What part of a game you enjoy replaying do you dislike replaying?

I love the original Hotline Miami but I’m not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that’s because I was spoiled by Fallout New Vegas’ ability to run off in your own direction immediately after leaving Doc Mitchell’s house.

Berttheduck,

Dark souls. Everything after Anor Londo is a bit of a slog. Once you’ve beat Snorlax and Pikachu the game gets a bit worse in terms of quality.

degen,

The fucking archers

datavoid,

Nonsense, bed of chaos was the highlight of the series!

/s

Berttheduck,

Don’t forget those chicken leg demons they were easily the best designed enemy in the game.

Zozano,

Going back to Anor Londo in DS3 was so fucking great. Especially revisiting the elevator.

Varyag,
@Varyag@lemm.ee avatar

Always skip Blighttown, and the game still loses steam on Lost Izalith. Really the worst part of the game.

molme,

In Marvel’s Spider-man, those damn Mary Jane sequences. Apart from that I love that game, still waiting for a discount to buy Spider-man 2.

MorrisonMotel6, (edited )

There are Mary Jane sequences in Spiderman 2 as well. More, it felt like. I also hate them. In fact, Sunday night was the first time I played in three weeks because I got to an annoying Mary Jane sequence that I just didn’t want to play at all

Edit: also, I found out after beating it, there’s no New Game+ yet. Just FYI if you’re into that sort of thing. I read “first part of 2024” for that

AFallingAnvil,
@AFallingAnvil@lemmy.ca avatar

Good news for the sequel, they still have MJ stealth sections but they aren’t instant fail if you’re spotted

Jay,

Portal 2. I love the game. But when it goes all the way down and you have to fight your way through that underground rubble…

hades,

I actually like the underground, but it does have a couple of annoyingly obtuse puzzles.

konalt,
@konalt@lemmy.world avatar

I always get excited when I hear Cave’s lemon speech. Mostly because it’s a good speech, but also because it means the end of the underground section

SalsaGal,
@SalsaGal@programming.dev avatar

Half-life’s Xen levels are particularly infamous for this sort of thing. There’s a reason the Black Mesa remake overhauled it.

Admetus,

I played Xen using cheats, but I plan to replay it and see if I can get through it without a complete loss of all ammo 🤣

dukatos,

And they are still bad, IMO.

LongRedCoat,

Ghost of Tsushima is one of my comfort games, but I hate replaying the end of act 2 because of the emotional toll.

In Devil May Cry 3, the Nevan boss fight and backtracking through the rearranged tower after it's activated are just tedious.

Another user said the Fade section of Dragon Age: Origins, but I'll go with the Deep Roads. Everything you learn in that section is fascinating, but man, I just want to see the sky again and you're down there for a while.

Varyag,
@Varyag@lemm.ee avatar

Ohh yeah going back through the tower again in DMC3 is annoying. It was already kinda hard to navigate before the scramble.

GayCosmicHorror,

Kotor 2, the entire beginning section. before telos, and even some parts of telos, i love the rest of the game still, but the early parts of kotor 2 didn’t really age well, especially the space walk part lmaooo but that parts actually enjoyable because it is silly. The beginning section only is bad if it’s on subsequent playthroughs, and i wish i could enjoy it for the first time again, very much.

dewritoninja,

The intro of fo3 - fo4 - tes5 - tes4. I have saves just after the intro because it’s 30min - 1h just to start playing the damned game

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

You ever try alternative start mods?

dubyakay,

Probably a console player.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Maybe but some people don’t use mods like that because they disable achievements but there’s mods to re-enable them.

Could also be that they don’t know about them. I feel like they aren’t super popular. A majority of the time they just dump you somewhere with some loot and you still need to backtrack a bit.

dewritoninja,

Nah, I try to stay away from mods cause I have 0 self control and end up fucking up my game

TheEgoBot,

The Emma escort mission in MGS2, Vanguard III in Star Ocean 3, and the bear/cow levels in Katamari

maynarkh,

The sewer section in Vampire Bloodlines. It’s a long action/combat sequence that totally does not fit with the rest of the gameplay.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Sewer count

TotallyHuman,

It’s so long, especially if you get turned around. Which is easy to do, since it violates one of the core rules of combat level design: have a clear path forward. And it’s interspersed with “puzzles” that are really just exercises in frustration.

There’s a specific command to skip the ocean house, but I didn’t mind that. I wish I could skip the damned sewers.

neidu2, (edited )

Half Life 1 - On a rail
Factorio - before you have automated construction bots

themoken,

For Factorio, I think it’s a smaller window… before you have basic items (belts, power lines, solar etc.) automated. Bots are huge, but once you can extend your base/bus at will the game gets way less tedious.

pinkwerdo,

Interloper annoyies me more.

RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

The unskippable toturial. Every game that has one.

Muscar,

I understand why they do it, though. Because every time there is something skippable, people will skip it and then go and complain about being confused or saying the game didn’t explain something well enough. A good thing that should be more common is things shouldn’t be skippable the first time you play a game and then skippable after that.

Many wish for less handholding in games, then completely miss major features or story beats because they skipped whatever they needed to get that info and go and pester the devs or others about it.

richieadler,

toturial

Love the typo. It seems a merge between “tutorial” and “torture”, which in many cases is.

Bitflip,

The tutorial

RGB3x3,

Every game should have a tutorial skip.

Like, I’m on my first BG3 campaign and I can tell that I’m going to get annoyed when I have to play that ship intro again.

Unless there’s a way to skip it that I don’t know about.

I_Has_A_Hat,

On the flip side, every RPG should have a “Busy Adult” setting that recaps where you are, what you were doing, and possibly even a brief reexplainstion of the controls because you haven’t gotten the chance to play in 7 months.

janabuggs,

Ravenholm in Half Life 2 cause I get scared. Why yes. You are correct, I am a wussy little piss baby.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Half Life: Xen. All of it. I hate it

Super Mario RPG: Having to jump up to nimbus land fucking sucks

Chrono Trigger: First time going to the Dark Ages before Kajar/Enhasa…just boring really

UndercoverUlrikHD,

I’ll echo OP and say that if you haven’t tried Black Mesa, I highly recommend it. The xen intro is breathtaking in my opinion.

CorrodedCranium, (edited )
@CorrodedCranium@leminal.space avatar

Have you played Black Mesa? I felt it did a great job when it came to Xen. Probably one of my favorite parts of the game

KaleDaddy,

Doom (2016) might be my all time favorite game. But the end gets really repetitive. The game is kind of loke the original Portal where they had one really great gameplay concept (the combat) and made a tight game around it with no frills. But without any other gameplay loops the end just means tediously long waves of enemies which could become a slog

TheDonkerZ,
@TheDonkerZ@lemmy.ca avatar

I’m assuming you have played it, but Doom Eternal takes all of the good from 2016, improves all of it, and adds a whole slew of features that are virtually all positive. That, with a pretty impressive story to boot, DOOM Eternal might be my favorite sequel of all time.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I really didn’t like Doom Eternal but I think that had a lot with me wanting more of Doom 2016.

I felt Eternal had too many arcade mechanics.


I vaguely recall a mod that added some Doom Eternal mechanics to Doom 2016 but searching online the closest thing I see is the inverse; a mod that makes Doom Eternal more like Doom 2016. I might check it out but I feel like the level design would limit what the mod can do.

Ex. Removing dashing I feel like would limit the player’s ability to unlock some secrets.

KaleDaddy,

Doom Eternal probably has my favorite gameplay of any game. I did think it struggled with some sequel bloat. I didnt like the bright colors even if it was a harl back to the original games, or the extended cutscenes and story and lore. It seemed a bit unnecessary especially compared to the running gag in the first one about The Doom Slayer not giving a shit about the story

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