Success! A fanny pack that fits my Analogue Pocket with the Game Boy Camera on it, or the Pocket and some around-town stuff without the camera. It's normally a little pricey (it's Topo Designs) but REI had it on sale and I had some rewards credit. Now I just need time to get out on my bike and take some pictures...
I don't know if it's the #AnaloguePocket dpad or just frustrating design decisions, but #Drilldozer wants me to do things that the controls are absolutely not tight enough to achieve.
"The Analogue Pocket is a high-end handheld retro gaming system that uses FPGA technology to replicate the performance of classic gaming platforms on a hardware (rather than software) level, which means it's incredibly accurate. The machine runs physical cartridges for systems like the Game Boy, Game Boy Color, Game Boy Advance...
Even though I have a pair of Game Boy Color handhelds (one original and one with an IPS screen mod), a DMG Game Boy with an IPS screen mod, and an Analogue Pocket, I wanted to see what all the hubbub is with the new Funny Playing FPGA Game Boy Color. So, I picked up a kit and assembled it tonight.
Getting the battery and screen plugged in with my stubby fingers was not fun. But, I got it all put together in a translucent purple shell with clear buttons and purple membrane pads.
Updating the firmware was easy as plugging it onto my laptop, powering it up and copying over the update.bin file.
I have only tried it with my copy of Tetris and Road Rash so far. Not sure if I'll stick with the full screen or go back to the 4X with pixel line mode. Also need to test it with my EverDrive X7 flash cart.
For those interested, here is a comparison of an Analogue Pocket and the Funny Playing FP-GBC.
The Pocket is running the Spiritualized v1.3.0 GBC core with display mode set to Original GBC LCD. The FP-GBC is running the GBC core included with firmware version 1.0.8 and with the CLRFIX setting on.
The color on the FP-GBC is similar to my Game Boy Color with an IPS display, which is logical. If I set the core display setting to Normal on the Pocket, it closely matches the GBC IPS displays.
Since I'm more accustomed to the faded colors of the OG Game Boy Color, I prefer the Original GBC LCD display mode setting on the Pocket.
I have horrible timing or sense of time, so I don't know if the FP-GBC is running at the correct speed compared to any other GBC or GBC cores on the Pocket.
Someone here recommended Fire 'n Ice a while ago. I just finished it on the Analogue Pocket. It was the first NES game I ever played and I really enjoyed it.
It's a puzzle game where you push around blocks of ice to douse flames to complete a level. The fun part is that you can create or destroy ice only diagonally below your position, somewhat akin to Loderunner. Makes for some very interesting level designs!
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Crap, missed out on the Analogue Pocket adapter sets, are they planning to make more? I was waiting to get the Game Gear one and test it out, I just finally got my game gear games.
The adapter does block the L/R buttons, but not a huge deal since GG games (and I think the others with adapters) don't use L/R anyway
#analogue#analoguepocket anyone having safe state/wake problems (specifically in spiritualized GBA) since the 2.2 update? It's corrupting the .sav file too. Never had this before, not for GBA
Edit: Lucky me, Pokemon gen 3 saves backup saves, so even though both save AND savestate were messed up, I only lost maybe an hour?
Looks like the latest #analogue pocket (or maybe the core updates? I did it all at once) finally lets you use the different filters on pretty much any core.
I’m going to try running
some FPGA simulations in GHDL for some basic test ROMs, and compare output logs to the Uxn software emulator. The simulator runs many thousands of times slower than the real thing, and is a pain to set up, but I think I can no longer guess my way through it. Too often I’m trying random ideas, waiting 10 mins for a build to finish, and then seeing if it worked on the Pocket 😅
A little more progress on the Uxn core for Analogue Pocket! Some of the test ROMs are looking a little closer to how they are supposed to 😀 I started to fix some issues with how I was implementing the multiple sprite drawing, but I think I still have some more work to do with blending.
Sorry for the lack of updates lately - progress has been slow because I was really sick for a while. Feeling much better now!
Slowly making my way through SMB3 (All Star edition) on the Pocket. This thing has been great for quickly picking something up when I have a spare five minutes. Play through a couple levels, then put it down again. #RetroGaming#AnaloguePocket#SNES
It seems like so much energy has been spent making realistic CRT filters for upscaled #retro games, but there’s such a great opportunity to be creative with naturalistic textures.
Here’s some potential examples, knit sweater, glass tiles, cross-stitch. And these are 720p, works even better at higher resolutions.
GUIDE: All Analogue Pocket OpenFPGA Cores And Where To Download Them -- Time Extension (www.timeextension.com)
"The Analogue Pocket is a high-end handheld retro gaming system that uses FPGA technology to replicate the performance of classic gaming platforms on a hardware (rather than software) level, which means it's incredibly accurate. The machine runs physical cartridges for systems like the Game Boy, Game Boy Color, Game Boy Advance...