Only if #TeamFortress2Classic had some sort of future matchmaking, it would throw #TeamFortress2 on its ribs. Potential players could flood in at the appointed times, do raids and generally have fun without overbearing deserted atmosphere.
No, I want this feature RIGHT IN THE GAME, not some cesspool of a Discord server filled with "events". An ability to book your gaming spot on servers and times of choice.
Privacy footprint is small if you don't shove your entire schedule into the thing, so I don't see trouble on that end. Only technicalities and #matchmaking instance that would book the spots or others servers will need to have some tiny bits implemented. A matter of updating and opting in to future matchmaking. I'm definitely not asking all #TF2C servers suddenly have this by default, just those that allow such batches of players.
A government-run #AI#matchmaker ... #Privacy concerns aside (on using #BigData - article mentioned "internet browsing history"), while it could be useful for the short term (esp. in the pandemic), it bears asking why people aren't meeting each other? Maybe people don't have time beyond work to look for each other? Also, what about #algorithmic risk (bias etc.)? Can AI really pitch in for such an important life decision as #marriage ?
You know, without Web3 NFT bullshit, there was a lost era of decentralized gaming back when it wasn't cost effective to have massive servers for users. Old games which used the host/join system. Hell, just games where one client in a LAN also acted as the server computer. I get it, it's just easier to run all your online interactions through Nintendo, but like... Those old games can still go online, whereas everything else just died. That's sad and we should make that a consideration again.