HexagonNico, to gamedev
@HexagonNico@mastodon.gamedev.place avatar
Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.

I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.

The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.

#indiegamedev #tankgame #godot4 #3d

[Limbo AI behavior tree controls the 2 stingered hornet that shoots energy balls. The tank drives around it, dodging some shots before killing the creature.

maestrapaladin, to godot Spanish
@maestrapaladin@masto.es avatar

Hice un cursillo rápido de GDScript para Godot llamado "Learn GDScript From Zero". La traducción al español tiene texto en inglés, pero es asumible. Los ejercicios los veo bien, salvo el tramo final que son muy liosos y cuando ves la solución te dices "ostia, si se refería a esto!".

El curso es gratuito y podéis hacerlo desde aquí: https://gdquest.github.io/learn-gdscript/?ref=godot-docs

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

Was getting fed up with path finding performance in ... Just 5 mobs were tanking performance! 75 fps to 7 or less.

Then I realized my nav mesh was very not well optimized...

Then I realized I had Limbo AI querying the navigation server something like 200 times a frame for each unit...

Then I realized... I have a lot to learn yet about 3D!

Definitely gotta do some write ups on my experiences once I get back to 60 fps. I'm pretty steady at 30 again, with 30 agents active.

GodotUserGroupBerlin, to berlin
@GodotUserGroupBerlin@mastodon.gamedev.place avatar

Because of AMAZE game festival, a week full of Godot lies ahead!

First we are very happy to be invited to Klang Games again: 🎉🥳

Godot Engine Show & Tell, Wednesday 8 May 2024, 19:00-22:00 @ Klang Games

https://www.meetup.com/godot-user-group-berlin/events/300745818/

Longplay_Games, to random
@Longplay_Games@mstdn.games avatar

TFW you spend all morning learning how to stream levels in to avoid the loading screen between levels and then go check to see how long it takes...
And it takes 1ms.

vertexrage, to godot
@vertexrage@mastodon.gamedev.place avatar

Brackey's is back! And will be doing Godot videos!

https://www.youtube.com/watch?v=EYt6uDr-PHQ

Taffer, to godot
@Taffer@mastodon.gamedev.place avatar

Since it's taking me 4,000 years to finish going through the Godot 3 tutorials I bought, and I still haven't gotten to the Godot 4 tutorials I bought on Zenva, I picked up the GameDev.tv bundle: https://www.humblebundle.com/software/learn-to-make-games-in-godot-4-gamedevtv-software

stan, to gamedev French
@stan@framapiaf.org avatar

Made a new game using the @godotengine for @ludumdare with my friends. This time it had shadows! We got some pretty bad crashes and the CI eventually failed us breaking shaders but we managed to fix it :)
You can play it here https://froissant.itch.io/demons-on-demand

krazyjakee, to godot
@krazyjakee@mastodon.gamedev.place avatar
wekufustudios, to godot
@wekufustudios@mastodon.gamedev.place avatar

We made wooden fences for the village (still in the making, so check them at the basecamp for the moment)! Also, notice the snow effect :)

video/mp4

miskatonicstudio, to gamedev
@miskatonicstudio@mastodon.social avatar

One of the things that GOAT is still missing is dialogues. I'm testing if it could be integrated with one of the available plugins, like @nathanhoad 's Dialogue Manager. What do you think?

video/mp4

miskatonicstudio, to gamedev
@miskatonicstudio@mastodon.social avatar

I've added a small improvement to GOAT: when you pick up an item, it stops casting shadow ;)

https://github.com/miskatonicstudio/goat

video/mp4

kaynSD, to gamedev
@kaynSD@peoplemaking.games avatar

Any people using the / game engine got a pointer for me on how to set tiles up so that they can include overlaps? Issue in the illustration below (with tiles from one of zeshio's lovely tilesets...)

HexagonNico, to gaming
@HexagonNico@mastodon.gamedev.place avatar

Finally got lighting to work the way I want it to when next to walls and cliffs. Getting the right configuration of normal map was quite tricky. The downside is that now I have to replace the old tileset with the new one in every single level... yay...

video/mp4

carenalga, to godot
@carenalga@mastodon.gamedev.place avatar

Hey hey! 2 - Beta 2 is out now!!!

This version features interaction cancellation when you click elsewhere after clicking an object, a new release and documentation workflow thanks to Paolo Pustorino, and numerous bug fixes.

https://github.com/carenalgas/popochiu/releases/tag/v2.0.0-beta2

SirLich, to godot
@SirLich@mastodon.gamedev.place avatar

Working on a Digital Asset Manager built using the Godot Engine. I've yet to find a tool that matches my specific requirements, so I'm building it myself!

The main purpose is to easily and efficiently browse my asset catalogue.

There is easy support for gltf, ogg, png, and jpg. Will try to support everything else though (mp4, flac, bmp, fbx, whatever).

#devtools #godotengine #godot4 #dam #programming

BreoganHackett, to gamedev
@BreoganHackett@mastodon.gamedev.place avatar

Look at all the cool stuff I collected by destroying clown caves in my game and stored in the inventory in the first successful save file!

item_dict = {
"m0": 9,
"m1": 10,
"m2": 6,
"m3": 4,
"m4": 7,
"m5": 2,
"m6": 11,
"m7": 3
}

I have so much property yay, noo please don't copy paste my inventory it's mine ;-;

krazyjakee, (edited ) to godot
@krazyjakee@mastodon.gamedev.place avatar

If anyone is feeling adventurous, please take a look at these Godot Node ideas: https://github.com/NodotProject/nodot/issues - if you think you could contribute, even if it's just a new Node idea, all contributions and ideas are welcome!

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Hey and or users! The dialogic team is reworking the official websites in preparation for the Dialogic 2 beta!

Did you release a game using Dialogic 1 or 2? Want to be on the https://dialogic.pro/ site? Let us know! We'd love to be able to catalog the awesome projects being made with the tool.

alfredbaudisch, to godot
@alfredbaudisch@mastodon.gamedev.place avatar

My Godot Dynamic Inventory System, aka "Zelda Breath of the Wild Inventory UI" has been finally migrated to Godot 4 @godotengine!

Repository: https://github.com/alfredbaudisch/GodotDynamicInventorySystem

This is the inventory system built in my course Ultimate Godot UI Course - https://splitpainter.itch.io/dynamic-inventory-system-and-ui-with-godot-course

Next step is to update the course to Godot 4 too :)

video/mp4

SirLich, to godot
@SirLich@mastodon.gamedev.place avatar

"Hoist" now has a proof of concept editor, for editing the hoisted properties.

It has bi-directional editing, so the children are automatically refreshed, when hoisted properties are edited.

betalars, to random German
@betalars@chaos.social avatar

I updated and forked a Line Renderer to work better with and work as a plugin.

You can already get it off github, and probably soon also from the Gotot Asset Lib.

https://github.com/betalars/line-renderer

Fencer, to steam Czech
@Fencer@mastodonczech.cz avatar

We have just released the page of our on . If you find it interesting, I would be deeply grateful if you could add it to your . Thank you very much. 😎
https://store.steampowered.com/app/2767990/Whispers_of_Prague_The_Executioners_Last_Cut

limbo, to godot
@limbo@mastodon.gamedev.place avatar

🎉 Good news, everyone! 🎉

GDExtension support is coming to LimboAI, and it will be going v1.0 in a few weeks. To celebrate that occasion, we decided to make a pre-release version. If you'd like to help with testing, grab a build from the GitHub:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev1

LimboAI is an open-source C++ module for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡

#godotengine #gamedev #behavior-trees #limboai

limbo,
@limbo@mastodon.gamedev.place avatar

LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧

It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2

LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai

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