The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
Hice un cursillo rápido de GDScript para Godot llamado "Learn GDScript From Zero". La traducción al español tiene texto en inglés, pero es asumible. Los ejercicios los veo bien, salvo el tramo final que son muy liosos y cuando ves la solución te dices "ostia, si se refería a esto!".
TFW you spend all morning learning how to stream levels in #Godot4 to avoid the loading screen between levels and then go check to see how long it takes...
And it takes 1ms. #IndieGameDev
One of the things that GOAT is still missing is dialogues. I'm testing if it could be integrated with one of the available plugins, like @nathanhoad 's Dialogue Manager. What do you think?
Any #gamedev people using the #godot / #godot4 game engine got a pointer for me on how to set tiles up so that they can include overlaps? Issue in the illustration below (with tiles from one of zeshio's lovely tilesets...)
Finally got lighting to work the way I want it to when next to walls and cliffs. Getting the right configuration of normal map was quite tricky. The downside is that now I have to replace the old tileset with the new one in every single level... yay...
This version features interaction cancellation when you click elsewhere after clicking an object, a new release and documentation workflow thanks to Paolo Pustorino, and numerous bug fixes.
Working on a Digital Asset Manager built using the Godot Engine. I've yet to find a tool that matches my specific requirements, so I'm building it myself!
The main purpose is to easily and efficiently browse my asset catalogue.
There is easy support for gltf, ogg, png, and jpg. Will try to support everything else though (mp4, flac, bmp, fbx, whatever).
Hey #godot and #dialogic or #dialogic2 users! The dialogic team is reworking the official websites in preparation for the Dialogic 2 beta!
Did you release a game using Dialogic 1 or 2? Want to be on the https://dialogic.pro/ site? Let us know! We'd love to be able to catalog the awesome projects being made with the tool.
GDExtension support is coming to LimboAI, and it will be going v1.0 in a few weeks. To celebrate that occasion, we decided to make a pre-release version. If you'd like to help with testing, grab a build from the GitHub: https://github.com/limbonaut/limboai/releases/tag/v1.0-dev1
LimboAI is an open-source C++ module for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡 https://github.com/limbonaut/limboai