Dungeons & Dragons

slyflourish,
@slyflourish@chirp.enworld.org avatar

RPG tip: Roll up treasure horde parcels and jot them down in your notes. Distribute them when it makes sense.

cenbe,
@cenbe@mastodon.sdf.org avatar

@slyflourish did you mean: hoard

kyonshi,
@kyonshi@dice.camp avatar

@gonzohistory had a great idea in one of his last few podcase episodes: a game of Lexicon where the players create a fantasy bestiary as a handout for players.

That sounds like something I might want to try. You could integrate this with a game of #dnd or so, where players get some extra xp or something for bestiary entries.

https://monsterman.libsyn.com/special-episode-medieval-bestiaries

https://en.wikipedia.org/wiki/Lexicon_(game)

#ttrpg

tiikerikani,
@tiikerikani@dice.camp avatar

@kyonshi @gonzohistory It loaded for me /shrug

kyonshi,
@kyonshi@dice.camp avatar

@tiikerikani @gonzohistory interesting. for me it still is down

dnddeutsch, German
@dnddeutsch@pnpde.social avatar

hat das Bearfolk aus kostenlos veröffentlicht

https://koboldpress.com/midgard-monday-bearfolk-lineage-and-heritages-of-midgard/

Die "Bärlinge" aus dem : Handbuch der Helden unterscheiden sich in einigen Punkten von dieser neuen Variante

dnddeutsch,
@dnddeutsch@pnpde.social avatar
nickdrawthing,
@nickdrawthing@dice.camp avatar
penandpaper, German
@penandpaper@rollenspiel.social avatar

Drachenkrieger auf Krynn bekämpfen. Rezension von Dragonlance auf Deutsch.
https://penandpaper.blog/dragonlance/

gmkeros.wordpress.com,
@gmkeros.wordpress.com@gmkeros.wordpress.com avatar

https://gmkeros.wordpress.com/wp-content/uploads/2024/05/image_editor_output_image-1764679351-17162378285968006979768458696354.jpg?w=437Troy under Siege by François-Louis Schmied> Play your PCs like they’re stolen cars. Die horribly. Roll up a new one.

— Enthusiastic Skeleton Boys Blog

Good Stuff

TTRPGs for Trans Rights – West Virginia (itch.io) – 529 TTRPG items for a good cause

Free Stuff

Warlock Class for OSR (PWYW on drivethrurpg)

Muster: a primer for War (PWYW on drivethrurpg)

Random Tables

(Weird) Fantasy world automated generator collection (Lizard Man Diaries)

d20 Random Button and Lever Effects (Whose Measure God Could Not Take)

Grotesque Gains (Weird & Wonderful Worlds)

d100 Carousing (Luke Gearing)

Player Aid

d20 Character Icebreaker Questions (Traverse Fantasy)

New Player Advice: Try to learn the rules (Stargazer’s World)

GM Aid

Black Snakes Gang – an AD&D Bandit group (Eldritch Fields)

1D20 Dungeon Merchants (Coins and Scrolls)

D6x6 Simpering Serpentmen (Archons March On)

D12 Anomalous Orbs (Alone in the Labyrinth)

5 Ways To Make Combat (More) Fun in OSR (Castle Grief)

Why Are You So Emaciated and Your Face Half-Crazed? (Whose Measure God Could Not Take)

Wizard Diss Tracks (Prismatic Wasteland)

100 Thieves’ Guild Quests (OSR Vault)

RPG Theory

Ten Unanswerable Evergreen Discourses (The Indie Game Reading Club)

Kafka and his precursors (ars ludi)

D&D isn’t fun enough (Enthusiastic Skeleton Boys)

The True Birth of Roleplaying (Grognardia)

Emergent Characters vs. Bespoke (What a Horrible Night to have a Curse)

TTRPG Rules Reading as Play (Trollish Delver)

RPG History

An unlikely source for early D&D rules drafts: Court records (Chance and Circumstance)

With His O’ertaking Wings (d20 Ships and Captains) (Whose Measure God Could Not Take)

Worldbuilding

Dragons: The Great Victims of Worldbuilding (Sheep and Sorcery)

A Campaign Where there is One of Anything (Rise Up Comus!)

Cool Stuff

Legojam: Castle Hexcrawl (Rise Up Comus!)

100 Thieves’ Guild Quests (OSR Vault)

Grimoire Handout Zines (Idraluna Archives)

Special Plug

Few Lovecraftian inspirations from real life and beliefs (Zapieski Adeptusa)

And let me leave you with a song…

Rate this:

https://gmkeros.wordpress.com/2024/05/20/a-monday-miscellany-of-links-pt-xviii/

juergen_hubert,
@juergen_hubert@thefolklore.cafe avatar

FYI, there's a new Kickstarter for an India-based / setting.

I'm always interested in increasing representation in spaces, and I am curious what the author will come up with.

https://www.kickstarter.com/projects/silvercompassmaps/devabhumi-a-dandd-5e-setting-inspired-by-ancient-india

goldseal,
@goldseal@dice.camp avatar

@juergen_hubert
While I don't agree with his views, some of his books are good.

juergen_hubert,
@juergen_hubert@thefolklore.cafe avatar

@goldseal I've come across this review of the book, and... ouch.

https://writeups.letsyouandhimfight.com/bedlamdan/arrows-of-indra/

Mari, German
@Mari@pnpde.social avatar

Neues Buch announced und es muss sofort auf die Wishlist!

dnddeutsch,
@dnddeutsch@pnpde.social avatar

@Mari ui! 😍

AlarminglyBad,
@AlarminglyBad@mstdn.social avatar

COMIC: Riddle

Puzzles that still stump a D&D table somehow

fullmoonstorytelling.com,
@fullmoonstorytelling.com@fullmoonstorytelling.com avatar

For the first time I’m going to be playing a character in my world. One of my players in the last two campaigns is going to DM and together we set up the one-sheet so as to not change too much lore. One of the ideas I came up with early, was by playing in the Age of Myths, because any lore changes can just be referenced as legend when we play in the current era.


The Road to the Uncoupling

Your story begins in a prosperous world of togetherness and mutual can-do spirit. Before the battle for the heart of Kirtin on the Lake (KotL) or the sacking of Kirtin in the Sky (KotS), before the Proctors spread death and misery in Sas Rurulit, and before the unprecedented events of the Awakening and the finding of Lorebooks, there was The Uncoupling. The apocalypse that destroyed the weave of magic for the Kin and Kon, leaving Ken and the 5 coloured dragons of the Chromatic Convocation in complete possession of magik.

Players are part of a select group that were born with innate magical ability (you’ve been everflow touched) that is prized even in this magic-rich world. Possibly you inherited your trait from a bloodline trait or ancestral ties to deeper magik of the Everflow. It has shaped your early years, possibly enrolled at a young age by family in the scholarly studies to become part of the magik ruling core of society or you hid your talent and nurtured it on your own.

However, recently there have been rumblings, rumors about a shadow organization unhappy with the status quo, who seek to eliminate the existing ruling council and rule not by consensus but by force. You’ve each been selected by the bronze Dragonborn Artok, tasked with this mission by his patron, the adult Bronze Dragon (Othimbane) who sits on the council, to identify and either infiltrate or forcefully break these fools of their notions and ensure that no other plots are forthcoming.

https://fullmoonstorytelling.com/wp-content/uploads/2024/05/world-map-of-aur-1.jpg?w=1024*A global map of the world centered on the spaces where play in the campaign has occurred to this point.*The following is written by the DM for this campaign.

Premise

  • This campaign takes at least three millennia before the Born Generation and the return of magic to the Lands of the Everflow.
  • Gain information about “The Shadows”, a secretive organization bent on wiping out the Ruling Council of Aur.
    • Artok has the rough information about several potential members that could lead you to a hideout or meeting place.
  • Infiltrate or brute force your way into the group.
  • Identify other members and find potential leads about who is the power behind “The Shadows”.
    • Keep (human council) and (gnome council) members apprised of your investigation.
  • Possibly assist the council with additional tasks at your discretion.

Factions (NPC names to come soon)

  • The Ruling Council of Aur (RCoA) – A group of 9 members, three of each Ken, Kin, and Kon, and 4 dragons, two each of metallic and chromatic.
    • The RCoA is the “federational government” of Aur, with different cultures/regions governing in their own way and answering to the RCoA.

    • Kin: Human (F), Goliath (they), Halfling (M)

    • Ken: Elf (F), Elf (M), Dwarf (M)

    • Kon: Goblin (M), Bugbear (They), Hobgoblin (They)

    • Dragons:

      • Elder Metallic (Silver) – Tanargnyvur
      • Adult Metallic (Bronze) – Othimbane
      • Elder Chromatic (White) – Dwargauth
      • Adult Chromatic (Blue) – Nymaryxon
  • In occurrence with the rise of The Dragon moon (the fourth moon of the Aurian system), the dragons withdraw from the council for a year (draakmoeten) and meet at an undisclosed location with the world dragon (a deep time dragon) named Andarawus Del-mos.
  • The Metallic Dragons
  • The Chromatic Dragons
  • The Shining Order of Dreki – Holy dragonborn order who serve the Draconic races as paladins, clerics, and religious personages located across the world. Some that choose a more individual path travel and assist as Priests and Mortuary persons in smaller towns and villages.
    • Necromantic magic is thought to primarily flow through the draconic race).
  • The Shadows – A heretofore unknown organization/cult/religion(?) focused on the overthrow of the RCoA, and to rule through force and oppression rather than through consensus.

Campaign Facets

  • 2nd & 3rd tier drop in/out campaign play, starting at 5th level
  • All PCs start at lv.5 with the added feat “Everflow Touched”, adding a +1 to spell attack modifier and adding one free 1st level spells (from any school expect necromancy, unless your PC is dragonborn) to your spell list which can be cast once per long rest.
    • Material components will not be needed.
    • at lv. 9 this will increase to +2 and an additional spell (2nd lv.) can be learned.
  • Rules used are core 2014 WotC D&D, plus most player facing options from WotC
    • Check with the DM about using setting-specific feats, subclasses and spells
  • Allowed races are Kin (human, halfling, goliath), Kon (goblin, hobgoblin, bugbear), Ken (elf, dwarf, non-rock gnomes) and dragonborn/kobold as shining order of Dreki
  • Divine magic is thought to come from the forces of nature and the philosophies, there is no active pantheon of faith, beyond those who worship the dragons.
  • Potential for multiple pathways to quest completion
  • Player driven story creation in a sandbox setting
  • Wide regional/worldwide settings with airship and/or teleportation travel
  • Actions may become legend
  • Milestone leveling – several sessions per level gain; saves time when we all don’t have to track XP

https://fullmoonstorytelling.com/2024/05/19/age-of-myths-the-uncoupling-campaign-one-sheet/

#DnD #DungeonsAndDragons #homebrew #OneSheet #PlayingDD #TheUncoupling

bedirthan,
@bedirthan@dice.camp avatar

You know what's odd?

Optimizers around 5e say that a +1 is about a ~5% increase in success, but that assumes that the range of results is 1-20.

As we know the range of results in the game actually stretches from about 1-40 and the range of difficulties is 5 to 35. Neither of those would be a range of 1 to 20.

So all the arguments about optimization are about a ~2-3% gain.

bedirthan,
@bedirthan@dice.camp avatar

@Printdevil @foolishowl '1 less olive saves us money' people

pawsplay,
@pawsplay@dice.camp avatar

@bedirthan If you need an 19 or higher to succeed, a +1 bonus actually translates to a 25% increase in your chances. The percentage is always higher than 5%.

Lizards_cast,
@Lizards_cast@dice.camp avatar

Playing some board games on location today (at someone else’s house) cause the usual studio has no air and that just doesn’t work in Florida 🤣

….it’s weird not having dice to roll!!! #DnD #ttrpg #podcast

zdl,
@zdl@mastodon.online avatar

@Lizards_cast I will never have the problem of not having dice to roll ever again.

https://pixelfed.social/i/web/post/692339582420261211

gnomedic,
@gnomedic@dice.camp avatar

Ready for today! Session 2 of Sunless Citadel with friends!

gnomedic,
@gnomedic@dice.camp avatar

@deidungeon Thank you! I've heard great things about it! Excited to delve into this one. Mix of new and old players, too! Seemed a great start.

deidungeon,
@deidungeon@dice.camp avatar

@gnomedic My group had a great time with it! We snuck in the back door. 😁

slyflourish,
@slyflourish@chirp.enworld.org avatar

RPG tip: Let the characters glimpse their final villains. Make villains and boss monsters ever present.

Clare,
@Clare@fosstodon.org avatar

Would you be interested in reading my advice on running a D&D game for kids?

I’ve been running kids D&D weekly for almost two years now and when I started I searched around for advice and found it was either about removing combat entirely or pure unstructured murder.

We go for a middle ground of creative storytelling and light murder.

Knowledge of the rules helps, of course, there are some specific things you have to take into account when working with kids that aren’t mentioned much

slyflourish,
@slyflourish@chirp.enworld.org avatar

RPG tip: Offer weapon enchantment gemstones any character can affix to a weapon or armor to make it magical.

andrewteheran,
@andrewteheran@chirp.enworld.org avatar

@slyflourish I lifted the idea socketed items from WoW decades ago.

dnddeutsch, German
@dnddeutsch@pnpde.social avatar

Rascal News hat ein Kapitel aus Fifty Years of Dungeons & Dragons

https://www.rascal.news/combat-dnd-fifty-years-dungeons-dragons-evan-torner-excerpt-mit-press/

" combat quantifies the bodily integrity of all its participants through “hit points,” with the roleplaying conversation unable to proceed beyond combat itself until the enemies’ hit points are reduced to zero"

dnddeutsch,
@dnddeutsch@pnpde.social avatar

Die Sichtweise, dass Kampf ein Störfaktor ist, der das Rollenspiel aufhält und abgeräumt werden muss, bevor es weiter gehen kann, gefällt mir. Den Gedanken beim Encounterdesign zu berücksichtigen, könnte helfen Kampf spannender zu gestalten

lpwaterhouse,
@lpwaterhouse@ioc.exchange avatar

@dnddeutsch In meinen Runden hatten wir eigentlich immer die Ansage: Wenn gekaempft wird, ist das ein Fehlschlag und gibt weniger XP.

dnddeutsch, (edited ) German
@dnddeutsch@pnpde.social avatar

Polygon stellt das alternative Titelbild des Revised Player's Handbook vor

https://www.polygon.com/24156680/dnd-dunegons-dragons-alt-art-phb-reveal-release-date-price

Die Künstlerin ist Wylie Beckert. Von ihr stammt auch das alternative Titelbild von Tasha's Cauldron of Everything. Alternative Titel sind eigentlich lokalen Läden vorbehalten, aber auch online zu bekommen. Bisher wird ausschließlich die englische Version der Bücher mit "Alt Cover" produziert.

nitramred,
@nitramred@chaos.social avatar

@dnddeutsch Die Künstlerin 😊

dnddeutsch,
@dnddeutsch@pnpde.social avatar

@nitramred argh, danke!

deinol,
@deinol@dice.camp avatar

Not to start a war, but the Shadowdark Facebook group I saw a link to a YouTube claiming Shadowdark “won” the OGL war.

First, you can never “win” open gaming. You can temporarily become dominant. If anyone has, it’s Paizo who often gets as much or more shelf space as D&D.

Second, while Shadowdark uses the 5e CC-BY SRD, but it contributes nothing to open gaming itself. It’s got a 3rd party license, and it’s fine enough, but that isn’t open gaming.

deinol,
@deinol@dice.camp avatar

@zdl

Fair, and that’s where gaming really thrives.

But I appreciate creators who allow their games to be remixed without strings attached.

zdl,
@zdl@mastodon.online avatar

@deinol Oh, absolutely. I just like to remind people that gaming, in the end, lies with the gamers, not with the corporate machinery (whether cottage- or industrial-corporate).

We seem to forget that all too often to our detriment.

bedirthan,
@bedirthan@dice.camp avatar

I still need to take this 5e subclass for a test drive.

Fighter: Conscript

You attempt to forget your past. Your neighbors may look at you as a hero or a villain. You go about your days, an expert smith, carpenter, or other artisan.

Recently you’ve felt the call. You are duty bound to pick up your sickle, spear, gambeson, and those well-worn boots again. Your people need help, and you are called to serve.

https://fullmoonstorytelling.com/2020/12/02/fighter-conscript-version-1-3/

gmkeros.wordpress.com,
@gmkeros.wordpress.com@gmkeros.wordpress.com avatar

https://gmkeros.wordpress.com/wp-content/uploads/2024/02/fantasy-wargaming.jpgThe Highest Level of All: The Story of Fantasy Wargaming by Mike Monaco, is a free pdf download published at CMU Press under a CC BY-NC-ND license, and dealing with the history of the eponymous (if a bit incongruously titled) Fantasy Wargaming roleplaying game system. Yes, it turns out you can write whole books not only about DnD. At least if it’s something as weird as that game at least.

https://gmkeros.wordpress.com/wp-content/uploads/2024/02/715s3mfunvl._sl1360_.jpg

The original game Fantasy Wargaming: The Highest Level of All (or just Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a clear variation on Dungeons and Dragons, based on Galloway’s home rules. Unlike it’s competition it was not afraid of using actual historical concepts like astrology and occultism in it’s descriptions, although it also was written so densely it was hard to make sense of it in any shape or form by someone not already familiar with roleplaying games. And, well, it was called Fantasy Wargaming.

Which made this a problem, as the game was published both in the UK and the US by mainstream publishers obviously trying to break into the nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the game available to many people who did not have any experience with roleplaying games before.

Unfortunately one has to say, as the game’s size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used this as an introduction to roleplaying, it might not have been very successful.

The Story of Fantasy Wargaming goes into this, and into the development of the game. It could have been a bit more thorough and a bit more critical, but for what it is it’s a nice look into the environment that created it. And well, it’s free.

(I learned about this book from an episode of the Vintage RPG Podcast which had the author on and talked about this project. Well worth a listen)

Rate this:

https://gmkeros.wordpress.com/2024/05/17/the-highest-level-of-all-the-story-of-fantasy-wargaming/

#book #dnd #Fantasy #gaming #news #osr #rpg #ttrpg #wargaming

image/jpeg

edheil,
@edheil@dice.camp avatar

@zdl @gmkeros.wordpress.com@gmkeros.wordpress.com If I remember correctly, a lot of FW seemed to be riffing on C&S specifically. I may or may not be remembering correctly.

zdl,
@zdl@mastodon.online avatar

@edheil @gmkeros.wordpress.com@gmkeros.wordpress.com I've read it. I've read (and played) several editions of C&S. I have no idea. The writing in Fantasy Wargaming was just that bad.

gmkeros.wordpress.com,
@gmkeros.wordpress.com@gmkeros.wordpress.com avatar

https://gmkeros.wordpress.com/wp-content/uploads/2024/05/20240517_1604402166264976056152798.jpg?w=707Cover of Grenzland #3

Issue 3 of Wanderer Bill’s https://lkh.sdf-eu.org/wandererbill/grenzland/ just landed in my mailbox yesterday, with, among other things, an NPC class written by me (“The Anointed of Abyssal Slaughter”). It mostly was me combining the given topic of the issue with an interest in NPC classes a while ago.

The ‘zine also contains a one-page dungeon by Alex Schroeder (“The Crown of Neptune”), a game report (“Schiffbruch”), rules for sailing ships (“Salt’n’Tar”), and another scenario (“Eingekerkert”), the latter three all by Wanderer Bill. The ‘zine is a mix of German and English, and you can get it for the phenomenal price of free at the website.

(he does have a few more physical copies for 7 Euros left over though)

Rate this:

https://gmkeros.wordpress.com/2024/05/17/grenzland-3-worse-things-happen-at-sea/

#3

FRWiki,
@FRWiki@dice.camp avatar

Halfling's Help was a potent wheat beer brewed by the hin of Luiren. It tasted of strawberries and sun-dappled meadows.

https://forgottenrealms.fandom.com/wiki/Halfling%27s_Help

gmkeros.wordpress.com,
@gmkeros.wordpress.com@gmkeros.wordpress.com avatar

https://gmkeros.files.wordpress.com/2024/05/warlocks_and_witches_in_a_dance5238827366399506857.jpg?w=1024John Faed, Warlocks and Witches in a dance (1855)I am not a fan of Dungeons and Dragons 5th edition. In fact I am not a fan of the 4th edition either, or the 3.5th edition, or Pathfinder (the 3.75th edition) for that matter. Actually I burned out running 3e and that was the impetus to go back to older edition, retroclones, and the OSR.

Which means I only really was touched by the introduction of warlock peripherally.

It didn’t help that I first saw them done in 3.5 and was not impressed. I still am not. It took them a while to get them into a state where players might intuitively grasp what the class is about. The 5th edition one seems to have managed that though, and I think I get why: warlocks are fun.

They are the kind of power fantasy that has all the hallmarks of a chugging half a quart of vodka with Red Bull and stealing a car. Maybe in the back of your mind you know that this is a bad idea, but right now you are intoxicated and it’s fun and who knows if morning will ever come and who cares about those flashing blue lights behind you?

Warlocks are the bad example your parents warned you about. It’s what lazy kids become when they grow up. But why, do the fighter and the magic user say, do they have so much fun being lazy? What about training? What about studying?

To which the Warlocks answer: “Eldritch Blast!”

But no, I think Warlocks as a character concept are really wonderfully OSR: you sell your soul to… not necessarily the devil, but SOMETHING, and then you can do all kinds of stuff you never learned. That sounds overpowered, and it is. But there is the implicit end of the warlock, which most people seem to forget because they treat it as just another class: this is a class that is completely dependent on some other unknownable being and their whims. There is not really a good ending for the warlock. Whatever actually happens with them when they die, in most cases it shouldn’t be pretty. If you have pledged your soul to the devil you won’t end slurping ice cold drinks at the shore of some scenic lake of fire. If you pledged it to an archfey you might end up as furniture.

I think what is missing from the class as written a bit is that there should be marks of what you are doing on you as well. You don’t become level 5 with no outside mark. I would say that every level there should be a possibility of a new pact marker. Cloven feet? Horns growing? Ears start looking like leafs? Something like that.

Reaction rolls should be affected. People might fear you, but they won’t respect you. You took the easy way and when people know they KNOW. Animals will look at you funny. You might not be able to pass under a horseshoe anymore. Mirrors shatter. That stuff.

Also ages ago I wrote about how to do multiclassing in my opinion. Every level, even the first, should cost as much as the next highest level of your other classes. That still holds up, but I think Warlocks… don’t follow that rule. Because learning another class when you spent your life doing something else shouldn’t be easy. Unless, well, you sell your soul or something. New warlocks just become warlocks.

Rate this:

https://gmkeros.wordpress.com/2024/05/16/thinking-warlocks/

TwShiloh,
@TwShiloh@mas.to avatar

campaign idea:

high level characters but they’re all over the hill:

Powerful wizard who keeps forgetting what components go with what spell

thief with the trick knee that interferes with climbing and stealth

fighter who might have 18 strength but risks throwing his back out if he uses it

elf becoming near sighted and losing his archer proficiency

They’re finally going after the big score - the nemesis - a high level monster also getting long in the tooth

TwShiloh,
@TwShiloh@mas.to avatar

@bedirthan @gustav for added complexity…they’re in a race against time with some hot shot lower level characters.

Bonus experience when the old timers say “I’m getting too old for this shit!” 😂

bedirthan,
@bedirthan@dice.camp avatar

@TwShiloh @gustav we were saying "I'm too old for this" in our 20s 😔

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