Took things down from 1500 chars to 637, but things are looking pretty dire at this point! Not sure how I can take this down any further, will have to try again tomorrow!
Wasn't sure I would have time for #Tweettweetjam but here I am, 455 characters in.
I was over budget with monster map collisions (probably wouldn't be now!), so the "solution" was "what if the monsters are eating the level?" Still need to add win/lose conditions.
Come make a game in 500 characters of code with us! We’ve got 37 participants and 16 entries so far! We accept multiple entries too, so if you want to submit a few, go right ahead!
Really messed up todays #TweetTweetJam attempt, accidentally had pico8 in token count mode instead of character count mode. Switched it over and was at like 900. Nightmare.
Going to shelve this one for pruning tomorrow and start something simpler from scratch.
Got a nice game loop now! 10 seeded levels, hiscore saving, basic sound. At 1500 chars of code right now (which is 3x the jam limit), so now it's time to strip things back!
Making progress on this little tile swapper for TweetTweetJam! Need to scale up difficulty whenever you finish a level, then start stripping back characters!
@synlogic It’s a game jam, so doesn’t pay anything. Basically an excuse to flex your creative muscles over the course of a week, try something new and maybe build something that you could eventually turn into a proper game!
@The4thCircle Yep, the code usually ends up pretty unmaintainable!
For several of my entries, my approach has been to write the code more-or-less legibly, then make a 'minified' branch for the jam submission. Then, if I want to go back and expand on the jam idea, I can go back to the legible version!
@Liquidream perfect timing! Your entries are always a jam highlight, so I’m almost afraid to know what you might come up with when armed with free time! 👀