yurisizov

@yurisizov@mastodon.gamedev.place

Делаю игры | https://mastodon.gamedev.place/@godotengine alumnus

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yurisizov, to godot

💎 After another 3 months of incredible work by our contributors, 4.2 is ready for beta testing! So many things to highlight, I'll try to do it in a thread 👇

Read our full announcement:
https://godotengine.org/article/dev-snapshot-godot-4-2-beta-1/

yurisizov,

🖼️ But first, obligatory shoutout to @Wrobot, who created a beautiful lush jungle scene with , which we couldn't resist putting as a cover image for this release!

Get it on itch: https://wrobot.itch.io/jungledemo

yurisizov,

🦾 In engine core several design limitations and one incredibly impactful but tiny mistake were addressed. This should remove hurdles and improve performance in some scenarios.
You can also load OGG and SVG files during the runtime, which is good for mods and content packs

🎯 Forced integer scaling should help you make pixel perfect games, no matter the aspect ratio! And the new API to fetch barycentric coordinates is helpful for various 3D games, together with new utility methods for angle math.

yurisizov,

🗺️ The 2D navigation system now supports mesh baking, which brings it on par with the 3D navigation server. Mesh baking allows you to generate a navigation mesh based on objects in your game world. It even works with tiles!

🧩 Tiles themselves received a lot of love and attention with massive optimizations to performance and such crucial features like rotation and flipping. It works even with tile patterns, naturally.

yurisizov, to godot

🧑‍🌾 As 4.2 enters its feature freeze, we can finally harvest some more safe fixes from this dev cycle and put them into the 4.1.2 patch release. It's a lot of goodies, and it's all honest work by Godot contributors!

Read more:
https://godotengine.org/article/maintenance-release-godot-4-1-2/

yurisizov, to godot

In 4.2 you can finally change the installation folder for assets, which should be handy if your addon is distributed in a sub-module friendly way.

(You can also ignore the root folder auto-generated by GitHub when downloading ZIPs.)

video/mp4

yurisizov, to godot

☀️ Summer was so nice, we forgot to publish more 4.1 patch releases! No problem, easy to fix, just pick pick pick from a list of amazing contributions, et voila! Give this release candidate a test so we can publish 4.1.2 next week.

Read more:
https://godotengine.org/article/release-candidate-godot-4-1-2-rc-1/

yurisizov, to godot

As an ex-webdev I love 's bespoke GUI system based on anchors and containers ❤️ It's versatile yet predictable (such a refresher!). And you can style it with themes, which is something that I maintain in the engine.

Have any questions about GUI and themes? Ask away!

yurisizov, to godot

📰 You've read it in the papers, is all around us! And in a little over a month Godot 4.2 is going to be out. For now, you can test the latest improvements in today's dev snapshot!

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-2-dev-5/

yurisizov, to godot

Practically every time something cool is done by the community, some ask for it to "be in the core". This is rarely followed by responses from the project maintainers who support the idea.

So I want to address this a bit.

Godot as a project aspires to be small and lean, a good basis, but not necessarily a jack of all trades. The idea is that we provide the necessary building blocks for the developers to create not only the projects they dream of, but also the tools that they need.

yurisizov, to godot

👖 If you're young at heart, you know patched jeans are the coolest! You know what else is cool? Patch releases for your favorite game engine! 4.0.4 aims to bring more stability to devs staying on the 4.0 branch.

Read more:
https://godotengine.org/article/maintenance-release-godot-4-0-4/

yurisizov, to godot

🚂 The development of 4.2 is picking up steam, as we're entering the second month of the dev cycle. Many exciting changes this week, with even more soon to come!

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-2-dev-2/

yurisizov, to godot

🥰 If you are still using 4.0, rejoice — since you are not forgotten! We have picked a bunch more safe improvements and are ready to publish 4.0.4 soon. But first, a release candidate, of course!

Read more:
https://godotengine.org/article/release-candidate-godot-4-0-4-rc-1/

yurisizov, to godot

⚙️ The work has begun on 4.2! We've kept a few enhancements ready to be merged as soon as we can, while finalizing 4.1. But the wait is over, you can download 4.2 dev 1 right now.

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-2-dev-1/

yurisizov, to godot

Polished like Barbie's 💅, powerful like an atomic 💣 — 4.1.1 arrives to improve upon the recently released Godot 4.1 and rob you of excuses not to work on your game!

Read more:
https://godotengine.org/article/maintenance-release-godot-4-1-1/

yurisizov, to godot

🫠 As Europe melts from a heat wave, we're still on track to provide fixes and improvements to . We just released Godot 4.1, and that means it's time to test the first patch release. Hotfixes cannot get hotter than that!

Read more:
https://godotengine.org/article/release-candidate-godot-4-1-1-rc-1/

yurisizov,

Last weekend the annual GMTK Game Jam took place. So we thought we should give a shoutout to some of games submitted during the event.

The cover image contains 6 of them, but make sure to check the event page because there are plenty more!
https://itch.io/jam/gmtk-2023/entries

yurisizov,

Yeti Upsetti is a reimagination of classic SkiFree; made with Godot 4.1.

https://miltage.itch.io/yeti-upsetti

Making the Game lets you make game design decisions and suffer the consequences; powered by Godot 3.5.1.

https://kindanice.itch.io/making-the-game

Tama-Get-Out! makes you fill the shoes of a pocket pet; developed in Godot 4.1.

https://jrileyh.itch.io/tama-get-out

yurisizov,

Levelrinth is a puzzle platformer where you are the level; created with Godot 4.1.

https://dunkelgrau.itch.io/gmtk23

poki is a creative puzzle game that lets you reconstruct levels before solving them; made with Godot 4.1.

https://slimewitch.itch.io/poki

Video Editor's Toolkit makes you responsible for creating a video covering GMTK Game Jam 2023; developed in Godot 3.5.2.

https://patrickgh3.itch.io/video-editors-toolkit

yurisizov, to random

❌ "It's open source, just fix it yourself!"
✅ "It's open source, and we invite you to join by reporting, discussing, supporting, or contributing"

yurisizov, to godot

🤖 Release Candidate! 📡

4.1 RC 1 is out, ready for testing!

The merge pace slowed down, but the changes included are quite important regressions fixes, so we need your help to validate them. ..then we'll have 4.1 stable 🎉

Read more:
https://godotengine.org/article/release-candidate-godot-4-1-rc-1/

The illustration for this article comes from Katana Dragon, a game being developed in by Tsunoa Games. Follow them on social to get updates about this action-adventure RPG!

yurisizov, to godot

⚽ It's a hat-trick for with 4.1 beta 3! 4.x releases are all about incremental improvements, and we are happy with the current state of 4.1. So give the final beta a try, and expect an RC soon!

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-1-beta-3/

yurisizov, to random

🪅 Get your poking sticks ready, because 4.1 is ready for beta testing! It brings updates to the engine core, navigation, rendering, scripting, and more, while addressing many stability and performance issues.

Read our announcement and overview:
https://godotengine.org/article/dev-snapshot-godot-4-1-beta-1/

yurisizov, to random

🧊 It's getting chilly in here, perhaps that's a sign of 4.1 reaching a feature freeze? To signify that, here's the final dev build before the beta, adding some much anticipated features (especially if you're a C# dev)!

Read more:
https://godotengine.org/article/dev-snapshot-godot-4-1-dev-4/

yurisizov, to random

🥗 Faster release cycle doesn't mean a shallow plate. 4.1 dev 3 is a full bowl and then some!

Please welcome changes in 3D transforms, GDExtension, particle turbulence, navigation, multi-window code editor, & frame delta smoothing.

Read more https://godotengine.org/article/dev-snapshot-godot-4-1-dev-3/

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