As any #CallOfCthulhu veteran knows, old books you've inherited bring nothing but trouble. You should keep them under lock and key - or perhaps even burn them, just to be safe.
Wrote a review of the #callofcthulhu scenario The Hoodlums, written by Alex Guillotte and Ian Christiansen, the seventh and final scenario in the Grindhouse Ultimate Collection.
A short and spooky dungeon crawl-esque scenario with a fun cast of characters, both the pregenerated investigators and the NPCs, human or otherwise.
@SJohnRoss Thanks!
Small-press RPGS, much less community program stuff like this, barely get any reviews or feedback. Trying to at least leave some words about what I play out there for others so they know what they're getting into (or not getting into, in your case!) before hand.
I’ve been reading way too many recently published #CallOfCthulhu scenarios that feature a perfunctory investigation before the Investigators board a train to creepy town that is a one way exercise in hit point and SAN attrition. Sure, some of the imagery is very creepy, but something is definitely missing, that being real problem solving and meaningful choices.
@notasnark@Tim_Eagon@luxet That is literally one of the reasons that Delta Green became one of the most interesting evolutions of Call of Cthulhu. And one of the most appreciated.
It is generally more fun to have a character whom you recognize immediately as capable and effective - even if they are capable and effective in tasks which are not going to be critical to the thing that you know you're going to be experiencing. It's why watching Event Horizon is great fun because the protagonists are competent people in their field. And you know they are capable of dealing with extremely difficult situations. They are simply in a situation they aren't prepared for and isn't within the context they have trained for.
The sensible thing for most of the characters created for Call of Cthulhu to do is to find out that there is a weird problem and then run as fast as possible away from it. The problem is that the game itself does not create a reason mechanically on the sheet expressed for those characters to remain engaged, to want to deal with that problem, to put their sanity or lives on the line. That's an artifact of the fact that BRP is effectively an ancient system that predates the development of good tools for creating situational setups that Call of Cthulhu demands.
My last memory lane posts seem to have resonated well so here’s another. #CallOfCthulhu is up there as one of the games that I’m not very keen on. This comes from a couple of games (both at conventions with well respected Keepers) where the aim has been to scare the player rather than the characters. This put me off for quite a while but after a good game with someone who was running Cthulhu as their first ever GMing attempt I’m tempted to go back to it. #GamesWorkshop#RPG#TTRPG
Question à la commu #jdr : y a t il parmi vous des joueurs de #callofcthulhu ?
Mes compagnons de jeu me tannent pour que je masterise cet univers, je commence à me laisser convaincre, je cherche des one shots bien marquants pour commencer à explorer...
@xalofar@Chuck_Carcosa Ha bin ça remonte à loin mes dernières parties de CoC...
Honnêtement on prenait les one-shots qu'on trouvait dans le mag Casus Belli... et je n'en ai plus un seul.
Ou si non, on inventait... c'était d'ailleurs souvent le ca... sur la base d'une bonne idée.
Une fois à un concert des Black Crowes j'ai eu la chance de voir monter Jimmy Page sur scène, il avait une médaillon étrange... ça a servit de base pour un truc genre secte qui recrutent dans le milieu artistique.
Watch Well Games Newsletter: Issue #11 includes an interview with my friend, CoC scenario writer Aaron Hawke, who published "The Secret Song of Lake Billings."
Did you miss the A-Train to #HarlemUnbound? Want to dive into the original multi-award-winning first edition? I've got you covered, hep cat! #CallofCthulhu#gumshoe