@maxim@mastodon.gamedev.place
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maxim

@maxim@mastodon.gamedev.place

Blog about gamedev
🗃️ programming experience 21 years
🎮 game development 6 years
🧶 programmer Erra: Exordium
🎫 porting to the consoles
🛠️ unity, unreal engine

#gamedev #indiedev #videogames #programming #gamedesign

🏠🇺🇦 Ukraine, Kyiv

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maxim, to unrealengine
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Unreal Engine, Font Material 👀

Looks stupid but i wanted to try it, it's really interesting when you can apply the material to the font

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maxim, to UI
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I came across that in Unreal Engine, you can make materials for the font for your widget. The first thing I created - the effect is a bit like a terminal

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maxim, to Nintendo
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On Thursday, May 23, there was Erra: Exordium release for the Nintendo Switch for the European region and Japan. A little earlier there was a release for the American region. So, look for the game in the eShop

Pixel art indie game adventure from Ukraine

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maxim, to gamedev
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Sci-Fi adventure game devlog 📌

Today's achievement with Unreal Engine 5 - worked a little on Mist, Niagara Sprite UV Animation and fish eye drone

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maxim, to gamedev
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An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density

#gamedev #leveldesign #vfx #UnrealEngine5 #ue5 #IndieGameDev #screenshotsaturday

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maxim,
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An interesting fact about Unreal Engine 5, I don't know if it was in UE4, but now when creating volume material you need to place Exponential Height Fog on the scene and on Volumetric Fog, otherwise, the material is not displayed

maxim, to unrealengine
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Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational

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maxim,
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@feyter today was just such a day, there are days when everything falls out of hand

maxim, to random
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No code -> No fan... I hate tasks that are not related to the development of the game itself, I put it off every day, dozens have already accumulated, I'm so lazy to do it, how do you cope with it?

maxim,
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@grob the problem of motivation is so diverse 🤣

maxim, to gamedev
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Close kinetic contact and remote contact of energetic ultrasonic

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maxim, to gamedev
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Need more practice, so today I decided to learn more about Post Processing in Unreal Engine 5, I made the draft of the scanner Material. The final goal is to do as in the game Days Gone or Death Stranding. What other examples do you like?

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maxim,
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@Xen4n дякую, так наче був там якийсь ефект який сканує чи я помиляюсь, я дуже давно грав, типу чуття щоб знайти об'єкти та всяки рослини

maxim,
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Other grid, same material for Post-Processing Volume

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maxim, to random
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Rover door animation...
Sci-Fi adventure game devlog

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maxim, to gamedev
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Gone in 60 Seconds. I was troubled by the thought of the mechanics of the detective, the reflection of the decals if you shine an ultraviolet light on them, so I made the first draft

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maxim,
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@otter_linnus in this implementation there are no collisions, the light direction, vector and radius are passed as data for the decal material to render part of the texture... but yes, you can do it easier, via collision and render the whole decal

maxim,
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@otter_linnus there is the starting point of the light and the distance, and there is a conditional radius of the end of the searchlight, I transfer these data to the decal material

maxim, to random
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Glass, barrels and an energy projectile

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maxim, to gamedev
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Another stage of testing, an energy pulse against the glass. It doesn't look perfect, but I'm excited, the quality will come later, mechanics and gameplay first

// Sci-Fi adventure game devlog, Unreal Engine 5

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maxim, to gamedev
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Sci-Fi adventure game devlog📌

Today my dealing with the Unreal Engine 5 - a prototype of an ultrasonic energy weapon with control of the power of a directed energy beam. I'm not an effects master, so it doesn't matter at this stage. The stronger the impact of the projectile, the more energy it needs

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maxim, to gamedev
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Effect Texture Maker - online tool ☀️

I recently started using it, it's a very useful thing to use when studying materials and Niagara, to quickly get a sprite to experiment with Unreal Engine or Unity, the tool also allows you to create a sprite sheet or normal map

https://mebiusbox.github.io/contents/EffectTextureMaker/

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maxim, to gamedev
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I'm not feeling well today, but I have a rule, every day I learn something new in Unreal Engine, so I played with the materials, this is a forest for me, in which I get lost very quickly, but the topic is interesting. My goal is to make energy weapon like in the series Beacon 23

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maxim, to random
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If your Unreal Engine or Unity does not crash while you working on the game, then most likely you are not working enough. Compile + Save, Compile + Save, It's like breathing for me in Unreal for the last moth 👽

maxim, to gamedev
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Unreal Engine level design 🔥
The concept (idea) can be like this - use Chaos destruction for the wall to go into the room in which the ceiling is on fire, and then, while in the room, trigger the chaos event to collapse the ceiling

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