dalekcoffee, to random

HEY!

For anyone else with a that has been seeing me BITCHING about the XRE lmao

Rare Vive W but for a month they are shipping this new kit that fixes many problems I have complained about the XRElite!

Top strap
Arm reinforcements
A NEW FACE GASKET PRAISE THE LAWD

https://www.vive.com/us/redeem-deluxe-pack-accessories/

These might be a GREAT improvement to comfort of this device, I will review ASAP

If you already own a headset grab your free kit before deadline of July 3, 2024!

If this fixes the comfort issues... I am still kinda skeptical of the lenses, but all the headset would need to be an amazing device then would be INSIDE OUT CONTROLLERS

Anyways... Go get your free shit! ​:VRCMoney:​

CupofDalek, to random

first impressions:

Wow these controllers are fucking awful lmao. Vive really can't get controllers right can they?

(PLEASE make inside out tracking controllers with finger tracking pls!)

These need so much binding work to work like quest controllers lmao

video/mp4

CupofDalek, to fediverse

Just saw this on reddit:

's platform incorporated and is integrating mastodon onto their platform in 2024 👀

Interested in seeing how this goes!

https://www.news.viverse.com/post/the-fediverse-explained-social-media-s-next-form

cragsand,
@cragsand@mastodon.social avatar

@CupofDalek This is interesting... but what is the exactly?
I feel I'm a bit out of the loop here.
Is it HTC:s social VR platform similar to but only for users?
Browsing their website most of it is not in English but Chinese or Japanese.

fell, to random
@fell@ma.fellr.net avatar

I hate when I have the perfect hardware for something, but software doesn't let me use it.

I love flight simulaton. And head tracking is a good way to make it more immersive without a big performance impact.

I have a TrackHat head tracker, but it's very inaccurate.

However, I also have VIVE Trackers which can track anything with sub-millimeter accuracy and no perceivable latency. They would be PERFECT!

But I can't use them. There are just so many software obstacles. For one, SteamVR requires a VR compositor for tracking; and the VR compositor requires a headset to be connected. Now, I have a headset, but it's an Oculus Rift that won't work on Linux. On top of that, the OpenTrack plugin for SteamVR seems outdated.

Meh.

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