@platformalist@mastodon.gamedev.place
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platformalist

@platformalist@mastodon.gamedev.place

Canadian dev making wacky animal games at Eggnog Games. Made Super Star Duck, Leaving the Tree, Maze Dog, and a bunch more!

Currently working on Stickyfoot.

#pico8 #gamedev #indiedev

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platformalist, to gamedev
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Took things down from 1500 chars to 637, but things are looking pretty dire at this point! Not sure how I can take this down any further, will have to try again tomorrow!

#pico8 #gamedev #TweetTweetJam

video/mp4

platformalist, to gamedev
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Day 5 of TweetTweetJam 9!

Come make a game in 500 characters of code! 42 participants and 26 entries so far! Lots of really awesome concepts this year!

https://itch.io/jam/tweettweetjam-9

The4thCircle, to random
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At this point I mostly just want 9 to end so I can stop thinking about it.

I submitted 3 projects today.

platformalist,
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@The4thCircle Only a few more days left!

Powersaurus, to random
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Wasn't sure I would have time for but here I am, 455 characters in.

I was over budget with monster map collisions (probably wouldn't be now!), so the "solution" was "what if the monsters are eating the level?" Still need to add win/lose conditions.

A video of a game where a tiny little guy escapes from a cave, being chased by big eye monsters, who are eating the cave.

platformalist,
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@Powersaurus glad you could find time to join! :)

platformalist, to gamedev
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It’s another beautiful day of TweetTweetJam 9!

Come make a game in 500 characters of code with us! We’ve got 37 participants and 16 entries so far! We accept multiple entries too, so if you want to submit a few, go right ahead!

https://itch.io/jam/tweettweetjam-9

#TweetTweetJam #pico8 #gamedev #indiedev

The4thCircle, to random
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Really messed up todays attempt, accidentally had pico8 in token count mode instead of character count mode. Switched it over and was at like 900. Nightmare.

Going to shelve this one for pruning tomorrow and start something simpler from scratch.

platformalist,
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@The4thCircle you can do it! 900 isn’t too bad!

platformalist, to gamedev
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Got a nice game loop now! 10 seeded levels, hiscore saving, basic sound. At 1500 chars of code right now (which is 3x the jam limit), so now it's time to strip things back!

video/mp4

platformalist, to gamedev
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Making progress on this little tile swapper for TweetTweetJam! Need to scale up difficulty whenever you finish a level, then start stripping back characters!

video/mp4

platformalist, to gamedev
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Day 3 of TweetTweetJam 9!

Make a game in 500 characters of code! We've got 31 participants and 11 really cool entries already!

https://itch.io/jam/tweettweetjam-9

platformalist, to gamedev
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Took the idea a little further, giving it a bit of a Q*bert twist!

video/mp4

platformalist, to gamedev
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Messing with an idea for TweetTweetJam! Forgot how hard this jam really is, got some tricky work ahead!

video/mp4

platformalist, to gamedev
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Day 2 of TweetTweetJam 9!

Come make a game in 500 characters of code! 27 participants and 5 entries already, and we’ve only just started!

https://itch.io/jam/tweettweetjam-9

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Day 1 of TweetTweetJam 9!

Come make a game in 500 characters of code! Just a couple hours in, and we’ve already got 22 participants and 1 entry!

https://itch.io/jam/tweettweetjam-9

platformalist, to gamedev
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TweetTweetJam starts in just under two hours! Come make a game in 500 characters of code!

https://itch.io/jam/tweettweetjam-9

platformalist,
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@feyter a few people have suggested that, yes! I just find the current name more catchy!

And nope, for the sake of a fair challenge, 500 characters is the limit regardless of your instance!

platformalist,
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@The4thCircle No theme! Usually the games have to be fairly abstract due to the limits so it’s good to leave the theme wide open!

platformalist, to random
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Mark your calendars for TweetTweetJam! Starts on Monday.

https://itch.io/jam/tweettweetjam-9

Come make a tiny game in 500 characters of code! Games are most often made in PICO-8, but other engines are welcome too!

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

TweetTweetJam 9 starts on Monday!

https://itch.io/jam/tweettweetjam-9

Start thinking of ways to cram a game into 500 characters of code! Come join the jam, it’s a great time!

platformalist, to gamedev
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TweetTweetJam 9 is almost here!

https://itch.io/jam/tweettweetjam-9

Starting Monday, come make a tiny game in 500 characters of code! It’s super fun every year, and we’d love for you to participate!

platformalist,
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@synlogic It’s a game jam, so doesn’t pay anything. Basically an excuse to flex your creative muscles over the course of a week, try something new and maybe build something that you could eventually turn into a proper game!

platformalist,
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@The4thCircle It’s definitely a challenge! But if you check out previous entries, it’s very achievable!

https://itch.io/jam/tweettweetjam-8/entries

platformalist,
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@synlogic Fair enough! If money's the primary object, game jams aren't usually the place to be!

platformalist,
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@The4thCircle Yep, the code usually ends up pretty unmaintainable!

For several of my entries, my approach has been to write the code more-or-less legibly, then make a 'minified' branch for the jam submission. Then, if I want to go back and expand on the jam idea, I can go back to the legible version!

platformalist, to random
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May 6-12! Mark your calendars!

Posting a jam page on Itch tomorrow!

platformalist,
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@Liquidream perfect timing! Your entries are always a jam highlight, so I’m almost afraid to know what you might come up with when armed with free time! 👀

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