@platformalist@mastodon.gamedev.place
@platformalist@mastodon.gamedev.place avatar

platformalist

@platformalist@mastodon.gamedev.place

Canadian dev making wacky animal games at Eggnog Games. Made Super Star Duck, Leaving the Tree, Maze Dog, and a bunch more!

Currently working on Stickyfoot.

#pico8 #gamedev #indiedev

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picoretro, to gamedev
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I'm extending the game I wrote for . I've added different map styles, support for up to four simultaneous players, gamepad control, and a single-player mode against computer-controlled opponents.

A game of Billabong. First the player chooses from a variety of random maze styles, then they start a game against a computer-controlled opponent. The computer player floods the maze with blue while the human player floods it with red.

Powersaurus, to random
@Powersaurus@mastodon.social avatar

ALL CONSUMING quick post mortem thread

Went well:

  • Nice to ship something! Reinforced the value of prototyping, gameplay fell out of a few small pieces I put in place due to the constraints
  • Procgen textures - this was unsurprisingly the first thing I did, and it stuck
  • Lot of happy accidents - eating the walls, health moving with the player, spreading the enemies out to make it appear like they're coming in waves
  • Worked a tiny "theme" into 500 chars 1/3

Video of my tweet tweet jam game ALL CONSUMING - this time the guy escapes the monsters and the cave

picoretro, to random
@picoretro@mastodon.gamedev.place avatar

I got a lot of lovely feedback for my 9 submission, Billabong (https://dredds.itch.io/billabong). However, it was the only multiplayer game in the game jam, and I think people prefer single-player games. I had an idea of how to turn it into a single-player game but didn’t have the time during the jam. I tried it yesterday evening, and it turned out to make for a very boring game! Lucky I didn’t waste time during the jam. The concept works better as a frantic multiplayer game.

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

TweetTweetJam 9 has come to an end! Congrats to everyone who participated.

Some wonderful people turned up and created 52 cool games last week, using only 500 characters of code! Check out the submissions!

https://itch.io/jam/tweettweetjam-9/entries

Liquidream, (edited )
@Liquidream@mastodon.gamedev.place avatar

@platformalist Thank you Andrew for running yet another fun 🙏
Lots of really great entries - congrats to all that took part 👏
Already looking forward to the 10th anniversary... next year! 😉🤞

k0ry, to gamedev
@k0ry@mastodon.social avatar

Had a blast putting together this entry for my first #TweetTweetJam ! Turns out rhythm games without sound are pretty tough, but some sacrifices have to be made when there's only 500 characters to work with...

Check it out over here: https://kbones.itch.io/tweetcat

Thx @andymakes for the tips!

PICO 8 source in reply ⤵️

#pico8 #gamedev #TweetTweetJam

video/mp4

The4thCircle, to random
@The4thCircle@mastodon.gamedev.place avatar

Ok, is officially over so I'm going to talk about a few of my favourite games in no particular order.

I was going to do this earlier but when I went to the website to get a link I saw there had been some last minute additions which I wanted to play first (And I'm glad I did because one I found particularly entertaining)

The4thCircle,
@The4thCircle@mastodon.gamedev.place avatar

That's all my picks for 9 but there's so much more to see.

There were 52 submissions this year and only 10 of them were mine. Pretty much all of them do something clever in the code so they're all worth looking at.

https://itch.io/jam/tweettweetjam-9/entries

The4thCircle, to random
@The4thCircle@mastodon.gamedev.place avatar

So I've had time to stew on my 9 experience. Before I heard about it I was just finishing off a couple of Pico8 projects before switching to a new engine, but this jam got me thinking about making a new tool to help when I do this again next year.

Watch this space I guess.

Powersaurus, to random
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The4thCircle, to random
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I had to cut some stuff but I did it. I Zooped.

Tenth and final entry to 9 is 500P, a classic action puzzler now without the action.

All in just 500 characters. See next toot.

Check it out here:
http://the4thcircle.co.uk/games/
Or here:
https://itch.io/jam/tweettweetjam-9

bails80, to random
@bails80@mastodon.gamedev.place avatar

9 entry #1: Spiral Pong

Many crimes took place in the coding of this!

https://weeblbull.itch.io/spiralpongttj9

video/mp4

bails80, to random
@bails80@mastodon.gamedev.place avatar

9 entry #2: Quicktime Tunnel

An over-ambitious and not very fun game!

https://weeblbull.itch.io/quicktime

video/mp4

The4thCircle, to random
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I'm going to do my riskiest attempt at a demake yet for tomorrow, my final entry into 9.

The4thCircle, to random
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So I submitted a 9th thing to 9 and now I'm in a pickle.

I managed to crunch down the input logic on BellyFish to fit both keyboard and touch controls into the 500 character limit.

So now I have the same game submitted 3 times but two of them are deprecated. Should I withdraw the old versions or leave them for posterity?

All three are on my website:
http://the4thcircle.co.uk/games/

btsherratt, to random
@btsherratt@mastodon.gamedev.place avatar

🐈 For the TweetTweet Jam

:pico8: Is this a Pico-8 game about a sneaky kitty?
🎵 Or a musical toy?
🍦 Or both??!!

https://itch.io/jam/tweettweetjam-9/rate/2701158

Code in reply.

Orange pixel art cat sneaks between moving yellow circles to a house.

The4thCircle, to random
@The4thCircle@mastodon.gamedev.place avatar

This is technically submission number 8 for 9.

Solitaire is a mouse/touch controlled triangular pegboard. I hope you know the rules of solitaire because this game does not. Feel free to cheat.

All code, 500 characters, next toot 🥱

Check it out here:
http://the4thcircle.co.uk/games
Or here:
https://itch.io/jam/tweettweetjam-9

pancelor, to gamedev
@pancelor@mastodon.social avatar

Here's my entry: Make Ten! I'm so happy with how this turned out -- it's a little math-based highscore-chasing game, simple rules with a lot of depth. the 500-character source code is the next post in this thread

https://pancelor.itch.io/make-ten

a grid of numbers; a cursor selects rectangles. rectangles that add to 10 are removed. a timer is counting down

Powersaurus, to random
@Powersaurus@mastodon.social avatar

495 characters... need a win screen still. Adding health floating with the character was a happy accident.

Short video of a cave escape game where a tiny guy is eaten by hungry cave monsters

Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

🍄 Super Match-io 🎰
My entry to 9

Demake of familiar spin-to-win-a-life game, in just 500 chars 🗜️

🎞️ 60 FPS Gameplay
🎰 Authentic gameplay
🎵 Familiar "1-Up" SFX
🟩 Blocky recreation of orig shapes (🌼🍄⭐🍄)
♻️ Auto-Restart on Death/Win

Play FREE on @itchio:
🕹️ https://liquidream.itch.io/super-match-io


Code below:👇

video/mp4

ericb, to gamedev
@ericb@mastodon.gamedev.place avatar

My submission for #tweettweetjam 9:

VXOR, an endless puzzle game in 500 characters

Play it at https://sparsegamedev.itch.io/vxor

#pico8 #gamedev #puzzle #gamejam

The4thCircle, to random
@The4thCircle@mastodon.gamedev.place avatar

At this point I mostly just want 9 to end so I can stop thinking about it.

I submitted 3 projects today.

The4thCircle, to random
@The4thCircle@mastodon.gamedev.place avatar

So given that I finished my 9 submission for today last night... I did another.

BellyFish uses left and right keys to swim and descend on prey. All code, 500 characters, next toot yada yada.

Check it out here:
http://the4thcircle.co.uk/games/
Or here:
https://itch.io/jam/tweettweetjam-9

The4thCircle, to random
@The4thCircle@mastodon.gamedev.place avatar

I pruned down my first 9 attempt from yesterday into another 500 character game: Sophon Simulator 2024

Touch/mouse controls. All code in the next toot as usual.

Check it out here:
http://the4thcircle.co.uk/games/
Or here:
https://itch.io/jam/tweettweetjam-9/

Powersaurus, to random
@Powersaurus@mastodon.social avatar

Wasn't sure I would have time for but here I am, 455 characters in.

I was over budget with monster map collisions (probably wouldn't be now!), so the "solution" was "what if the monsters are eating the level?" Still need to add win/lose conditions.

A video of a game where a tiny little guy escapes from a cave, being chased by big eye monsters, who are eating the cave.

Liquidream, to random
@Liquidream@mastodon.gamedev.place avatar

Working on my #TweetTweetJam entry and it's definitely got me thinking how to actually achieve the finer details. No idea whether this'll even fit, but hey - at least I have an idea to work with! 😅
#Pico8

Meme gif. The "math lady" meme: A closeup of a blonde woman looking around suspiciously as math equations appear in front of her.

Liquidream,
@Liquidream@mastodon.gamedev.place avatar
picoretro, to random
@picoretro@mastodon.gamedev.place avatar
picoretro,
@picoretro@mastodon.gamedev.place avatar

I manage to squeeze the code down even smaller, and use the extra space to improve the visuals.

Annotated source code, with comments documenting the tricks I used to squeeze the game into 484 characters, is here: https://dredds.itch.io/billabong/devlog/729963/annotated-source-code-for-the-latest-version

Billabong game, Players create red and blue floods in a twisty maze of passages. The new version displays the scores on a black background, which makes them easier to see.

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