@ChrisMayLA6@bookstodon Video games have much more revenue potential than any of the others, though - people can spend hundreds or thousands of dollars on a single game by buying in-game content. If this graph includes all that revenue, then I bet it's not giving an accurate impression of how many people play video games compared to reading books, and shouldn't be taken as a representation of how people's "creative & receptive energies" are spent.