It appears Google's AI overview is really just RAG over the top search results (= search stuff on the web given the user query, let LLM answer query given the contents of search result)
Naturally, redditors have started poisoning search results. Google ranks Reddit very highly. This issue is basically not fixable unless Google largely ignores Reddit content except for known good content, or develops a model they can use to filter adversial content (which is basically impossible)
I think nothing in the tech world has given me as much joy this year, as watching Google I/O, followed by the hilarious and expected shitty results of Google's "AI overview" in the real world.
I think we've reached peak LLM. Which means we can now focus on where they can actually be useful (they can be), without all the crypto-bro-like hype.
@cm there's money to be made by the providers, selling hopes and dreams of efficiency increases to their customers.
If those do not materialize, and it appears they largely don't, ain't nobody continue to buy from the hype machine.
This is different to crypto, where the value proposition was basically an asset class. In this case, the VP is money/time saved for the customer. Different beast. There is no equivalent to HODL hete :)
All the preprocessing is about 200 LOC (including PDF parsing, talking to the LLM, embedding & projection), thanks to the easy to use libraries available nowadays. You just need to know what you're doing. :D
It also wouldn't have allowed me to grasp, that the greens are all over the place with their statements and repeat themselves a lot in their program, while the Nazis have barely any program to speak of.
Interesting article one the production of Air Head, a short film (?) supposedly created with OpenAI's SORA. Lots of struggles and manual work. Like, roto-ing the AI generated balloon head and replacing it manually.
(Sorry for the post storm. Gotta get my high quality Mastodon post quota filled for the month. I'm done :)
People of gamedev.place, I have a question: have any of you used generative AI in game production? I.e. to generate (production) "art", power conversational skills of NPCs, etc.
I can see how GenAI could be useful for blocking out things. I have yet to see a system that can generate content that doesn't require more work to get production ready than it would take to create manually.
Stuff like Unity's Muse Animate, Scenario, or (FSM forbid) Kaedim confuse me.
With Spine 4.2 done and released, I dorked off yesterday and built a Spine runtime for Android. It's a plain old Android View, using the Canvas API for rendering.
I'm lazy, so I went straight with the spine-libgdx runtime as the base. That's written in Java. All of it. And yet, this little thing screams (especially compared to the competition in the mobile app animations space, which is written in C++)
The renderer is 200 LOC, batches and doesn't generate any garbage that'd trigger stuttering.
ART, the VM running your Java/Kotlin code, has come a long way. Those little terrible loops scaling uvs and building up the colors "array" don't really make a dent in the frame time. Which is nice, cause they are very icky.
Sadly the Android Canvas API requires me to submit vertices in an unpacked way. Skia also does a copy natively. Still fast and efficient enough, easy to maintain, with great compatibility
With the PoC out of the way it shouldn't take long to get this into a shipable state.
A few corps asked me to do a workshop with them on machine learning/large language models.
I put together a simple, extremely applied crash course on the basics of machine learning. All the materials are CC-BY-NC licensed. You'll need basic programming skills, but no previous ML experience or heavy duty math skills.
You'll learn what all the fuzz is about and how to build simple systems yourself. You only need a browser (can also run locally via Jupyter).
@badlogic “The community as a whole is overwhelmingly focused on tech, to the point where the "game" part of game development is secondary”
This isn't exclusive to Rust, but any community made around a tech where using that tech is the main goal
This is in my opinion the main argument behind "game engine developers should be game developers first", otherwise you get these next-gen engines capable of making AAA graphics... and anything else
Every day I wait for the tram to get back home and have to look at this campaign poster by Austria's extrem right party FPÖ. It's AI generated.
Let's learn how to identify AI images using two recent posters by FPÖ.
1st image: Campaign poster for FPÖ's "Blue-Harry", supposedly a metal worker
2nd image: What Blue-Harry really looks like. He's a credit risk manager
3rd image: Poster for "Heimat Games", a Hitler-Youth inspired sujet for "homeland games"
Austria's governing party "ÖVP" has launched a campaign about austrian "Leitkultur". If you do not behave like an Austrian, you should leave. They've also set up a comission tasked with codifying this into law. Not shitting you.
So I built a new thing. LEITKULTUR-O-MAT. A chatbot that thinks and replies like your average Austrian. In Austrian dialect.