OnkelBobbyWhite, to Nintendo German
@OnkelBobbyWhite@vivaldi.net avatar
GamingWolf, to random
@GamingWolf@mstdn.games avatar

SMK Limited 2

We've got karts. Get your karts here.

Notable moments include...

placed fish away from the beach
separating the start line from the rest of the track
one of those sections of consecutive jump pads again
a claustrophobic road surrounded by walls
everyone starting a race dropped into deep water

and a Rainbow Road that is not a rainbow road, it's yellow and blue. (Ukraine Road?)

Thus concludes another Mario Kart hack.

https://www.romhacking.net/hacks/2495/

itnewsbot, to residentevil
@itnewsbot@schleuss.online avatar

Resident Evil Kart’s fixed camera angles make for a charmingly frustrating classic - Enlarge / Is this Super Mario Kart or Where's Waldo? (credit: MrL314 / ... - https://arstechnica.com/?p=1999145

OnkelBobbyWhite, to Nintendo German
@OnkelBobbyWhite@vivaldi.net avatar
OnkelBobbyWhite, to Nintendo German
@OnkelBobbyWhite@vivaldi.net avatar
OnkelBobbyWhite, to random German
@OnkelBobbyWhite@vivaldi.net avatar
GamingWolf, to random
@GamingWolf@mstdn.games avatar

SMK Limited 1

This is an unknown Japanese developer's first romhack of Super Mario Kart. This is also the same person that made the F-Zero Stage series romhacks.

A straightforward series of race tracks. A few notable ones include a bunch of jumping pads at the beach and this one square of gridlock madness. Oh and TWO rainbow roads.

So if you need a set of Super Mario Karts like you need a daily Sudoku maybe this can scratch that itch.

https://www.romhacking.net/hacks/2494/

mforester, to random
@mforester@rollenspiel.social avatar

TIL about the "Crazy Eight" item in 8. And apparently there is also a timeout that will end a race if it takes too long. I have never seen a race end in the middle of a track. 😬
Can you guess that I've been playing with my two kids (3 and 1)? 😅

crowdagger, to random French

Rappel qu'en ce moment il y a le Championnat du Monde de Super Mario Kart, vous pouvez suivre en français sur le twitch de @jarm0u https://www.twitch.tv/jarm0u, aujourd'hui c'est le mode battle !

MrL314, to random
@MrL314@peoplemaking.games avatar

DOWN WITH [PETEY PIRANHA]!!

In this special Boss Battle, Feel the Sunshine and Stop Petey's Rampage using your Kart's brand new FLUDD Upgrade!

Can you take down the flying plant before it's too late?

Watch the Reveal Trailer Here:
> https://youtu.be/l-j4HEJRG6o <

🌻 💧 🏎️

(Boosts very much appreciated!! 💚)

jarm0u, to random French

Here we go!

jarm0u, to retrogaming French

J'arrive au stade de mon entraînement où je suis super frustrée et n'arrive à rien. Les mots "Non mais c'est bon je vais rester faire les commentaires avec Chachamaxx" ont peut-être été prononcés.

MrL314, to random
@MrL314@peoplemaking.games avatar
jarm0u, to speedrun French

Ptchi café avant de Vroum vroum sur https://twitch.tv/jarm0u
(Objectif sub 32 minutes sur le de )

jarm0u, to retrogaming French

C'est l'heure de l'entraînement!
https://twitch.tv/jarm0u

(Vraiment il faut tous ces # à chaque fois?)

MrL314, to random
@MrL314@peoplemaking.games avatar

Super Mario Kart may not have Fake Item Boxes, but the Item Roulette sure isn't telling the truth either!

Check out today's Pit Stop!, where I discuss briefly how the Item Roulette effect works in Super Mario Kart!

Watch it here!
https://youtube.com/shorts/LfDVe0Bg-nY

MrL314, to random
@MrL314@peoplemaking.games avatar

How do "Mode 7" 3D-like graphics work? Well, it's all a clever trick using affine transformations that update each scanline to render one slice of the background at a time, creating the illusion of a projective plane in 3D space.

On the left is what the rendered output looks like when the last matrix parameters are left intact, updating each scanline. On the right is what the ACTUAL Mode7 affine transformation looks like during that scanline!

Pretty neat stuff! The SNES cant generate projective transformations without special hardware, so this is how the Psuedo-3D projective plane is generated for

What's interesting about this is that Mode7 isn't actually what's responsible for the projective effect, HDMA is! You could technically do a similar effect with other BG modes, and actually Yoshi's Island uses a similar technique for its "3D" objects as well (that's also a super cool method I want to talk about later)

Demo of the combined HDMA and Mode 7 features of the SNES to create a projective plane effect by rendering different parameters per scanline

jbzfn, to random
@jbzfn@mastodon.social avatar

:fatyoshi: The Story of Super Mario Kart
— Gaming Historian


https://youtu.be/NDHZKYETDyU

MrL314, to random
@MrL314@peoplemaking.games avatar

Hey so there's probably a lot of you that are following me now for stuff so I just wanted to let you know I do have a playlist on youtube of some edutainment style videos on some technical and interesting gamedev aspects of ! It's called "Super Mario Kart: Under the Hood"!

It would mean the world to me if you gave it a watch, and better yet if you shared it with some people you think might also find it interesting! (unfortunately a lot of the series has been underperforming, and I'm trying to get partnered so I can make at least a little money for the work I do, since right now my income is purely donations)

Also if you enjoy it, please boost this post so more people who might like it can see it! Thank you!! 💚

Check out the series here! :D
https://youtube.com/playlist?list=PLxSIUu5QTbsUiohwVvsBqNaJe562I7j5S

MrL314, to random
@MrL314@peoplemaking.games avatar

The Sun: The Great Equalizer. No matter the skill level, this angry fella has one goal: mess you up. Novice players fear its relentless attacks, while experts loathe the interference of their meticulously planned path!

Can you escape the Angry Sun's wrath on laps 2 and 4?

video/mp4

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