Same!!! I probably used it about 20 years ago and, until this post, had completely forgotten it existed. Holy crap how time flies. I can't believe it's still a thing and going strong.
It is the first game developed internally by Annapurna Interactive, although little else is known except that Blade Runner 2033: Labyrinth takes place betw...
Reminds me of the time I ran Descent into Avernus and my party conversed with Jander Sunstar, a vampire, long and hard enough that I didn't have the heart to make him turn into dust as the module said. He was freed and pledged his loyalty to the party. I had him show up a couple times to do cool vampire things to the party's love and awe. It just reinforces my belief that Rule of Cool is above all. We're all 9 year olds at heart.
Mojang is a pretty big player that has jumped ship. I'm just wondering if this might be a catalyst for others that have been on the fence about leaving.
I’m a massive sci fi fan and played the ever loving shit out of Star Citizen for a while there. Loved the 6 degrees of freedom and the capability to be a person or a starship....
The biggest competitor to Star Citizen right now is Elite: Dangerous. I've played it a lot and it's pretty good. You can play solo or online, too. It can feel a bit slow and it doesn't hold your hand when it comes to learning how to play. There's combat, trading, and exploration. Also pretty active communities online.
If you want to go back in time a bit, there's also the X series from Egosoft that's spanned back many years. There are a few installments and more is being developed. These games are definitely more colorful in several ways than Elite: Dangerous. More of a focus on the Rule of Cool than trying to be real sims.
Haven't played Star Wars: Squadrons, so I don't know the state of the multiplayer side of things. It does offer a solo story mode, apparently. May be worth looking into.
Every now and again I'll think about games like Freelancer, Freelancer 2, X-Wing, and the Wing Commander franchise for straight sit-in-cockpit combat action. Those are very old- early Mid 1990's to early 2000's. If you feel like something retro and can run them, those are options. I wish we had more games styled after those early space sims.
Regulations (or lack thereof) aside, I would never crawl inside that thing if my life depended on it. I couldn't imagine shelling out stacks of cash to sit inside that tin can. I was shocked when I first saw videos. How could a potential patron look at that and go, "I'm okay with this."
I don't think they're going to locate the wreckage for a long time to come. And I think it's safe to assume that, at this point, there are no survivors.
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
I really hope they come through. Don't own a PS5 yet but played the demo the other day. Reeeaaally considering spending money I don't have just to play FFXVI.
The fanfiction is currently above 16,777,215 words (we don’t know the word count because fanfic.net uses 24-bit integers to count the amount of words and this fic surpassed the computational limit), and is 2000+ chapters. It is written by Jamesdean5842 and is still being written to this day....
I've been trying out blender, following along with the donut tutorial, but it feels like I am just copying and not learning much. I often get sidetracked and try to make something a bit different to the tutorial but its just so difficult and never works.....
For me it was sheer stubbornness that got me through. Realistically, it's important to know that a model is made up of a series of very different kinds of tasks. When I was learning, I focused on only one of those tasks at a time. For instance, I would just sculpt for a while and became familiar with those tools. Then, when I felt I had a good handle on that, I asked "What's next?"
Sculpting, Hard surface modeling, retopology, UV unwrapping, texturing, shaders, rigging, renders... Pick one thing and forget the rest for the time being. It becomes a lot easier to handle and learn when you're looking at Blender with blinders on. You can't really get around using tutorials because learning this software is like climbing a vertical wall for someone that hasn't used modeling software before. But it can be a lot easier finding tutorials and answers you need when your scope is narrowed down to doing one specific thing at a time.
So, figure out the steps for whatever pipeline you're interested in. Then break those steps down and work to understand them one at a time.
I can't tell if you've used smooth or flat shading on the model. Flat shading can clear up artifacts like that. That can be found at (Object mode - Object - Shade Flat).
If you need some parts of the model to have smooth shading and others with flat shading, you can mix/match by:
Shade the entire model smooth in Object Mode. (Object mode - Object - Shade Smooth)
Mark edges as sharp. (Edit mode - Select Edge - Ctrl+E - Mark Sharp). Mark Sharp will give edges a hard appearance.
Turn on Auto Smooth. (Properties panel - Object Data Properties - Normals - Auto Smooth) You can also use the handy slider here to automatically apply smooth or flat shading depending on the angle between faces.
If that doesn't do it, this artifact might also be because vertices aren't perfectly aligned with one another. For polygons to shade property, especially large ones, they need to be "flat". Imagine if you have this polygon sitting on a tabletop in front of you. Are all four corners touching the table like a flat piece of paper? If this polygon is aligned to the grid in any capacity, it should be easy to check.
Enter edit mode.
Select two or more vertices that are supposed to be aligned on an axis. For this polygon, I'm making the assumption that the Z axis is the one that we'd be checking. I'd first select the vertices that make up the edge on the left.
Scale to 0 on the X and Y axis. (S+X+0) then (S+Y+0). Doing this doesn't bring both vertices to 0 on the grid. Instead, it makes both vertices meet in the middle of wherever they're currently positioned. First do the X axis, then on the Y. This should align those two vertices so they're perfectly vertical- straight up and down on the Z axis.
Do the same for the vertices that make up the edge on the right side of the polygon.
When you have a lot of edges that should be aligned to the grid in some capacity, this is a way to make sure everything is square. If it clears up the artifact, it would be good practice to go back and do the same for entire mesh as a whole. This works for all axes and not just Z.
Lastly, the fewer vertices you have, the better. If you can slide (Double tap G) and merge vertices to create fewer polygons, that's great. If you have something that's supposed to look like a singular flat surface, try to make that surface just a single polygon wherever possible.
I know I probably didn't explain any of this well. This stuff is better shown than written out.
Leeroy Jenkins! (youtu.be)
Thought I’d share this absolute classic of the highest order!
OverClocked ReMix: Video Game Music Community (ocremix.org)
OverClocked ReMix is a video game music community with tons of fan-made ReMixes and information on video game music....
Blade Runner 2033: Labyrinth, announced for PC and consoles (gamerkick.com)
It is the first game developed internally by Annapurna Interactive, although little else is known except that Blade Runner 2033: Labyrinth takes place betw...
Not so different from my adult players (aussie.zone)
Transcription:...
Minecraft's devs exit its 7 million-strong subreddit after Reddit's ham-fisted crackdown on protest (www.pcgamer.com)
The Minecraft subreddit won't be a source for official Mojang communications going forward.
Looking for a spaceship/sci fi game to play. Any thoughts?
I’m a massive sci fi fan and played the ever loving shit out of Star Citizen for a while there. Loved the 6 degrees of freedom and the capability to be a person or a starship....
Blender 3.6 LTS Released (www.blender.org)
Blender Foundation and the online developers community proudly present Blender 3.6 LTS!
Even gta can be wholesome
Real virtual camera in Blender (www.youtube.com)
Free GOG keys with Amazon Gaming: Prey and Neverwinter Nights Enhanced Edition (gaming.amazon.com)
Submarine missing near Titanic used a $30 Logitech gamepad for steering (arstechnica.com)
While rescuers fear for crew, Logitech F710 PC gamepad sells out within minutes.
Aliens: Dark Descent on Steam (store.steampowered.com)
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Yoshi-P reveals that the team wanted to make a PC version of Final Fantasy XVI but couldn't create an experience with seamless loading in time for launch. (twitter.com)
Remove one letter from the title of a video game; what is the plot now?
Final Fantas - people fighting over the last cans of Fanta in the world....
What's your favorite 3rd person games (no 1st person)?
3rd person perspective is my favorite way to play. what are some of your favorite third person games?
TIL that the longest work of literature is a fanfiction called "Loud House Revamped"
The fanfiction is currently above 16,777,215 words (we don’t know the word count because fanfic.net uses 24-bit integers to count the amount of words and this fic surpassed the computational limit), and is 2000+ chapters. It is written by Jamesdean5842 and is still being written to this day....
Best way to get over learning curve?
I've been trying out blender, following along with the donut tutorial, but it feels like I am just copying and not learning much. I often get sidetracked and try to make something a bit different to the tutorial but its just so difficult and never works.....
OC giant cat on a sidewalk [oc]