Issue 3 of Wanderer Bill’shttps://lkh.sdf-eu.org/wandererbill/grenzland/ just landed in my mailbox yesterday, with, among other things, an NPC class written by me (“The Anointed of Abyssal Slaughter”). It mostly was me combining the given topic of the issue with an interest in NPC classes a while ago.
The ‘zine also contains a one-page dungeon by Alex Schroeder (“The Crown of Neptune”), a game report (“Schiffbruch”), rules for sailing ships (“Salt’n’Tar”), and another scenario (“Eingekerkert”), the latter three all by Wanderer Bill. The ‘zine is a mix of German and English, and you can get it for the phenomenal price of free at the website.
(he does have a few more physical copies for 7 Euros left over though)
The original game Fantasy Wargaming: The Highest Level of All (or just Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a clear variation on Dungeons and Dragons, based on Galloway’s home rules. Unlike it’s competition it was not afraid of using actual historical concepts like astrology and occultism in it’s descriptions, although it also was written so densely it was hard to make sense of it in any shape or form by someone not already familiar with roleplaying games. And, well, it was called Fantasy Wargaming.
Which made this a problem, as the game was published both in the UK and the US by mainstream publishers obviously trying to break into the nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the game available to many people who did not have any experience with roleplaying games before.
Unfortunately one has to say, as the game’s size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used this as an introduction to roleplaying, it might not have been very successful.
The Story of Fantasy Wargaming goes into this, and into the development of the game. It could have been a bit more thorough and a bit more critical, but for what it is it’s a nice look into the environment that created it. And well, it’s free.
(I learned about this book from an episode of the Vintage RPG Podcast which had the author on and talked about this project. Well worth a listen)
And with that… I’m done with Octopath Traveler 2. I know there’s some post-final chapters epilogue story and boss, but after 80 hours, I think I’m done. I’m beat.
Score: C+
Good: Combat and graphics.
Bad: Random battles, short dungeons, 1000 boss fights, fractured story lines, & annoying party management.
Finding interesting people on Mastodon has been my biggest challenge 😅, but I'm slowly getting the hang of it. If you're an author, aspiring writer, book lover, fantasy reader, tech lover, roleplayer, tabletop gamer, or anything in between, feel free to follow me! I'd love to connect and follow you back 😄📚🎲 #Mastodon#fantasy#rpg#ttrpg#gaming#tech
Still feeling a little unnerved that the party appeared to make some progress in our Cthulhu Eternal investigation last night. We may be on the wrong track, I suppose, but the usual Whartson Hall method is to rope a red herring and ride it erratically into the sunset, whereas @RogerBW seems to have put his finger on a highly plausible possibility (given weight by the traditional Lovecraftian investigation marker: it prompted a handout from the GM).
Rob Heinsoo just dropped by La Taberna de Rol’s YouTube channel for an epic 1-hour chat about 13th Age 2E! 🎲🗡️ Dive into the latest insights, behind-the-scenes stories, and what’s new in the upcoming edition. Don’t miss this deep dive into the world of 13th Age! 📺✨ #13thAge#RPG#TabletopGaming#13thAge2E https://youtu.be/2CDHGfB0tPk?si=7VSr8pOAcK2fRDSM
I've dabbled with table-top role-playing games over the years, playing a lot in the 80s and 90s . I have some great memories of adventures with friends - but I've struggled with the time commit required from a GM.
One of my favourite systems was #Rolemaster. After a few games of D&D in mid-80s highschool, we switched to the way more technical Rolemaster and, with a genius-level DM, we played the hell out of that system.
I read that Rolemaster is stagnating and that another system, Against the Darkness, had picked up the mantle, leaving behind the legacy debt to a splintered fanbase.
AI gone bad? Space pirates? A planet killer? Hypersleep Terminated has these disasters and more. Save the day, or die a dramatic death trying with this rules light RPG. #rpg # ttrpg
HEARTLODGED Announcement Trailer (youtu.be)
Star Wars: Legends of the Old Republic (wiki.starwarsnwn.com)
Just wondering if you guys were aware of this?
Portal 64 Dev Shows Off New N64 RPG, Spellcraft -- Time Extension (www.timeextension.com)
"James Lambert is aiming for a full physical release..."