What part of a game you enjoy replaying do you dislike replaying?

I love the original Hotline Miami but I’m not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that’s because I was spoiled by Fallout New Vegas’ ability to run off in your own direction immediately after leaving Doc Mitchell’s house.

GayCosmicHorror,

Kotor 2, the entire beginning section. before telos, and even some parts of telos, i love the rest of the game still, but the early parts of kotor 2 didn’t really age well, especially the space walk part lmaooo but that parts actually enjoyable because it is silly. The beginning section only is bad if it’s on subsequent playthroughs, and i wish i could enjoy it for the first time again, very much.

TheEgoBot,

The Emma escort mission in MGS2, Vanguard III in Star Ocean 3, and the bear/cow levels in Katamari

janabuggs,

Ravenholm in Half Life 2 cause I get scared. Why yes. You are correct, I am a wussy little piss baby.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Half Life: Xen. All of it. I hate it

Super Mario RPG: Having to jump up to nimbus land fucking sucks

Chrono Trigger: First time going to the Dark Ages before Kajar/Enhasa…just boring really

UndercoverUlrikHD,

I’ll echo OP and say that if you haven’t tried Black Mesa, I highly recommend it. The xen intro is breathtaking in my opinion.

CorrodedCranium, (edited )
@CorrodedCranium@leminal.space avatar

Have you played Black Mesa? I felt it did a great job when it came to Xen. Probably one of my favorite parts of the game

maynarkh,

The sewer section in Vampire Bloodlines. It’s a long action/combat sequence that totally does not fit with the rest of the gameplay.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Sewer count

TotallyHuman,

It’s so long, especially if you get turned around. Which is easy to do, since it violates one of the core rules of combat level design: have a clear path forward. And it’s interspersed with “puzzles” that are really just exercises in frustration.

There’s a specific command to skip the ocean house, but I didn’t mind that. I wish I could skip the damned sewers.

RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

The unskippable toturial. Every game that has one.

Muscar,

I understand why they do it, though. Because every time there is something skippable, people will skip it and then go and complain about being confused or saying the game didn’t explain something well enough. A good thing that should be more common is things shouldn’t be skippable the first time you play a game and then skippable after that.

Many wish for less handholding in games, then completely miss major features or story beats because they skipped whatever they needed to get that info and go and pester the devs or others about it.

richieadler,

toturial

Love the typo. It seems a merge between “tutorial” and “torture”, which in many cases is.

poszod,

Chapter 5 in RDR2, what were they thinking.

poszod,

All you had to do was follow the damn train, cj!

hate it

Gallardo994,

Any green hill in Sonic games

Crotaro,

The initial prologue cutscene in Okami. It’s about fifteen minutes and unskippable. But, the lore being delivered by textbox, you can’t just do something else because you have to press a button to advance the text.

I love that game dearly. If I had to pick one game as my most favourite of favourites, this would be it. But please, let me skip the first fifteen minutes once I, iunno, progressed beyond the tutorial.

RinseDrizzle,

Okami is a masterpiece, but that into is quite tedious!

zero_spelled_with_an_ecks,

Every mandatory stealth section in a non-stealth game. Spider-Man, several Zelda games, Metroid Dread, Jedi Knight II.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Good thing I was never good enough at Jedi Outcast to get to that part taps head

KaleDaddy,

Doom (2016) might be my all time favorite game. But the end gets really repetitive. The game is kind of loke the original Portal where they had one really great gameplay concept (the combat) and made a tight game around it with no frills. But without any other gameplay loops the end just means tediously long waves of enemies which could become a slog

TheDonkerZ,
@TheDonkerZ@lemmy.ca avatar

I’m assuming you have played it, but Doom Eternal takes all of the good from 2016, improves all of it, and adds a whole slew of features that are virtually all positive. That, with a pretty impressive story to boot, DOOM Eternal might be my favorite sequel of all time.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I really didn’t like Doom Eternal but I think that had a lot with me wanting more of Doom 2016.

I felt Eternal had too many arcade mechanics.


I vaguely recall a mod that added some Doom Eternal mechanics to Doom 2016 but searching online the closest thing I see is the inverse; a mod that makes Doom Eternal more like Doom 2016. I might check it out but I feel like the level design would limit what the mod can do.

Ex. Removing dashing I feel like would limit the player’s ability to unlock some secrets.

KaleDaddy,

Doom Eternal probably has my favorite gameplay of any game. I did think it struggled with some sequel bloat. I didnt like the bright colors even if it was a harl back to the original games, or the extended cutscenes and story and lore. It seemed a bit unnecessary especially compared to the running gag in the first one about The Doom Slayer not giving a shit about the story

_Lory98_, (edited )

For me it’s dark souls after the lordvessel. The areas in that section are the worst part of the game IMO.

Also in dmc5 I hate having to play V’s missions, luckily you can skip them with the mission select, but you still have to play through them at least once when unlocking a new difficulty.

I also recently replayed cyberpunk 2077 and while I did generally enjoy the game, the ending was a slog and I had to force myself to finish it.

maxenmajs,
@maxenmajs@lemmy.world avatar

The Great Tree in Paper Mario: The Thousand Year Door is the worst dungeon by far. The puzzles involve escorting a bunch of NPCs that can’t jump, run away from enemies, and inconsistently break away from following Mario.

neidu2, (edited )

Half Life 1 - On a rail
Factorio - before you have automated construction bots

themoken,

For Factorio, I think it’s a smaller window… before you have basic items (belts, power lines, solar etc.) automated. Bots are huge, but once you can extend your base/bus at will the game gets way less tedious.

pinkwerdo,

Interloper annoyies me more.

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