dedm0zaj, to vr
@dedm0zaj@mastodon.gamedev.place avatar

fixed one bug, added another bug 😅

video/mp4

Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Real world scans can add so much more depth to your immersive environments ✨

Here's my process for using photogrammetry in making Vibescape, my meditation app for

https://www.youtube.com/watch?v=B_WUfL_-3yc

jenbanim, to vr
@jenbanim@mastodo.neoliber.al avatar

https://youtu.be/SzWELXoIgek

This is the coolest thing I've seen someone do with music production which isn't saying a lot but it is cool

gamingonlinux, to vr
@gamingonlinux@mastodon.social avatar
thegamerstavern, to 3DPrinting
@thegamerstavern@mstdn.games avatar

I need to 3D print a VR rifle, "because".

pedrolopes, to vr
@pedrolopes@hci.social avatar

Shan-Yuan Teng (https://tengshanyuan.info/) presenting his body of work on challenges in for and and asking the question how to move them into everyday life! (Photo by Bryan Wang, at U Toronto)

stooovie, to homeassistant
@stooovie@mas.to avatar

Oh boy, controlled from

Mixed reality home automation! Now with even more points of failure 😂 but of course I need to try that tomorrow

https://github.com/Nitwel/Immersive-Home?tab=readme-ov-file

elizabethtasker, to vr
@elizabethtasker@mastodon.online avatar

A quick box model this morning in ! Anyone recognise the shape?

It needs to be as low poly as possible (for ), and the circles do look a bit blocky. I was thinking of creating a high resolution version, baking the normals, and using these for the blocky version.

Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Friends, I worked so hard on this. So happy to share that Vibescape 2.0 was approved for and is out now!

An all new immersive environment, with a level of depth and quality far surpassing version 1.

Please share and review! ✨

video/mp4

TechDesk, to meta
@TechDesk@flipboard.social avatar

Meta has announced that Batman: Arkham Shadow will be the first big exclusive game for its Quest 3 VR headset.

It’s an important step forward for the device. As @engadget reports: “One of the main reasons it has been difficult to recommend the $500 Quest 3 VR headset over the $200 Quest 2 is a lack of exclusive titles, as most games have to support both models. This means we haven’t really seen the power of the Quest 3 yet, but the tides are turning.”

https://flip.it/9r9llY

#Meta #VR #MetaQuest #Gaming #BatmanArkham

atbeaune, to vr
@atbeaune@vivaldi.net avatar

Had a great afternoon in New Taipei recently with Susan Wang and Kuan-Yuan Lai! The two are collaborating on an ambitious and fascinating VR production spotlighting Taiwan’s rich cinematic history. Ms Wang, director and script writer, brings a professional background in urban planning to the project. Mr Lai of Poké Poké production studio is producer. Both bring fertile imagination to their creation along with a great sense of fun!

It was my pleasure to provide some voice acting, and a little bit of translation, for an earlier edition of this project. Now it is blossoming into something truly special. I can’t wait for you to experience the finished production. I will share more news as it breaks!

IG @belovedxstudio

#susanwang #kuanyuanlai #vr #virtualreality #ntua #pokepoke #taiwan

MIfoodie, to godot
@MIfoodie@vivaldi.net avatar
elizabethtasker, to random
@elizabethtasker@mastodon.online avatar

I'm trying to create a low-poly version of this mesh for a light (left-hand image) by cage baking the normal in

I don't think... I can get it better than the image on the right. But would love to hear if there's a way to mimic a mesh more convincingly.

elizabethtasker,
@elizabethtasker@mastodon.online avatar

Is it cake? One of these has an actual mesh (I think on the right here), while the other is in truth a solid cylinder with a texture. The better results were from creating the texture myself, rather than baking it on. It doesn't look quite as good in the scene in as in : the lighting doesn't work quite the same way, and you can tell it's a texture when you stand close-up. But it's also over a factor of 100 less polygons, which is needed for a big room design.

KhouryVis, to vr
@KhouryVis@vis.social avatar

Congratulations to @laurasouth_, Amy Pavel, Caglar Yildrim, and @michelle_borkin
for earning an Honorable Mention from @chi for "Barriers to Photosensitive Accessibility in Virtual Reality" 🎉

https://programs.sigchi.org/chi/2024/program/content/147690

gamingonlinux, to vr
@gamingonlinux@mastodon.social avatar
elizabethtasker, to vr
@elizabethtasker@mastodon.online avatar

This week, we're hitting the #Blender3D shop floor for a big design that (I hope) will ultimately become a #VR space for a conference.

So far... it's a doughnut.

Is this to remind attendees that they better getting running around this track to burn off eating too many pastries? We shall see...

remixtures, to apple Portuguese
@remixtures@tldr.nettime.org avatar

: "The concept of the Vision Pro might have excited some developers in an Apple lab in Cupertino, but most people are never going to use computers in the way those engineers and their managers imagined. Before the 14-day return window closed, there were plenty of reports of people heading back to the Apple store or popping their headsets back in the post to get their money back. They bought into the hype, they tried the new thing, and they ultimately realized it wasn’t worth it. That’s now being reflected in the sales numbers.

Apple initially had a sales target of 3 million Vision Pro units in its first year, but slowly revised that number down to 900,000. When the product was released, estimates pegged initial sales at around 200,000 units, though it’s not clear how many of those were returned. Even people who kept their devices have recently been sharing on social media that they rarely use them anymore. It was no surprise on Tuesday when Apple analyst Ming-Chi Kuo reported Apple had slashed Vision Pro production even before its international launch, expecting to sell as little as 400,000 units this year. Kuo also suggested a cheaper version had been pushed beyond 2025, if the company makes one at all.

For some companies, selling 400,000 units would be a major achievement. But for a company like Apple that sells well over 200 million iPhones every year, along with tens of millions of Macs and iPads, it’s nowhere near the success they need it to be to justify the resources that went into it. And it’s looking ever more likely it will never get there."

https://disconnect.blog/the-vision-pro-is-a-big-flop/

MIfoodie, to godot
@MIfoodie@vivaldi.net avatar

I HAVE DONE IT! THE POWER OF THE #GODOT AND #VR UNITE ON MY COMPUTER!

nik, to vr
@nik@mstdn.games avatar

I haven’t had enough energy this week to distribute my time among the various fitness games I have installed, so I’ve just been allowing myself to gravitate to what I enjoy most. Every day, that’s been Supernatural; I’m glad I have a bunch, but if I had to pick just one, it’d be the clear winner.

parismarx, to tech
@parismarx@mastodon.online avatar

Apple’s Vision Pro is a bad product with an even worse vision for the future of computation.

New sales numbers prove it’s a failure, but more than that it shows the idea of tech’s inevitability is a myth. We have the collective power to stop tech that doesn’t serve us.

https://disconnect.blog/the-vision-pro-is-a-big-flop/

pixel, to AppleVisionPro
@pixel@social.pixels.pizza avatar

I completely agree with David here — viewing panoramic photos in the Vision Pro is fantastic. I’m so glad that over the past years I’ve taken a lot of them without any good reason at the time. The Vision Pro was the reason.


https://www.david-smith.org/blog/2024/02/26/super-resolution-panoramas/

marcel, to meta
@marcel@waldvogel.family avatar

losses from its namesake operations over the past few years accumulate to the debt of a small nation state.

Their vision is to not only mentally and socially lock us in to their platforms, but extend that to some kind of physical wall, a real walled garden.

(Given that, Metas definition of "open" is probably the opposite of mine…)

https://www.cnbc.com/2024/04/24/metas-reality-labs-posts-3point85-billion-loss-in-first-quarter.html

mina,
@mina@berlin.social avatar

@marcel

It definitely doesn't make me sad to see Zuck's company bleeding money.

I wonder if the #SecondLife community has adopted #VR mods to a reasonable extent.

My guess is, no.

parismarx, to tech
@parismarx@mastodon.online avatar

Meta lost $3.85 billion on the metaverse in the first quarter of 2024 alone. You know, that thing we all laughed about a couple years ago and next to no one actually uses.

It’s burned $45 billion on the metaverse since the end of 2020.

https://www.cnbc.com/2024/04/24/metas-reality-labs-posts-3point85-billion-loss-in-first-quarter.html

darth, to vr
@darth@silversword.online avatar

Looks like nobody is interested in $3500 headset… https://www.macrumors.com/2024/04/23/apple-cuts-vision-pro-shipments/

parismarx, to apple
@parismarx@mastodon.online avatar

Apple is cutting Vision Pro production as it fails to meet sales targets.

Analysts expected it to sell 700-800k units in 2024, but it could now be as low as 400k. A lower cost model could now be pushed beyond 2025, if it ever arrives.

https://www.theverge.com/2024/4/23/24138487/apple-vision-pro-cut-shipment-forecast-kuo-rumor

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