@memoriesin8bit@mastodon.gamedev.place
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memoriesin8bit

@memoriesin8bit@mastodon.gamedev.place

Game developer / Untitled Marble Game / #DDGravityDive / jammin with Terrible Posture Games / DRM-Freedom fighter / Drinker of lotsa coffee / Onions are my own / Made in Germany, 1982

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tracefree, to random
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Hot take: It's fine to work on your dream game. As long as you have fun in the process and don't expect to release it within a decade or rely on it for income.

memoriesin8bit,
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@tracefree I have just thought about this during a long shower session. You know one of those where you think about life until existential dread creeps in.

I work half-time in a dev studio and the other half on my game. The former enabling the latter. And I love both jobs. Just to be completely clear about that. Living the dream. Love my colleagues.

But I really wonder how long I can still keep pace. There's a reason milestones are often called "sprints". And I am running out of breath.

memoriesin8bit,
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@tracefree Wait there's supposed to be time BETWEEN sprints?

aeva, (edited ) to random
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I'm helping a friend diagnose some strange behavior with her new gaming rig, and I can't help but wonder how many low hit rate post launch mystery crashes are just defective memory or overclocked hardware. She's got gigabyte GPU that's overclocked out of the box, random stuff is crashing when its at load, and it seems to also be interfering with bluetooth lol.

edit for the curious: de-overclocking her GPU fixed the problem

memoriesin8bit,
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@aeva yep. Got a "Factory OC" GPU from Gigabyte, too. No crashes, but random visual glitches which just went away when I clocked it back down.

memoriesin8bit, to random
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With Microsoft buying so many studios just to close some that I really liked, due to nothing but sheer incompetency on their part, for me they're now on the same rank as EA. Fuck that company.

memoriesin8bit, to random
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The only thing I really don't like about Blender is that Z is up.

AND DON'T YOU DARE argue with me now. There are rules! We're human, not animals!
(no for real, I'm just being silly about something unimportant (even if it's objectively wrong))

memoriesin8bit, to random
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People like to claim that the failure of the WiiU was because of its name, failing to distinguish it from the Wii.

Look, I WISH it was that simple. Because if it was, XBox Series 69 - or whatever these things are called now - would have bankrupted Microsoft a long time ago and we would now all live in a world without Microsoft which would be awesome.

memoriesin8bit, to random
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Dear Blender beginners: Please don't start with the default cube when you make your model. That thing is in every Blender version. It's not hygienic!

godotengine, to godot
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Seemingly, people still need to see proof.

Can everyone drop their 3D Godot games in the replies please? 🎤⬇️

memoriesin8bit,
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@godotengine I'm still fairly early, but do procedurally generated 3D Marble tracks count?
... yeah I know it's not much, but I swear, once this gets more complex, I won't stop tagging you, that's a promise. 😈

video/mp4

memoriesin8bit, to random
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Playing so much of Princess Peach: Showtime makes me realize that I enjoy the games of the Super Mario franchise the most that do not feature Mario as the protagonist.

2D Mario peaked with 3 and 3D Mario peaked with Galaxy. After that... eh... I mean Mario 3D World and Odyssey were amazing, but I still strongly prefer Showtime or the Luigis Mansion games.

memoriesin8bit, to random
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When people argue about the best 2D Mario it's usually a close call between Super Mario 3 (SM3) and Super Mario World (SMW), with SMW typically winning. At least to my experience.

And, look, I get it. SMW is amazing and there's no point to argue about why something should NOT be your favorite thing.

But for me it'll always be SM3. The amount of variety in the levels, with each world having a distinct theme is something that SMW doesn't come close. Same goes for powerups.

memoriesin8bit, to random
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Finding a GOOD Blender learning tutorial for the basics and modelling (you know something where you actually LEARN something and not just follow steps to make a donut with sprinkles) is really hard. But I am currently following this (see link below) and I am having a good feeling about that guy. :)

Unfortunately there is also a lot of shortcut work in this tutorial and while I get this is important, it's TERRIBLE for beginners.

https://www.youtube.com/watch?v=9xAumJRKV6A

memoriesin8bit,
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Oh this is even better. Starts with an explanation of the UI. I am delighted!

https://www.youtube.com/watch?v=sbCW0Cs7aI8

memoriesin8bit,
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I really love that tutorial I am just watching. It's quite literally THE FIRST BLENDER BEGINNER TUTORIAL I HAVE SEEN which shows you how to move an object by using UI elements instead of just telling you an ambiguous shortcut which you quickly gonna forget in all the flow of information.

And if that doesn't sound depressing (in regards to other tutorials), I don't know what to say.

memoriesin8bit,
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@MrBehemo agreed. Now as I go further, the video uses a LOT of shortcuts for the actual modelling, but he spent so much time telling me how the UI works, that I am able to do it that way. And he CONSTANTLY also goes: "You can also press this button/use this side bar" etc.
It's actually fortifying what I am learning as I do. I already know the base UI better than I did after 3 whole donuts.

memoriesin8bit, to random
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Now that my PS2 is set up again... I begin to realize how much the cable on the controller annoys me. Which is weird because when I play N64, NES or Atari, I never mind - even if the cables are much shorter.

memoriesin8bit, to random
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Finished replacing the CMOS battery of my Release Day PS2.

I was prepared for the repair to go bad. Too many fragile ribbon cables. And it would be okay. I had you since you were new. You've been a good boy. It's okay to not wake up anymore.

And realistically, emulating the games I still care about is also more convenient, right?

... well... the fucker still lives. Now I wish I had at least bothered to clean the fan while the thing was open...

memoriesin8bit,
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Now let's see tomorrow if I can revive one of my dead controllers and one memory card which freezes the entire system when plugged in.

memoriesin8bit,
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@multisn8 I got quite a big library, but aside from the Silent Hill, Metal Gear and Project Zero/Fata Frame series, there isn't much left I'd migrate over to an emulator when the time comes.

memoriesin8bit, to random
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I didn't care much for Doom 2016 to be honest. I get what it was trying to do, but it got old really fast. Doom: Eternal on the other hand hit the mark so well, it makes 2016 look like a cheap knockoff. And then the Ancient Gods DLC drove nuDoom to perfection.

memoriesin8bit,
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As a super-fan of HERETIC, I kinda wanna say that I'd wish for it to get the same treatment, but at the same time, nuDoom isn't Doom. So nuHeretic wouldn't be Heretic, but I just want more of that. .... I should play some Heretic WADs instead.

memoriesin8bit, to gamedev
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My first solo game, DOKI DOKI GRAVITY DIVE is on sale on again for 80% off because I hate money.

Fun fact: There is just ONE scripted scene in the trailer. The shot of the black hole at 0:07 to 0.11. The rest is all unaltered gameplay. YES, even the lack of HUD. You can just turn it off in the game settings.

TRAILER: https://www.youtube.com/watch?v=i8cSnzrPhpA

BUY HERE: https://www.gog.com/en/game/doki_doki_gravity_dive

memoriesin8bit,
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@atomicpoet Thank you. Biggest resource saver was that the game is made entirely made without textures. And quite literally half its size is the music (not many tracks but each has variations for different playback options).

memoriesin8bit, to random
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Been looking for Slaughterfest-like WADs for Heretic. Found a promising one - Hordes of Chaos - but it also uses Doom monsters and while it may sound silly, that does break my immersion a bit. Also if I wanted to kill Doom monsters, I could play Slaughterfest.

memoriesin8bit, to random
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Each time I see the city levels of Doom 2 I can't help it... those things look terrible. And don't really play well either.

And no, that's not "a limitation of the Doom engine because old and primitive". Heretic was made in the same engine and its castle towns were light years ahead of Doom 2.

memoriesin8bit, to godot
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Procedurally generated marble track spiral.

Try and say that three times fast.

video/mp4

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