One of the things that GOAT is still missing is dialogues. I'm testing if it could be integrated with one of the available plugins, like @nathanhoad 's Dialogue Manager. What do you think?
Finally got lighting to work the way I want it to when next to walls and cliffs. Getting the right configuration of normal map was quite tricky. The downside is that now I have to replace the old tileset with the new one in every single level... yay...
The last update brings 3D bones for #PixelOver. The next one will introduce inverse kinematics for 3D with the option to add pole target. Coming soon, stay tuned!
Hey everyone! The 66th edition of the #GodotWildJam is over, and our game made it to rank 15 overall (out of 159 games). If you haven't yet, maybe give it a go? :)
So excited to show off this dialog!
The first few iterations (Label3D and Sprite3D) looked pretty bad, but I'm quite happy with the overall look now that I slapped a ViewportTexture on a cylinder 😁.