obviousdwest,
@obviousdwest@hachyderm.io avatar

@bitinn I disagree w the third bullet. Companies w good product processes that avoid burning out their staff will outlive those that constantly crunch. A healthy long-lived game studio is not a single sprint to a single launch, it must be multiple titles over years. And you can’t afford to lose successful teams by pushing them too hard. Plus better team members will be able to choose studios that don’t suck like that. Thereby making those studios more successful.

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