MattyXarope,

I'm not upset by it because, like all Google design eras, nearly no one uses it uniformly.

chadmichael,

I love it. Personal preference, of course. :)

rokzoi,

No problems with that :)

EveningNewbs,

I still want Material back.

Zeus,

yeah, i hated material ew as soon as it was announced. so much padding everywhere, and so little contrast - to paraphrase the incredibles: if everything's orange^[1]^, nothing is. your eyes will adjust to it. i want actionable items to stand out, not be a slightly lighter shade of the same colour. it also looks rather like a fischer-price my first phone interface

i must say, if an app (for example, jerboa) uses material 3, i usually try to look for an alternative

[1] other colours are available, i just like orange


edit: some examples:

with material design, it's clear what's a header, what's a footer,^[2]^ and what each button's state is.

with all the padding, there's also less space; leading to less functionality

with material ew, it's much harder to tell at a glance what each app is, one has to scrutinise the icon rather than just tell at a glance by colour

i also really dislike monet; the way it pulls this horrible washed out sickly pastel colour from a wallpaper and washes it over the entire app. if i just pulled one accent colour, and applied that to, say, the header and main action button, i'd like it a lot more

[2] look at the lack of contrast on that "new post" button

rokzoi,

The colors I do like personally, it's the huge buttons that make me feel like it was made for the elderly lol.

Its nice to see everyone has their own take. :)

Zeus,

i wouldn't even mind the colours if they didn't tint the background. tinting just the main text colour and the main buttons might look quite nice. to be honest though, i just really dislike pastel colours in general, so it's possible that's influencing my opinion

AnalogyAddict,

Huge buttons are a general usability advantage if not overdone. Think about juggling bags while on a moving train and trying to pull out your transit app, for example.

FVVS,

As a UI/UX designer myself (hobbyist, to be clear), I really like it.

There seems to be this notion in the homebrew/FOSS/Linux community that “wasted space” is always non-preferable. I can see this being true for some people, but I feel like a lot of people and band wagoning this opinion.

It’s pretty universally known and accepted in the design community that padding is extremely important when it comes to helping your brain read and separate content. And to be fair, most non-tech people prefer space and padding in their applications to make things easier to understand.

I can be entirely off base here, but TLDR: I like padding and it’s literally beneficial to helping your brain understand the layout of what you’re looking at better.

naught101,
naught101 avatar

Clarity over density?

Widget,

It's one of those "it depends" things. I've been working on a pretty data-dense webapp and as time goes on we've been shaving bits of padding off and instead relying on elevation and borders to signify the UI hierarchy of the app.

For normie apps where there's hardly anything to present, I think all the spacing helps people not get overwhelmed as much.

sik0fewl,

Yep, it all depends on use case. If the goal of the app or site is to wade through data, then extra padding is a waste of space and should be minimized.

Also, if it's something that you use quite a bit, then I often find the extra padding annoying as well. This is more about the user than the use case. As a user becomes more familiar with the app, extra steps (like scrolling or switching tabs) becomes less desirable than just having a jam-packed screen.

rokzoi,

It's nice to see your perspective on it, you make some great points.

Its funny how the places that I dislike the most (status bar toggles and recently google search) are used often and thus do not need the benefits of reading and content separation. You already know by heart what it says and where they are.

Maybe I would like it more if the big padding would only be used in places where I do not interact often with. This would make consistency difficult though.

wason,

Good point but just because you know where certain things are on screen, that doesn't mean everybody knows. So you have to account for that too. Like design considering that that's the first time someone's looking at that screen.

Dark_Blade,
@Dark_Blade@lemmy.world avatar

There’s a fine line between desirable ‘white space’ and too much padding, which Google should probably do a better job at finding.

Anomander,
Anomander avatar

Some padding is necessary and important to most good design; that doesn't necessarily mean all usage of padding is great, or that "more" padding is always better.

rtxn, (edited )

While you're here, I'm curious about your opinion on the latest Spotify client design. It feels like they want to bring the desktop design closer to the touch screen client (maybe to reduce the codebase not shared by the projects). Personally, having grown up with Winamp, I find it very uncomfortable how images are dominant in both list and grid views, and how much space is left (really wasted) around texts. I think it's just a very inefficient interface with way too much useless visual fluff. ::: spoiler spoiler https://lemmy.world/pictrs/image/cb7969d2-30db-425f-a5c8-f471e72241b7.png:::

(the application on the left is a terminal-based client that really only needs a tiny corner on the screen)

Coliseum7428,
Coliseum7428 avatar

Not who you’re replying to, but I don’t like the giant album art menus. Save that for a now playing screen that should still be able to be shrunk down.

thanksbrother,
thanksbrother avatar

My initial reaction was it sucks. It wasn’t great to begin with, but this felt like a major downgrade to me.

dantheclamman,
@dantheclamman@lemmy.world avatar

Padding sometimes seems like it's used as a crutch to get around placing stuff more thoughtfully. I agree there's nothing inherently wrong with it, but it is particularly annoying in feeds where it results in an excessive amount of scrolling

Zeus,

personal opinion, i think padding is worse for delineating objects than a bit of colour; or just, like, a line. look at this example - there are four distinct segments on the left, whereas on the right they all merge into one and a half

padding is really useful, yes, but if you put padding on everything then what's there to be separated?

OpenStars,
OpenStars avatar

The one on the right has more of a nostalgic feel of physical "buttons". Then again, it takes up more space so that your capabilities are restricted. Then again, square root, pi etc. - those are all more useful than INV, DEG, & e for me. So I could see where people could go either way, up to personal preference and even more so on the need that they are trying to meet. Although the one on the left just flat entirely wastes 3 buttons worth of space...

Virkkunen,
Virkkunen avatar

The one on the right looks like different buttons and that everything is clickable. A quick glance shows you different elements and you can easily find what you're looking for. An example of form and function working together.

The one on the left looks like a text area showing different symbols. A quick glance shows you a blue area and a white area. Seems like you need that extra moment to find what you want because everything looks the same. An example of function over form.

Cramming a lot of things together isn't always good (probably it's just bad in general) because it just makes things confusing and ends up wasting time more than having bigger things but less of them.

Coliseum7428,
Coliseum7428 avatar

Gotta agree. On the left, I’m drawn straight to the secondary set of symbols.

On the right, the “distinct segments” are more distinct to me, because of the colors. Primary symbols, All Clear(?), numpad catch me first. Then I notice the lack of shapes and color on the secondary set of symbols.

!deleted168378,

deleted_by_author

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  • JBloodthorn,
    JBloodthorn avatar

    Yeah, choose a wallpaper you like less so your calculator doesn't suck!

    Robtfool3r, (edited )

    Or, just change the color if you don't like it.

    hydra,

    There are also preset schemes.

    Cosmic_Frog,

    As a UI/UX designer myself (non-hobbyist), there’s UI and there’s UX. What differentiates a good-looking design from a crappy-looking design, most of all, is space (or padding). There are many other factors, of course, contrast being also very important for example, but space is number one. But that doesn’t make a design good, just good-looking, which is a very different thing.

    Adding steps to take a common action (turn off wifi or whatever) because you used to have a certain number of buttons and now you have to hide some to add space… That’s bad design. Good looking, good UI. Shit UX.

    Space should be added when needed. And you need it, when you do, to make thinks clearer. You shouldn’t add space to make it look better if that’s gonna make the experience worse.

    The number one rule of design is that form follows function. You should make things as pretty as possible until you find the wall of functionality, and then you stop. Going from six quick access buttons to four was breaking that wall. You wanna be just on top of the wall. Go to one side, you get a great looking interface people hate to use. Go the other side, you get an interface that’s dense and full of things you want, but looks like a piece of nerd shit.

    I’m also tired of people repeating the same copypasted ideas about any new design system out there (as I’m sure most people are when hearing people talk about their area of expertise), but they are not wrong on that regard when it comes to material you. Shit name by the way.

    s6original,
    @s6original@lemmy.world avatar

    I love Material You. And thanks to Android if you can't stand it you don't have to use it. It's nice to have options.

    applejacks,
    @applejacks@lemmy.world avatar

    Barely any of my apps use it lol

    mremugles,

    I like it. I'd like it even more if it one day accomplishes the goal of making every application on an Android phone look graphically consistent.

    Dark_Blade,
    @Dark_Blade@lemmy.world avatar

    That’s never happening lol, even iOS can’t manage it despite having a design language that’s remained somewhat consistent for a very long time.

    kadu,
    @kadu@lemmy.world avatar

    I love Material You when apps are designed to work with Monet color theming and use the default system navigation bar. Apps that deviate from that become an eye sore.

    That being said, Material isn't my favorite design language for mobile OSes. I still prefer interfaces based on layers of gaussian blur, like iOS 7, Windows' Aero and similar.

    soft_frog,

    I would love a phone UI that was more about those glass like layers stacking and blurring nicely.

    I loved the look of Vista, it feels like macOS has been dipping its toe in the glass look for years but never actually taking the plunge.

    I always style my terminals to have a strong Gaussian blur behind the window and as few decorations as possible. I think to me the Tron Legacy desk computer UI is the mood board I’d want for a new UI.

    iliketurtles,

    I find it and other modern designs to be boring, but I don't hate it.

    Yasuke,

    Impersonally like iOS designs. I like when things like Apollo follow the stock feel. It normally comes out nice.

    tentphone,

    I like it fine, I just wish Google (and Microsoft, Apple, etc) would decide on a consistent UI theme instead of completely changing it every few years. They don’t even have time get all their first party apps up to date with the latest design trend before they move on to a new one, and third party apps are even worse. I have apps on my phone in like 4 different UI styles now.

    OpenStars,
    OpenStars avatar

    And it would be different if it was always improving, but these sideways or even backwards moves... forget it:-(.

    realcaseyrollins,

    What's the biggest difference between Material and Material You, other than the custom colorization?

    icydefiance, (edited )
    • Most corners are more rounded by default, especially buttons, which are pills now instead of rectangles. You could make them pills before and they offered examples showing how to do it, but hardly anyone did.
    • Buttons are a little bigger, and there's a little more padding between most things.
    • There are more transition effects, making apps feel a bit more fluid and "interesting", in a good way, I think.
    • Nav bars and rails do a much better job of highlighting the active item, by adding a pill-shaped background behind it. (This one addresses a frequent complaint that I received when using material components on websites.)
    • The rest is somewhere between "exactly the same" and "really minor", but the minor changes vaguely contribute to a different feel from before.
    Jayayess1190, (edited )
    @Jayayess1190@lemmy.world avatar
    PierreKanazawa,
    @PierreKanazawa@fedia.io avatar

    When MY first comes out everyone around seems to be a huge fan of it. I thought I was the one who got ancient tastes.

    jacktherippah,

    No, I wish more app used it. It's really fun and looks beautiful.

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