@chrishannah Some hints are there, but they're very (read: "too") subtle.
As soon as you get to a cave, a ghost suggests you could do a tutorial.
As soon as you come out into Limgrave, there's a dude that suggests what you could do.
There's a tab in the inventory interface that holds every tutorial you've found (like for combat, etc.)
Amongst From Games, it's by far the most accessible, but that's not really saying that much.
@chrishannah Some youtuber put it best, for me, like this: "The game loop in ER is to put a bullshit boss in front of you and tell you "go into the world and find out stuff and improve until you can beat it"
@chrishannah That said, the progression I usually do in my playthroughs is explore Limgrave to the South East, there's a subzone there with a boss that is much easier to deal with at first.
Now, I don't know if you said "first boss" referring to Margit or to the Crucible knight right where you started. In the first case, yeah, it's hard. In the second, yeah, it's really hard.
@ElleGray “It can hardly be a coincidence that no language on Earth has ever produced the expression "as pretty as an airport". Airports are ugly. Some are very ugly. Some attain a degree of ugliness that can only be the result of a special effort. This ugliness arises because airports are full of people who are tired, cross, and have just discovered that their luggage has landed in Murmansk (...) and the architects have on the whole tried to reflect this in their designs.”
@ElleGray
"They have sought to highlight the tiredness and crossness motif with brutal shapes and nerve jangling colours, to make effortless the business of separating the traveller from his or her luggage or loved ones,"
@ElleGray "...to confuse the traveller with arrows that appear to point at the windows, distant tie racks, or the current position of the Ursa Minor in the night sky, and wherever possible to expose the plumbing on the grounds that it is functional, and conceal the location of the departure gates, presumably on the grounds that they are not"."
Is there a good resource or book for learning about some of the details of how webservers work?
For example if I want an IP address on a intranet to be a webpage that people on that intranet can go to... how would I set that up from scratch. Let's say I have a machine with a static IP on the local net... (but what I really also need to understand is how a static IP is established locally, a DNS?)
Maybe the dream book or resource doesn't exist. But I ask anyway.
@futurebird Depending on what exactly you want to do, you could get a book on web servers specifically (the two most popular open source webservers are Apache and Nginx, and there are plenty of books at every level) or an entry book that teaches the LAMP stack (Linux, Apache webserver, mysql databases, PHP/Python/Perl) or your equivalents, e.g. the MAMP stack.
@peter If you read Cathedral and the Bazaar or the like you'll find those works full of this ideology of "nothing matters but the code". Stallman also went on about the freedom of the code.
How to feed the coder was a secondary thought. The moral compass of future users of that code was was a tertiary thought. I've even seen statements to the tune of "We MUST let nazis use our code, for the freedom is more important than anything else."
@peter I mean the thing for them, or at least the thing as they presented it was not exactly "working for exposure", it was "work for what you like, because you want to do it, and presumably you don't need money from it." I don't remember there ever being an 'exposure' angle.