@mattwilcox@mstdn.social
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mattwilcox

@mattwilcox@mstdn.social

Middle aged white guy trying to become less ignorant over time. I build websites the "traditional" way.

I’ve been building websites for ~20yrs. Progressive Enhancement, HTML/CSS/JS, and accessible practices will always be core to quality work. Frameworks come and go.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

mattwilcox, to random
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Reminds me of the HTML5 and CSS3 badges of Ye Olden Internet.

Can we bring back the spirit of that and settle on some sort of "No AI" badge?

mattwilcox,
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@zackkatz That's diabolocal on many levels.

mattwilcox,
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@andycarolan It's glitching for me too - was fine at first, but super slow now. @sarajw

oluOnline, to random
@oluOnline@social.gfsc.studio avatar

I'm working on a video and blog post about who isn't online!

I think I have the digital exclusion side pretty covered but am still curious:

Have you ever decided to curb or stop your internet usage?

Have you bought devices or software to change how or how much you use the internet?

Do you know anyone who doesn't use the internet at all, or who uses it very sparingly?

Would appreciate boosts and thoughtful responses :)

mattwilcox,
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@oluOnline Unsure how on-topic this is, but:

I have deliberately curated my online experience rather than completely stop. I use Mastodon filters a lot to remove things that I can't do anything about (tragedies, injustices, etc). I use my hosts file to block reddit and news sites from my ability to access. I actively seek and consume positive content and avoid negative, predatory, promotional or anger based stuff.

mattwilcox,
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@oluOnline Tough call. For me, the internet is simply too vital to cut off. I work on it, I live on it. There's so much absolute great stuff about it that to abandon it because of the crap would be like cutting electricity to the house to avoid the hum of a broken freezer. I'd rather cordon off the freezer and continue using all the other great things that use electricity.

mattwilcox, to random
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Have now hit the point with any tech podcast that the moment I see a title with some service I’ve never heard of and in the description it’s “an interview with CEO…” I just delete it un-listened.

So far I’ve never heard the name again. Because it’s usually way outside my interest, or grift, or both.

I’m so tired of a culture of chasing “innovation”. It’s normally not. It’s normally trying to find a monetisable angle on something that’s a created problem.

brucelawson, to random
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Was there ever a proposal to add the ability to "light dismiss" an open <details> element with esc (like HTML popover & <dialog>) or did I make it up in one of my perviest dreams?

mattwilcox,
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@brucelawson I read this somewhere yesterday and am almost certain there are plans to back-fill it from Popover. Looking to see if I can find where that was...

mattwilcox,
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@brucelawson https://web.dev/blog/popover-api No, think I got confused with this:

Dialog was shipped well before popover and many lessons were learned. One of which is how nice it is to declaratively open and close popovers with an invoker. To resolve this, the invoketarget property is being discussed and prototyped for a more declarative dialog toggle trigger, much like with popover  

No mention of light dismiss.

mattwilcox, to random
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You know you've made it when the epilogue to one of your songs is sampled in a dance tune...

https://www.youtube.com/watch?v=bixtQAq2LzE&t=1285s

Well done Ren.

https://www.youtube.com/watch?v=s_nc1IVoMxc&t=488s

mattwilcox, to random
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I ought to re-check Tabby soon, it's been a long time since I last looked, but if you were to want "AI Assistance" with code, this would be the method I'd prefer:

Offline, local, open source, with you in control of the models.

https://tabby.tabbyml.com/docs/getting-started/

saramg, to random
@saramg@fosstodon.org avatar

Watching Star Trek TNG Season 1 and good... god... I don't even know where to start. This show is NOT holding up. Like, on so many levels. And I have 't even gotten to Code of Honor yet.

mattwilcox,
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@saramg Tng was very inconsistent. Season one was frankly bad.

mattwilcox, to random
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Watching ("sweet innocent") Henya playing a dating sim game, getting into debt, and getting inordinately excited to buy panties as a present, then being called out - live - by a friend who was watching the stream... and watching Henya bluff her way through covering for "yabai" behaviour... just very funny.

https://www.youtube.com/watch?v=08b3P5dmfzE

Also; i assume theres some cultural differences. I do not understand the appeal of the game, it's spoopy because its so ... transactional.

DZGrizzle, to random
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mattwilcox,
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@DZGrizzle "If you try to forgive you'll find it's very hard, and you have to be strong to do it. Anger is easy, and for the weak."

edeverett, to UX
@edeverett@mastodon.social avatar

Does anyone have a good working definition of what an "intuitive interaction" a means? Not academically as such, think something usable as design principles.

I currently working with:

"An interaction is intuitive when it is learned and understood through the act of doing it once"

The key for me (I think) is in the "act of doing it" bit. Learned by doing and simple enough that's it's understood as you do it.

mattwilcox,
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@edeverett

An intuitive interaction never needs to be thought about conciously.

  • Smiling when you see another person you like smile.
  • Putting your hand out when you fall.
  • Scratching at an itch
mattwilcox,
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@edeverett Personally no I don't. In either case, I think the defining thing is not needing to think about it to use it / do it. Whether that's because you learned a thing or because it's hardwired... doesn't really matter at this point.

There's no real difference in UI's if you conceed that you have to learn how to use it, and it's a case of "learn easily" or "learn harder"... then it's too subjective a distinction to matter.

mattwilcox,
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@edeverett Yeah, it’s a bit of a “how much do we want to get in the weeds” thing I think. The goal I assume is to promote UI’s that don’t require effort to use. The “issue” is where is the cut-off for assumed experience. “Intuitive” as you’re describing can lean on prior experience and so is fudged. Making it kinda pointless as a descriptor IMO.

mattwilcox,
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@edeverett I suspect we are thinking with different end users in mind is all. A shower pull cord is intuitive to most people in the uk because we are already familiar with one. But even if it is simple and only needs using once to understand, it may not be intuitive to other people because they won’t think to try using it in the first place.

(which is why I think of "intuitive" to mean more than "simple")

mattwilcox,
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@edeverett Perhaps: "An intuitive UI makes the result of using the UI apparent - without having to rely on instruction, prior experience, or trial use of the UI"

mattwilcox, to random
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A little sad that none of my bell pepper of habernaro seeds have sprouted after a few weeks, and even my Rocket is 80% doing nothing.

Patience, but maybe new seeds next week if they're still not doing anything.

clarablackink, to random
@clarablackink@writing.exchange avatar

May 8: When writing technical or scientific detail, how much is plausible versus imagined?

Definitely prefer to gloss over anything I'm not knowledgeable enough in as a rule.

I've read some books where I know the author has read the same books as I have and essentially paraphrased the material in order to sound knowledgeable.

My writing mostly sticks to fantasy worlds so it's more imagined plausible rather than strictly plausible. Hopefully I don't manage a Torment Nexus...

mattwilcox,
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@clarablackink TBH I don't feel there's much difference between the genre's unless you get to the fringes of each. Sanderson has magic that obeys rules "like a sci-fi". Star Trek Discovery is much more a fantasty than "a sci-fi". If there is a difference, it's more how loosey-goosey expectation is going in, but both genere's can go hard or soft on that.

End of the day in both cases its less about "how" a thing works, but how realistic the impact of "thing" is on everything else.

mattwilcox,
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@clarablackink i.e., we don't need to know how a Transporter works - whether via magic or science - we need to see that the societal and personal effects of that existing are believable and realistic. We have to be able to predict other things based on that being real; and that is what gives consistency and stops deus-ex-machina killing things.

lyonsinbeta, to apple
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Every iPad hardware announcement is a deep breath and then several months later at WWDC when software is announced that deep breath is used to blow a raspberry.

Will this be the year that it's used to say "Ta-da!" and show us something that makes use of all that power?

No. Probably not.

mattwilcox,
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@lyonsinbeta Some of the most capable hardware money can buy... and it runs iOS so it's basically pure e-waste (due to the overkill).

"I have a compute device faster than your pro desktop from last year, with a better screen, and a 3D capable camera system" Cool, what can you do with it? "watch video mostly, sometimes draw a bit".

mattwilcox,
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@lyonsinbeta Now even faster Artificial Incorrect!

mattwilcox, to random
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Slowly learning that CSS Layers and having my utility classes after the design code is... not what I want because sometimes I want to over-ride parts of that in certain places in a design.

I need to re-think this.

mattwilcox, to random
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I would be happier with Apple is they were just more honest.

"We have a new pencil, it does more things, and will be a bit more useful. It's an improvement."

When everything you do no matter how minor (or catastrophically bad - looking at you Butterfly Switches) is touted as world-changing and utterly amazing, when you do drop things that are actually significant, I don't believe you.

Something something wolf and crying.

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