ICastFist,
@ICastFist@programming.dev avatar

For Unity Personal and Unity Plus users, the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.

The fees also vary, with Unity Personal developers having to pay the most for every install above the threshold ($0.20)

So, if you get 200k lifetime installs but don’t get the 200k revenue a year, you don’t have to pay it?

Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.

OOOHOOOOO BOY, now, that’s going to hurt a fair amount of people!

Also, what about web play? I guess that’ll only count towards revenue, but not towards downloads?

wax,

If their licencing agreement permits retroactive changes like this, that is reason enough to gtfo

ICastFist,
@ICastFist@programming.dev avatar

I sure feel glad to never have gotten into developing with it. When I saw that a blank project generated a ~231MB executable back in 4.1 or so, I simply ditched it.

Licenses that allow retroactive changes are terrible for the end user, fuck up the company’s image and might give a significant boost to competition. Hasbro trying to pull that shit with DnD earlier this year comes to mind.

Syndic,

I’m pretty sure that even if the license agreement does have such language that it won’t uphold in court. And there are enough big companies using Unity for this to go to court if they try to come to collect.

I mean seriously, if that would be legally possible, nothing would prevent them from uping the charge to $10, $20 or even $100 per installation, applied retroactively.

FaeDrifter,

Our terms of service provide that Unity may add or change fees at any time. We are providing more than three months advance notice of the Unity Runtime Fee before it goes into effect. Consent is not required for additional fees to take effect, and the only version of our terms is the most current version; you simply cannot choose to comply with a prior version. Further, our terms are governed by California law, notwithstanding the country of the customer.

Yup lol.

What’s funny and sad is that about 3 years ago on r/godot, I had an argument with a Unity fanboy over this exact thing. He was demanding someone give him a reason that Godot should exist, when, in his humble opinion, Unity did everything and did it better.

My take was that you don’t actually own your Unity-made game. You might own the assets and trademark, but as long as you’re licensing the engine, you are subject to the whims of Unity.

Of course that was theoretical, until today.

trustnoone,

I think they have the web play question in their FAQ somewhere and it does include as a download. There’s no real way to know how their telemetry is calculating this though.

trustnoone,

Q: Does this affect WebGL and streamed games?

A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included

…unity.com/…/unity-plan-pricing-and-packaging-upd…

ICastFist,
@ICastFist@programming.dev avatar

Wow… I expect that WebGL telemetry to be less reliable than from an installed app. “No cookies found, guess this is a brand new download, chaps!”

Muffi,

Well, guess it’s time to learn Godot.

ICastFist,
@ICastFist@programming.dev avatar

As someone who’s using Godot and giting gud at it, I hope you enjoy it. For programming, you can go with either its GDScript (python) or C#, so Unity veterans shouldn’t have much trouble.

Lemminary,

That’s great to hear. C# has grown on me so much lately! It’s like TypeScript but not sucky.

vitriolix,
@vitriolix@lemmy.world avatar

GDScript (python)

I think GFScript is it’s own language, but looks definitely inspired by Python

Murais,
@Murais@lemmy.one avatar

Oh hey, look.

The former CEO of EA made a greedy, short-sighted decision to fuck over his entire customer base.

I am shocked, friends.

SHOCKED.

Skyhighatrist,

Well… not that shocked.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Way to ruin a comedic moment.

runner_g,
CosmicCleric,
@CosmicCleric@lemmy.world avatar

I get the reference, I love that show, even though Bender may not approve, because I’m just a meat bag.

obinice,
@obinice@lemmy.world avatar

It’s not that guy that looked like a supervillain every time he got up on stage at E3, is it?

Gestrid,

Not sure about that, but he is a boss character in not one but two Suda51 games. (Suda51 was apparently screwed over by the guy who was, at the time EA’s CEO.)

Murais,
@Murais@lemmy.one avatar
nogooduser,

Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.

How can you have a deal in place and just say “you’re giving me more money” and think that that’s ok?

I am altering the deal, pray I don’t alter it any further. - Vader

AndreasChris,

I don’t believe that is legal. That’s just absolutely ridiculous.

Syndic,

I can’t imagine that it is.

If that’s the case then they could simply up the charge next year to $10 to get even more money for doing absolutely nothing. And then to $20 the next year and so forth. There’s no sane court anywhere in the world who would say “Yeah, that sounds reasonable!” and even the less sane ones would think that’s bonkers.

Psaldorn,
@Psaldorn@lemmy.world avatar

Jokes on them, I never finished a unity project.

TwilightVulpine,

Tech companies badly need to get their shit kicked in to stop with this "I have the right to change the terms unilaterally anytime"

Buddahriffic,

This might actually lead to that, depending on what kind of lawsuits arise from this change. Which could mean there will be pressure from others who don’t have a stake in the “unity install fee” game but do have one in the “wants to change terms at a whim” game.

Or maybe it will threaten the “by continuing to use this, you agree” clause instead and open up a path to continue using a previous license agreement if you don’t like a new one.

AeroLemming,

I mean, that can’t be legal, right?

Tolstoshev,

It used to be illegal. Part of anti-trust was forcing IP owners to license their technology to everyone at a reasonable price. That means that reddit’s API price gouging would also have been illegal and tesla and apple would have had to license their FSD and OS to other hardware manufacturers. This ability to control other companies through abusive pricing and licensing lock-in is classic monopoly violation that the govt has stopped policing.

sirdorius,

So this will apply to games that have already been distributed on stores as well? How the fuck is such a change in the terms even legal?

I guess this will mostly impact F2P mobile devs since they will lose most money from installs. The good news is that Godot is more than capable for those types of games.

HawlSera,

I not only expect lawsuits out the ass, but tech lobbyists are likely going to fight against it since basically every game uses Unity now.

whoami,
@whoami@lemmy.world avatar

“F2P game developers are the biggest fucking idiots” - Unity CEO, c. 2022: theverge.com/…/unity-ceo-john-riccitiello-apology…

steakmeout,
MossBear,

Godot.

Jordan117,

Context: godotengine.org

leprasmurf,

Some more context: Godot established the “Godot Development Fund” to accept donations directly (lemmy.ml/post/4815592).

colonial,
@colonial@lemmy.world avatar

Every other engine is smelling blood in the water it seems

SpaceNoodle,

Their tagline is on point.

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

I only code in Guffman

Cossty,
Raz,

Wanna bet he secretly has a bunch of Epic Games stock?

Lemminary,

They did sell their thousands of shares before this shit so I wouldn’t be surprised

Raz,

Looks like they know very well what they are doing. This seems illegal, but we all know they get away with it.

AWittyUsername,

We chose this because each time a game is downloaded, the Unity Runtime is also installed," the company explained in adding the fee.

Ok and??

Chickenstalker,

Firstly, how dare you! Secondly, unity is made from a limited resource, which is whale balls. For every download of unity, a whale loses one of its balls. Think of the whales!

grayman,

Every copy costs them money. Don’t you know how digital copies work?!

derpgon,

Every copy has to be hand made by routing bits around the copper highway ar ludicrous speeds, and rearrange them manually to form what is called “a game”.

Touching_Grass,

Guys they’re artists. They deserve to be paid every time you play any game. You wouldn’t steal a car

Natanael,

starts copies of GTA on a thousand computers

sebinspace,

Like… wow, that’s what the engine is! Fucken doinks.

2ncs,

So if Microsoft published a Unity developed game on Windows, Microsoft could easily charge a $0.20 free to the unity team for installing the Unity Runtime on their OS.

Not being completely serious there. Honestly thought, did the CEO not realize if they start doing this, what’s to stop another company from doing that to them. Things like mp3, where developers need to pay a license for, could then be charged in a similar fashion for each install.

CileTheSane,
@CileTheSane@lemmy.ca avatar

Well this is bullshit but is there anything I as a non-developer can do about it?

grue,

is there anything I as a non-developer can do about it?

Choose to play games written in Godot instead.

CileTheSane,
@CileTheSane@lemmy.ca avatar

And how do I know which ones those are?

Angius,

Go to Godot’s website and take a look at the showcase of… pixelart platformers and PS1-graphics boomer shooters. Hope you like those two genres!

CatZoomies,
@CatZoomies@lemmy.world avatar

I checked out their site and found that Cassette Beasts was made in Godot!

godotengine.org/showcase/cassette-beasts/

This is a game I’ve had my eye on, since after playing Pokemon Scarlet and Violet, and then Zelda: Tears of the Kingdom, it was a further slap in the face just how crappy the Pokemon games continue to get with each new release (it’s basically downhill after X and Y). Sure the story was good, but Scarlet/Violet was tough to enjoy with stutter, frame drops, hitching, and making me motion sick (and that’s just visuals, gameplay itself in a boring open world with no incentive to explore is also a factor). I’ve never played a video game that made me motion sick. I needed an alternative and heard about Cassette Beasts being a better game than Pokemon. I played the demo, loved it, and I was waiting for a sale. Now I’m gonna pay full price for this game to support the devs and their work with Godot.

puffy,

Barely any commercially successful games are written in Godot right now. But Godot keeps getting better and Unity keeps getting worse, things could look very different in a couple of years.

TWeaK,

Don’t buy Unity games, encourage developers you like to not buy them. Not much you can do really, but hopefully the financial disincentive will put them off. Users don’t want install limits to be placed on their games, and they certainly won’t pay developers for every install.

smileyhead,

As a player, no. And I don’t recommend doing anything, this is developer tool among them.

You can donate to Godot I guess? But of course you are not the one using it.

derpgon,

Sail the high seas 🌊

EnglishMobster,

This actively hurts the developers and helps Unity.

The devs will be charged for every install. Even if that install wasn’t legitimate.

So if you pirate a Unity game, it’s no longer a victimless crime. You’re actively making the developer pay for your piracy.

Like normally, I am totally cool with piracy. But giving piracy as a solution here is actually detrimental to the developers and doesn’t hurt Unity the company at all.

kuneho,
@kuneho@lemmy.world avatar

I don’t think a pirated copy of the game would call home, that’s something that hackers should patch really quickly IMO

derpgon,

Like others said, I am sure it will be one of the patches applied to the Unity games. Crackers are not really bad people, and turning off some telemetry should be a piece of cake.

EnglishMobster,

What about all the games that have already been cracked?

Bear in mind this affects every game, including games that have already been released. So if that stuff wasn’t patched out before, then devs would be charged for piracy.

I dunno. It just leaves a bad taste in my mouth. I agree that crackers aren’t bad people, but it leaves some unknowns because you’re counting on them to go above and beyond, essentially.

derpgon,

Agreed, games would have to be fixed retroactively. That is a problem, but maybe it creates enough uproar people will actively try to block it.

MBM,

That’s even worse for the devs, because they might still need to pay Unity for your install.

liara,

This will probably use some well-defined api endpoint to do their telemetry check-in, so this could probably be effectively circumvented if users were willing and able to do host level overrides to specifically prevent the unity engine from phoning home

paris,

You could also imagine a malicious actor phoning home to that API to drive up “installs” for a game and make a small studio or individual deal with massive fees. If a company is making these kinds of changes against the better judgement of their user base AND their internal analysis (lots of stock was sold two weeks ago), I’m doubtful they even care to properly deal with those kinds of problems.

Kolanaki,
@Kolanaki@yiffit.net avatar

Oh yeah… I can’t see this being weaponed by the bad side of the consumers.

Game comes out, it does something stupid or just “woke” and pisses people off. They attack the dev by installing more copies. Company goes bankrupt. Dickhead gamers win.

Da_Boom,
@Da_Boom@iusearchlinux.fyi avatar

Also, what counts as an install? Ive seen many unity based games that don’t have an installer and just run standalone? Would a standalone game count as already installed? Is it a first run thing in that case? Honestly this, and the additional clarification raises more questions than it answers?

lazycouchpotato,
@lazycouchpotato@lemmy.world avatar

I got some clarifications from Unity regarding their plan to charge developers per game install (after clearing thresholds)

  • If a player deletes a game and re-installs it, that’s 2 installs, 2 charges
  • Same if they install on 2 devices
  • Charity games/bundles exempted from fees

Regarding this being abused by bad actors:

Unity says it will use fraud detection tools and allow developers to report possible instances of fraud to a compliance team

  • @stephentotilo
carpelbridgesyndrome,

So once a game stops selling it had better hope its player base dries up and stops reinstalling it? The way that is phrased makes it sound like you could net lose money over the long term if sales decline and people keep reinstalling it

BURN,

So basically they’re explicitly condoning it. That’s not just bad, but even worse that they’re doubling down that a delete+reinstall will charge the dev twice.

This will end a lot of indie projects and they’ve basically destroyed their good standing in indie dev circles.

Da_Boom,
@Da_Boom@iusearchlinux.fyi avatar

It’s time to chuck unity in the bin. If not Godot, go for unreal… though I would check their requirements beforehand first.

teruma,

Hard to chuck unity in the bin when you don’t use unity.

We’re lucky there are enough other engines on the market at the moment, but eventually someone will need to spearhead a FOSS engine with blackjack and hookers.

NocturnalMorning,

Godot is a FOSS engine.

Kolanaki,
@Kolanaki@yiffit.net avatar

But does it have the blackjack and hookers? 🤔

ICastFist,
@ICastFist@programming.dev avatar

I’d make my own branch with BJ and hookers, but both GCC and Clang failed to compile :(

NocturnalMorning,

I’m sure somebody somewhere has made both of those games in Godot. Lol

teruma,

Oh, fantastic. Good to know, thanks!

nature_man,

That clarification makes it even worse, this is obviously an attempt to push free to play or indie games out the window while making major bank.

The fraud detection will not help at all to prevent abuse especially in cases like steam family sharing where other “users” won’t have to pay to install the game!

There’s literally no reason to charge per game install here, the only possible reason is greed

Hildegarde,

The fraud detection is especially bad because they have a financial incentive to ignore, or under-report installation fraud.

nature_man,

Exactly! I’d put money on a group abusing it, admitting to abusing it, and the game devs still being charged in the near future.

pinkdrunkenelephants,

Welp, guess it’s time to uninstall Unity

SamboT,

That’ll be $10.

pinkdrunkenelephants, (edited )

You know, at some point Microsoft and Apple are going to enable developers to charge people to uninstall software, and that’ll be the driving force that finally forces the public to adopt Linux en masse.

I_LOVE_VEKOMA_SLC,

Nothing is ever going to not happen as much as this.

pinkdrunkenelephants,

Oh, I hope you’re right.

WuTang,

rule 1: get user by giving free candy rule 2: let’s them build their product, workflow on your tools rule 3: harvest.

Beliriel,

Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)

WuTang,

Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there’s the same clauses about production royalties.

Even if Godot wins, there’s a cost to move.

Beliriel,

I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I’m not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.

radiant_bloom,

Rule 6: Unreal does the same thing, everyone switches to Godot 😂

Hoomod,

It is management

CEO or whatever used to be head of EA

redcalcium,

I’m sure this will give a boost to Godot development.

Lemminary,

Ngl, I did visit their site right after reading the news. My next project will be using it. I hope it catches wind with this!

lycanrising,

as someone who was reasonably deep with unity, the alternatives really are quite thin - Godot is a big contender or otherwise it’s time to pick up some Rust game development

ICastFist,
@ICastFist@programming.dev avatar

Stride might be worth looking into if you’re going for 3D stuff, it uses C#

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

Is Rust a game engine?

I’m familiar with the coding language but I wasn’t aware of any game engine stuff outside of developing your own

cheesemonk,

There are several projects to build a game engine in rust. The one I hear about most is Bevy. No experience with any of them personally

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

Thanks for sharing, I’ll check it out. Games in rust could help that whole endeavor in finding insecurities and whatnot even faster with game hackers and whatnot too

nix,
@nix@merv.news avatar

Godot has Rust support with GDextensions

MossBear,

It already has. The Godot Developer Fund went up by $4,000 yesterday alone.

stevedidWHAT,
@stevedidWHAT@lemmy.world avatar

GODOT SQUUUUUUAAAAAD

drphungky,

Ha, yeah my immediate thought was imagining a situation like:

Godot Developers who have not yet read the news: “Huh. Why do we have 1000 new pull requests today?”

clutch,

Unity going the way of Reddit

Architeuthis,
@Architeuthis@awful.systems avatar

Enshittification

Once [a company] can make more money by screwing its customers, that screw-job becomes a fait accompli.

bighi,

Capitalism, yay!

HawlSera,

And that’s why we need more than one standard

smileyhead,

deleted_by_author

  • Loading...
  • HawlSera,

    Play an AAA game in the past… 10,000 years?

    smileyhead,

    deleted_by_author

  • Loading...
  • CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    Popular does not mean standard

    Depends if you mean generally considered by the public, or specific to an organization that definds standards.

    I think we both know he meant the former, even though you replied to him like he was saying the latter. AKA, “Ackshully…”

    HawlSera,

    It kinda… does

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