Sidefx Houdini

moonwalkerwiz,
@moonwalkerwiz@mastodon.sdf.org avatar

This is way more entertaining, has better special effects, and really works better than Will Smith's Gemini Man: https://www.youtube.com/watch?v=22tVWwmTie8

#Eminem #Houdini

anthony,
@anthony@mast.mrrl.me avatar

Houdini FMX talks are up and pretty rad. Don't watch apple events... learn something procedural instead.
https://www.sidefx.com/houdini-hive/fmx-2024/#rise

Paarsec,
@Paarsec@mastodon.social avatar

My first Houdini vellum fluid sim. In love with using vellum for fluids! More to come. This one shows velocity as a color attribute.

#Houdini #3DArt #simulation #simulated

A vellum fluid sim inside Houdini. It's showing a viscous fluid, the color changing based on the velocity of its grains.

Paarsec,
@Paarsec@mastodon.social avatar

Sneak peek of what it will look like rendered!

Paarsec,
@Paarsec@mastodon.social avatar

FINISHED! Yesterday I made my first #Houdini vellum fluid sim. I'm using velocity as a color attribute, and lots of smoothing trickeries for the final mesh. Enjoy!

#3Dart #simulated #FlipFluids #3D #VFX #CGI

A 3d vellum fluid sim made with Houdini. It's showing a viscous fluid, the pastel colors changing based on the velocity of its grains

Paarsec,
@Paarsec@mastodon.social avatar

A new Houdini experiment! Flip fluids + using particle age as a color attribute with ramps.

3D Animation of a blue cube melting into a viscous puddle that changes color and becomes more warm as time goes by.

Paarsec,
@Paarsec@mastodon.social avatar
yantor3d,
@yantor3d@mograph.social avatar

Maybe it's because I've been using for almost 20 years and am blind to it's absurdities, but I'm watching a tutorial on building USD Components in SOPs and KineFX and it all seems beyond absurd how complex it is to set up a simple robot arm with an IK control.

yantor3d,
@yantor3d@mograph.social avatar

I'm reminded of a satirical video I saw that was like "How to create a cube in Houdini" and it was 60 seconds of quick cuts of flipping dozens of switches on various dense control panels like in a helicopter cockpit or soviet nuclear power plant.

famousandfaded,

Houdini 20 Keynote - Learn more about all of the latest features that are coming to Houdini 20 this November
🥳 🤩

#houdini #sidefx #3d

https://www.youtube.com/watch?v=QB5ltaLU7zk

compfu,
@compfu@mograph.social avatar

The 20 sneak peek video is out. Tag yourself! Are you "Jaded TD" or "Chicken Butt"? 🤣

screen capture of an animation rig for a naked CG chicken that is posing with its butt towards the camera.

flipsideza,
@flipsideza@fosstodon.org avatar

So on an Attribute Wrangle node you can Get a value from a channel with:

float cam_hieght = chf("camera_hieght");

but does anyone know if I can Set a value, so basically the reverse?

I'm trying something, but it might not work ;)

flipsideza,
@flipsideza@fosstodon.org avatar

@joshbarlow Hi, thanks so much! I neglected to mention that I am working in lops... but maybe this or a similar workflow will work in usd.

joshbarlow,

@flipsideza
Oh yeah I guess it's a bit different in lops. I feel like it would have to be done with python.

You could save your data as a primitive attribute in the wrangle, then read the attribute from a parameter using a python expression like:
hou.node("/stage/attribwrangle1").stage().GetPrimAtPath("/examplePrim").GetAttribute("exampleAttrib").Get()

Or an alternative could be to use a pythonscript node, and set the parameter directly like this:
hou.parm('/stage/camera1/tx').set('1.23')

gavgraham,
@gavgraham@mastodon.social avatar

Fantastic 2023 reel from Sidefx, super happy we got some nice DNEG shots in the mix .. https://youtu.be/zxiqA8_CiC4

famousandfaded,
flipsideza,
@flipsideza@fosstodon.org avatar

#OpenUSD has a prim.GetName() but no prim.SetName()! I know how to edit primpaths via an sdf.layer but having a .SetName() would have meant i could be solving another problem right now instead of bashing my head against moving stage data to a sdf.layer and back!

#Pipeline #PipelineJournal #Houdini

flipsideza,
@flipsideza@fosstodon.org avatar

@motionoperators Yeah you're right... so thats exactly what i have been working out this week. We would like to put a suffix on in the DCC, but remove it from the final geo USD so that the materials get applied across all purposes. Basically i remove the suffix from the USD file now.

motionoperators,

@flipsideza Ah sorry misread your original post!

upmultimedia,
@upmultimedia@mastodon.gamedev.place avatar

A project that generates real world meshes in Houdini using the Google API. My python library for handling GLTF files is one little piece of it which is amazing.

https://github.com/xjorma/EarthMeshHoudini

#houdini #googleapi #gltf #foss

actsukrit,
@actsukrit@mastodon.gamedev.place avatar

Making a new Natural Wonder:

Trying something different this time; initial sculpt in . then bringing it into for some procedural noise and erosion!

image/png
image/png

flipsideza,
@flipsideza@fosstodon.org avatar

Just added a feature to our USD asset turntable. It now has a helix camera move that gives a closeup render of the asset from bottom to top.

flipsideza,
@flipsideza@fosstodon.org avatar

Created a new hda today. Lets lookdev target specific selections or faces for material binding. Basically makes the process of creating geomsubsets more artist friendly whilst keeping them usd compliant!

#pipelinetd #openusd #houdini #solaris #python

flipsideza, (edited )
@flipsideza@fosstodon.org avatar

Never thought I'd see the day... but we've got a client using Arnold who wants to have both arnold procedurals and usd files rendered via the automated turntable. Took some thinking, but actually got it working one to one. Arnoldproc's take a bit of manhandling to function nicely in solaris. 💪

flipsideza,
@flipsideza@fosstodon.org avatar

My mind is exploding... keeping #houdini & #bifrost logic all in order in my head! They both work in such different paradigm's yet at the end of the day we are just manipulating points in 3D Space

actsukrit,
@actsukrit@mastodon.gamedev.place avatar

I just started using TOPs nodes today and am now very upset I didn’t know about them earlier

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