diazona,
@diazona@techhub.social avatar

@ChrisMayLA6 @bookstodon Video games have much more revenue potential than any of the others, though - people can spend hundreds or thousands of dollars on a single game by buying in-game content. If this graph includes all that revenue, then I bet it's not giving an accurate impression of how many people play video games compared to reading books, and shouldn't be taken as a representation of how people's "creative & receptive energies" are spent.

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