placed fish away from the beach
separating the start line from the rest of the track
one of those sections of consecutive jump pads again
a claustrophobic road surrounded by walls
everyone starting a race dropped into deep water
and a Rainbow Road that is not a rainbow road, it's yellow and blue. (Ukraine Road?)
This is an unknown Japanese developer's first romhack of Super Mario Kart. This is also the same person that made the F-Zero Stage series romhacks.
A straightforward series of race tracks. A few notable ones include a bunch of jumping pads at the beach and this one square of gridlock madness. Oh and TWO rainbow roads.
So if you need a set of Super Mario Karts like you need a daily Sudoku maybe this can scratch that itch.
TIL about the "Crazy Eight" item in #SuperMarioKart 8. And apparently there is also a timeout that will end a race if it takes too long. I have never seen a race end in the middle of a track. 😬
Can you guess that I've been playing with my two kids (3 and 1)? 😅 #ShareYourGames
How do "Mode 7" 3D-like graphics work? Well, it's all a clever trick using affine transformations that update each scanline to render one slice of the background at a time, creating the illusion of a projective plane in 3D space.
On the left is what the rendered output looks like when the last matrix parameters are left intact, updating each scanline. On the right is what the ACTUAL Mode7 affine transformation looks like during that scanline!
Pretty neat stuff! The SNES cant generate projective transformations without special hardware, so this is how the Psuedo-3D projective plane is generated for #SuperMarioKart
What's interesting about this is that Mode7 isn't actually what's responsible for the projective effect, HDMA is! You could technically do a similar effect with other BG modes, and actually Yoshi's Island uses a similar technique for its "3D" objects as well (that's also a super cool method I want to talk about later)
Hey so there's probably a lot of you that are following me now for #MarioKart stuff so I just wanted to let you know I do have a playlist on youtube of some edutainment style videos on some technical and interesting gamedev aspects of #SuperMarioKart! It's called "Super Mario Kart: Under the Hood"!
It would mean the world to me if you gave it a watch, and better yet if you shared it with some people you think might also find it interesting! (unfortunately a lot of the series has been underperforming, and I'm trying to get partnered so I can make at least a little money for the work I do, since right now my income is purely donations)
Also if you enjoy it, please boost this post so more people who might like it can see it! Thank you!! 💚
The Sun: The Great Equalizer. No matter the skill level, this angry fella has one goal: mess you up. Novice players fear its relentless attacks, while experts loathe the interference of their meticulously planned path!