I'm extending the game I wrote for #TweetTweetJam. I've added different map styles, support for up to four simultaneous players, gamepad control, and a single-player mode against computer-controlled opponents.
I got a lot of lovely feedback for my #TweetTweetJam 9 submission, Billabong (https://dredds.itch.io/billabong). However, it was the only multiplayer game in the game jam, and I think people prefer single-player games. I had an idea of how to turn it into a single-player game but didn’t have the time during the jam. I tried it yesterday evening, and it turned out to make for a very boring game! Lucky I didn’t waste time during the jam. The concept works better as a frantic multiplayer game.
@platformalist Thank you Andrew for running yet another fun #TweetTweetJam 🙏
Lots of really great entries - congrats to all that took part 👏
Already looking forward to the 10th anniversary... next year! 😉🤞
Had a blast putting together this entry for my first #TweetTweetJam ! Turns out rhythm games without sound are pretty tough, but some sacrifices have to be made when there's only 500 characters to work with...
Ok, #TweetTweetJam is officially over so I'm going to talk about a few of my favourite games in no particular order.
I was going to do this earlier but when I went to the website to get a link I saw there had been some last minute additions which I wanted to play first (And I'm glad I did because one I found particularly entertaining)
That's all my picks for #TweetTweetJam 9 but there's so much more to see.
There were 52 submissions this year and only 10 of them were mine. Pretty much all of them do something clever in the code so they're all worth looking at.
So I've had time to stew on my #TweetTweetJam 9 experience. Before I heard about it I was just finishing off a couple of Pico8 projects before switching to a new engine, but this jam got me thinking about making a new tool to help when I do this again next year.
Here's my entry: Make Ten! I'm so happy with how this turned out -- it's a little math-based highscore-chasing game, simple rules with a lot of depth. the 500-character source code is the next post in this thread
Wasn't sure I would have time for #Tweettweetjam but here I am, 455 characters in.
I was over budget with monster map collisions (probably wouldn't be now!), so the "solution" was "what if the monsters are eating the level?" Still need to add win/lose conditions.
Working on my #TweetTweetJam entry and it's definitely got me thinking how to actually achieve the finer details. No idea whether this'll even fit, but hey - at least I have an idea to work with! 😅 #Pico8