Syncthing is available just about everywhere and keeps folders in sync between devices. I've just spent a few days getting this configured on my devices and it works (mostly) great!
Ordered the #Retroid Pocket 4 Pro. Then got impatient realizing it would take like a month to get here. So I may have accidentally also ordered the #Anbernic RG35XX+. :game_boy:
Irresponsible? Yes. But I do think they have distinct purposes. The gameboy-ish size of the rg35xx is super pocket friendly. Should be great for playing #Pokemon at the gym between sets.
But it seems the RP4p can handle #GameCube and #PS2 emulation with almost no issues.
Black-Seraph has made an alpha release of the long-awaited GarlicOS 2.0. It should be noted that this is an alpha release and major bugs & missing features should be expected....
My first hours with the #Retroid Pocket 2S reminded me how easy setting up a #MiyooMini was... Starting from scratch, having to install standalone emulators, doing far more #RetroArch config than any sane human should have to do...
But I finally got there, and ended up withwhat seems like a really nice device. Comfortable to hold, really excellent sticks and triggers, it runs everything up to #Dreamcast and #PSP really well, and even a few #Gamecube games.
We’re launching a membership on overkill soon. It’ll get you an ad-free experience, a to-be-announced members-only newsletter (great for #gamingnews junkies), and more.
We plan to add more to the membership as time goes by. It’ll soft launch at a lower price, but we will raise it as soon as we add more perks.
I'm trying to find a good CRT shader for #RetroArch to preserve transparency effects (like the waterfalls in Sonic 2) and dithering. The problem is, a lot of shaders that are lightweight enough (easymode, lottes-fast, etc.) don't seem to do the trick, the ones that work well (sonkun, royale) are too heavy for the hardware, and some that might be solid contenders are made for 1080p+ resolutions and create giant, goofy scanlines at 480p.
The #handhelds are so easy with the lcd-v2-color shaders, but finding a good CRT shader for home console #emulation has been tough with this device.
I'm trying to find a good CRT shader for #RetroArch to preserve transparency effects (like the waterfalls in Sonic 2) and dithering. The problem is, a lot of shaders that are lightweight enough (easymode, lottes-fast, etc.) don't seem to do the trick, the ones that work well (sonkun, royale) are too heavy for the hardware, and some that might be solid contenders are made for 1080p+ resolutions and create giant, goofy scanlines at 480p.
The #handhelds are so easy with the lcd-v2-color shaders, but finding a good CRT shader for home console #emulation has been tough with this device.
Surprise! New video on the Retroid Pocket Flip covering a major battery issue, some emulator updates, some setting tweaks to get performance and some answers to questions on things like run-ahead. Check it out below!
GarlicOS 2.0 (Public Alpha) | Black-Seraph (www.patreon.com)
Black-Seraph has made an alpha release of the long-awaited GarlicOS 2.0. It should be noted that this is an alpha release and major bugs & missing features should be expected....
If you have an Anbernic RG405M or RG505, running GammaOS, many guides for the Retroid Pocket 3+ or flip will be relevant
Why, specifically, when you're running GammaOS? Because GammaOS uses the GPU drivers from the Retroid Pocket 3+....
I made a Retroid magazine on Kbin, in case anyone is interested in that stuff.
@retroid...