Still feeling a little unnerved that the party appeared to make some progress in our Cthulhu Eternal investigation last night. We may be on the wrong track, I suppose, but the usual Whartson Hall method is to rope a red herring and ride it erratically into the sunset, whereas @RogerBW seems to have put his finger on a highly plausible possibility (given weight by the traditional Lovecraftian investigation marker: it prompted a handout from the GM).
@masukomi yeah I think they're in the final slog stage of that Kickstarter where it all gets out to backers but you're dealing with international shipping woes and it's probably very hard to have bandwidth for the next stage. Hopefully won't be too long!
I've dabbled with table-top role-playing games over the years, playing a lot in the 80s and 90s . I have some great memories of adventures with friends - but I've struggled with the time commit required from a GM.
One of my favourite systems was #Rolemaster. After a few games of D&D in mid-80s highschool, we switched to the way more technical Rolemaster and, with a genius-level DM, we played the hell out of that system.
I read that Rolemaster is stagnating and that another system, Against the Darkness, had picked up the mantle, leaving behind the legacy debt to a splintered fanbase.
AI gone bad? Space pirates? A planet killer? Hypersleep Terminated has these disasters and more. Save the day, or die a dramatic death trying with this rules light RPG. #rpg # ttrpg
What’s a good retail price for a two deck hobby card game? Two 54 card decks in a retail box with 18-page rules booklet. Comic style art. Good production value. Sturdy cards. #rpg#ttrpg
Made by a small press publisher. No print run of 10,000, so $10 retail is not reasonable.
Another day, another calabash charm. This one, however, comes with a twist.
It's very similar to the brass one I last posted¹, but this time it's better for my intended purpose. Because this one is intended to be an emergency supply for some important components I bought.
Found this interesting series of blog posts about fallthru, a text adventure game I tried playing for the first time I think in 1999. I've never had the patience to get very far in it because it's literally huge, but I've often wondered what it would be like if I did.
Now I don't have to, since this person completed it and went into quite a lot of detail about it.
Note that most of the in game text is shown in screenshots with no alt text.
Nice to see that Michael feir and the Audyssey magazine got a mention because that was pretty much the only place I saw anything about it before this, and I forgot that he interviewed the developer. https://crpgaddict.blogspot.com/search/label/Fallthru #InteractiveFiction#RPG#textAdventure