Ten post głównie zainteresuje adminów linuksowych, ale inni użytkownicy Linuksa także będą zadowoleni.
Wczoraj odkryłem ciekawy program, którego szukałem od lat :). Mowa o programie #termshark. Z wyglądu i funkcjonalności przypomina program na desktopa o nazwie #Wireshark.
Z opisu wynika, że obsługuje także inne platformy:
Mit Linux zocken auf einer LAN, geht das?! "Da läuft doch nix und man kann nirgends mitmachen!"
Der Holarse-User tank ist dieses Wochenende auf der Bieber-LAN mit seiner #Linux-Kiste - und hält die Tux-Fahne unter den Windows-Gamern hoch.
Im aktuellen Wochenendrückblick 2024-15 erzählt er, wie sich Linux auf einer LAN-Party schlägt - welche Probleme es gibt und was erfreulicherweise alles gut läuft!
Just noticed these two articles and figured someone must have one now. How do you know she's not #cheating on you with your #wife or someone in your #LAN? Does she like #iot gifts for Valentine's?
Do you like #LAN parties? Do you like #gaming ? You should follow @lanwar today and join us at our next events! If you have never experienced the magic of a #LANParty come join us!
Not to brag or anything, but I just got native #IPv6 at home. Now I just need to speak to my #ISP to pretty please have them present me a subnetable range so I can avoid having to flatten my home #LAN.
Hey #fediverse if you like #LAN#gaming give @lanwar a follow today ! We are trying to make the migration off of Twitter to here and could use some help getting our name out.
Lanwar is a LAN party dedicated to hosting fun gaming events in Louisville. If you haven’t been to a LAN party, it’s like nothing you’ve ever experienced before.
Join us for Lanwar 71
Thursday, January 11, 2024, 12:00 PM EST - Sunday, January 14, 2024, 12:00 PM EST
I have multiple VMs on a host machine (#Proxmox, but I don't think that matters for this question).
I want to have several VMs on a virtual -- i.e. software only -- network inside the Proxmox server. Like there's a little pretend switch, connected to pretend NICs on each VM.
WHAT IS THAT CALLED?
I would've thought "VLAN" meant this, but when I look it up, it seems to be a more expansive term, and people talk about "managed switches", etc.
I need quick feedback. I'm looking for a (managed?) 8-10 port network switch. Should I go with TP-Link or Netgear? Or is there some brand I'm not aware of? Must be available in Germany ideally on Amazon Germany with Prime as I "need" it tomorrow.
You know, without Web3 NFT bullshit, there was a lost era of decentralized gaming back when it wasn't cost effective to have massive servers for users. Old games which used the host/join system. Hell, just games where one client in a LAN also acted as the server computer. I get it, it's just easier to run all your online interactions through Nintendo, but like... Those old games can still go online, whereas everything else just died. That's sad and we should make that a consideration again.
Wow, @linux does actually improve efficiency over time...
I just compiled a minimal kernel 6.5 for OS/1337 targeting #i486 instead of #i686 and the resulting binary is even 10kB smaller than the one for 6.4.12...
For real: That's awesome cuz it allows me to make the #Floppy version for #486SX a reality and still have #Toybox & #dropbear as #SSH client in it...
Cudos to @torvalds and the maintainers for that:
They really did cleanup the codebase and made it #smol|ler!
One of my favorite #cardGames is #Machiavelli, similar to #Rummy but where the players have the opportunity to rearrange all played groups and runs as they please to make it easier to add their cards (as long as at the end of the play everything on the table is valid).
I've found enough time today to set up the infrastructure for #LAN play for the #Machiavelli bot I'm writing. It's the opposite of refined, and barely functional. In particular, expect delivery issues for messages in multi-player at the moment because the server basically brute-force sending, which as anybody that has don any decent socket programming knows, it's the worst possible way to do things.
It turns out that the issue wasn't with the socket handling but with the client-side line-base wrapper. Fixed the issue, tested a full “multiplayer” LAN game between me and myself.
So if you pull https://codeberg.org/Oblomov/machiavelli-fedi-bot
you can now play #Machiavelli at #LAN#party!
(Conditions apply. There is still a lot to clear up about the way messages and channels are handled, but if one of the participants starts with 'machiavelli create' you're set.)