerrykelly@mastodon.gamedev.place avatar

only managed to get a wee half hour of coding last night on the CPC. Had to go out. But still managed to mess with some basic sound routines on it. think I have the timer sound sorted for easy as 123

https://youtu.be/tdzp6KNYOPY

trepid, to random

No need to face the slime alone! The TRSH-80 disposal bot is here to help you clean things up ... if you can figure out how to activate them!

video/mp4

stephensmith, to random
@stephensmith@mastodon.gamedev.place avatar

I'm slowly remaking Alien 8 in 3D. And my poor laptop can't render all 128 rooms at a decent framerate!

video/mp4

trepid, to random
trepid, to random
ne1for23, to random
@ne1for23@betweenthelions.link avatar

Sarah Jane Avory, indie game developer and author tweets:

progress: it's been a while since I last posted a video clip, so how about a little bit of stage 1?


https://twitter.com/SarahJaneAvory/status/1626205373173489664

video/mp4

ne1for23,
@ne1for23@betweenthelions.link avatar

Sarah Jane Avory tweets:

progress: got the stage 2 music pretty much how I like it, so here's the current WIP stage 2.


https://twitter.com/SarahJaneAvory/status/1627406321266921473

video/mp4

ne1for23,
@ne1for23@betweenthelions.link avatar
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