gpuopen, to gamedev
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✈️ As our amazing presenters head home from another great , we're sharing more about what they presented to there!

Head over to for our wrap-up blog, with the decks and videos from our sponsored sessions 🎓

https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24

gpuopen, to GraphicsProgramming
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🚀 Our Microsoft work graphs session just introduced a higher perf alternative to dispatches 👀

New "mesh nodes" make draw calls an integral part of the work graph 📈

🔥 Learn more and watch the demo video now over on :

https://gpuopen.com/learn/gdc-2024-workgraphs-drawcalls/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs

gpuopen, to random
@gpuopen@mastodon.gamedev.place avatar

Big tools release today with big updates to the Tool Suite!

A thread 🧵

🎇 RGP is now at v2.0 🎇

There's major changes to the Wavefront Occupancy View UI, as well as other features including:

🕶️ Brand new support.
🧵 Thread divergence monitoring in pipelines.

(1/6 - see the replies for the rest)

https://gpuopen.com/learn/rgp-2-0-customizable-wavefront-occupancy-view-dark-mode/?utm_source=mastodon&utm_medium=social&utm_campaign=rgp

gpuopen,
@gpuopen@mastodon.gamedev.place avatar

And we have more…

Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻

This mode allows you to visualize the pressure of kernels in pre-compiled binaries.

Check out RGA on !
(4/6)
https://gpuopen.com/rga/?utm_source=mastodon&utm_medium=social&utm_campaign=rga

gpuopen, to Unreal
@gpuopen@mastodon.gamedev.place avatar

🔥 We've just updated our popular Engine guide to help you get the most out of the exciting new features of ! 🔥

✨ We're sharing our top tips on , , and more ✨

Head over to now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal

gpuopen, to random
@gpuopen@mastodon.gamedev.place avatar

🎇 Want to know more about the latest version of (HIP RT) library - v2.1? 🎇

Our new blog takes you through updates which include batch construction, global/dynamic stacks, query functions, and more.

Head over to to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt

gpuopen, to GraphicsProgramming
@gpuopen@mastodon.gamedev.place avatar

change the way we implement algorithms on the GPU. ✨

Our latest blog demonstrates its transformative impact on design with a practical example, explaining step-by-step the syntax and API.

Have a read: https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs

gpuopen, to Amd
@gpuopen@mastodon.gamedev.place avatar

🖼️ With the launch of the first two enabled titles today, we are putting in the frame with a technical blog on that generates more insight on the tech behind it 🖼️

Head on over: https://gpuopen.com/fsr3-in-games-technical-details/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr3

gpuopen, to random
@gpuopen@mastodon.gamedev.place avatar

🚀 We've got a new version of available on GPUOpen! 🚀

Featuring:

🎇 Batch BVH construction

🎇 Dynamic traversal stack assignment

🎇 Transformation query functions

🎇 .. and more.

Download HIP RT now from : https://gpuopen.com/hiprt/?utm_source=mastodonr&utm_medium=social&utm_campaign=hiprt

gpuopen, to Amd
@gpuopen@mastodon.gamedev.place avatar

🔥 presents another new article - this time to assist data scientists/ML practitioners get their or environment up and running on 🔥

Head over to now to have a read: https://gpuopen.com/learn/amd-lab-notes/amd-lab-notes-pytorch-tensorflow-env-readme/?utm_source=mastodon&utm_medium=social&utm_campaign=amdlabnotes

gpuopen, to random
@gpuopen@mastodon.gamedev.place avatar

ADLX v1.1 is now available on ! 🎉🎉🎉

New features:

✖️ Additional profiles for Display Color Enhancement
✖️ Blank all physical displays
✖️ AMD Radeon Anti-Lag and Anti-Lag+ support
✖️ RT Boost settings & blue light reduction config

More here: https://gpuopen.com/adlx/?utm_source=mastodon&utm_medium=social&utm_campaign=adlx

gpuopen, to gamedev
@gpuopen@mastodon.gamedev.place avatar

You may not be aware, but @DirectX12 now gets explicit access to the Upload Heap () with the preview Agility !

Want to learn how to use it effectively? Check out our new article on 👇

https://gpuopen.com/learn/using-d3d12-heap-type-gpu-upload/?utm_source=mastodon&utm_medium=social&utm_campaign=gpuuploadheaps

gpuopen, to Amd
@gpuopen@mastodon.gamedev.place avatar

We're excited to announce that the is now publicly available 🎆

This easy-to-integrate solution lets add our FidelityFX technologies into their games without the hassle of complicated porting procedures.

As well as updates to our existing AMD FidelityFX technologies, we're delighted to add three more to the FidelityFX family:

✨ Depth of Field
✨ Blur
✨ Lens

Find out more on :

https://gpuopen.com/learn/fidelityfx-sdk-available-now/?utm_source=mastodon&utm_medium=social&utm_campaign=fidelityfx-sdk

gpuopen, (edited ) to random
@gpuopen@mastodon.gamedev.place avatar

👋

Hi everyone! This is the official account for , 's resource for supporting games and graphics developers since 2016. We're the team behind Super Resolution, Developer Tool Suite, Radeon , and much more.

Follow us to be the first to hear our latest announcements, links to new products and updates, and of course our continually-growing repository of documentation.

Visit us at https://gpuopen.com/ to find out more!

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