Fans expectations for games are already insanely high. Baldur’s Gate 3 isn’t going to change much.

Also the video implies that this complaint is industry wide but only has 3 tweets (or X’s?).


Your expectations from video game journalism is too high.


This just feels like an excuse of this IGN content creator to rant against developers.

eleefece avatar

I believe the correct term is "Xhit" or "excretion"


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circuitfarmer, avatar

The expectations have been set for a long time. BG3 isn’t the first good game. It’s just the first in a while, after mountains of AAA garbage ultimately driven by shareholders and MBAs.

The sad thing is: those people are so clueless that they dont see they’d make more money by just not getting in the way of a good dev team.

JustEnoughDucks, avatar

The problem with your second statement is that it is patently untrue.

That is why rocketed has been milking GTA microtransactions. The GachaGaming reddit tracks a series of microtransaction-heavy mobile games. They make hundreds of millions (as much as an entire AAA very hyped game release) quarterly through microtransactions.

Companies have come out and said that microtransactions are more profitable than making new games which is why they are shoehorned into every damn piece of game possible by AAA studios.

I hate microtransactions and I wish it wasn’t the case, but stupid kids with daddy’s credit card and stupid gamers and whales make bad games with microtransactions very profitable.


What if games have to be good, not just eventually but on the day we sell it to someone.


Worse yet, what if we have to do some QA on PC and optimize our games instead of just hoping that they don’t continuously crash on launch?

vlad76, avatar

BG3 is what games used to be and what they should have been like. It bring me back to my KotOR1/2, and Witcher 1 days. It’s great.

doom_and_gloom, (edited )


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  • hastati,

    The most significant change I noticed was you can cast any number of leveled spells per turn. That’s a pretty significant shift from 5e’s rule of only one leveled spell (excluding using action surge if you dip into fighter) per turn.

    However it makes the player stronger so I doubt anyone is really complaining about it.

    doom_and_gloom, (edited )


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  • hastati,

    It gets a little silly if you exploit it. Sorcerer can get pretty ridiculous.


    I’ve been playing BG3 and perhaps I’m misunderstanding but you only have one action and one bonus action per turn and you only have so many spell slots per caster. Unless you have a leveled spell as an action and a separate leveled spell as a bonus action and enough spell slots for both you’d be hard pressed to cast more than a single spell per turn per character


    It’s been a while since I played 5e, but if I remember correctly you could do some fuckery with Haste and/or Sorcery Points if you don’t follow that rule.


    Plenty of spells cast as a bonus action. With a cleric I can cast Spirt Guardians and Spiritual Weapon on the same turn. Or polymorph and mass cure wounds. It makes a significant difference for bonus action spells.


    It’s faithful enough to 5e that my partner and I broke out the players handbook to do some long term class planning together. A couple of things are different, like buffs to frenzy barbarian and changes to roleplay feats or spells to have a more mechanical benefit.

    But yes, as a long term DM for 5e, it’s faithful to 5e.

    73rdnemesio, avatar

    Larian has been absolutely phenomenal through their process on both of these. Kept with the ‘it’ll release when it’s ready’ model, the exception with the alpha/early release on BG3 which I would say helped improve the quality of the Release product that much more, through testing/reports and cash influx without the ‘pre-order today, get whatever you get tomorrow’ mantra.


    No… no its not.

    Other developers appreciate art.


    Publishers are probably sweating a bit. But as a dev I love seeing any game succeed like this!

    Stumblinbear, avatar

    Developers? Panicking? Developers will rejoice that they don’t have to build these garbage mechanics. Publishers and game studio execs? Yeah they’ll panic


    And that’s a bad thing because?


    BG 3 is so stupid, it’s not even optimizing micro transactions for maximum profits


    “Leaving money on the table” must be the exec’s perspective.


    How am I supposed to feel a sense of pride and accomplishment without paying for my dice rolls?


    Wonder what a divine crit roll would cost, $5 in combat $3 outside? Heck that’s too complicated $10 for all, $7 for season pass holders.

    For those wondering there is no season pass.

    Kolanaki, avatar

    They would have to also start charging to save scum. Why would I pay $5 for a crit when I can just reload my save and try until I get one? Every new save is $0.50 and every reload is also $0.50.


    Fuck it, exiting the game now costs $2. We need to recoup the opportunity cost of you not being somewhere you can be directly marketed to.


    Unity CEO has entered the chat

    raccoona_nongrata, avatar

    I think this is also part of why there’s been such weirdly resilient misrepresentation of games like Star Citizen, from its very inception to this day – publishers know that if these kinds of projects succeed, it raises the bar.

    Raising the bar is great to the devs themselves who love doing new stuff, implementing new ideas and changing formulas etc. when they are given the time and resources to do that. Publishers hate it because it means you can’t just pump out the same old tired, formulaic reskins of games and expect everyone to pay a premium.


    Star Citizen is its own greatest obstacle lol. Doesn’t need a shadowy cabal of all the major game studios conspiring to keep it down.

    AlexisFR, avatar

    Well it’s main competitor also collapsed on it self, maybe it’s just hard to do?

    Borat, avatar

    main competitor also collapsed on it self

    Elite Dangerous is alive and well, thank you. I still play it.


    Click baiting video. Other devs don’t care. As long as they can make money pumping out mediocre games then they will continue to do so. Acting like this is the first good game to come out in a decade or something.


    DEVs do care. As a developer working on something you want to be proud of it. Publishers do not care.

    Kolanaki, avatar

    The individuals working on the game might care.

    The managers who make the decisions don’t. Doesn’t matter if they are a publisher or the development company itself. It’s a bit blurry these days anyway, what with how easy it is to self publish and how many publishers have their own internal development studios.


    The managers who make the decisions is also unclear as power differs on the company. They could care all the way up to the CEO but if the CEO puts an unrealistic deadline, the game has an unrealistic deadline


    Looking at how many games have stood in Dragon Age: Origins’ shadow over the past decade, I get the sense that lots of studios wanted to create the true spiritual successor but couldn’t come up with the resources to do so.

    storksforlegs, avatar

    Or if not lacking resources, definitely lacking the creative freedom.

    Rozauhtuno, avatar

    Oh no, if people remember that games are supposed to be good, no one will buy our lootbox-infested crap anymore.



    people remember that games are supposed to be good

    I’ve played a lot of great games in the past few years 🤷‍♂️

    ampersandrew avatar

    Loot boxes are so 2017. It's all about battle passes, engagement, and player retention now.

    Kolanaki, avatar

    You know what creates engagement and retains players?

    Making a good game that’s actually fun to play instead of focusing on how you’re gonna sell me hats and paint jobs and weaponizing FOMO.


    But however will the poor shareholders get their value this quarter?

    Someone think of the shareholders!


    Oh I am thinking of them… how to murder shareholders in various unique ways… could be neat game idea too!

    ampersandrew avatar

    Sorry, but the other methods are demonstrably better at it. We didn't arrive at them by accident. There are outliers like Civilization keeping people hooked for years; the people still playing Skullgirls all these years later sure aren't doing it for any type of reward system. But the fast track to keeping people playing your game is to use all the scummy bullshit.


    I wonder why they haven’t tried the model airport books and comics use, though. We could do it with games at this point. Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.

    Even just text adventure style games, wireframe arcade style games, bullethells, shooters like Vampire Survivor & etc, visual novels, syuff like Undertale, whatever? I think it’s clear that a low budget or small team doesn’t equate to unpopularity these days, if the game is made with care and attention to detail.

    We do have series now but they’re high budget and long and kind of also trying to be the 1 mega game at the same time.

    There’s also a lot of options for reaching new/underserved audience. Like. Make a high quality horse game for once, please? And profit off a bazillion horse girls who’ve been waiting for just that for decades.

    Or make games for other countries that don’t have a big video games market yet, maybe. Like sell a console real cheap, at a loss, and then sell games in an area where there’s less competition? Maybe.


    a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games

    Telltale has entered (and exited) the chat.

    ampersandrew avatar

    I wonder why they haven’t tried the model airport books and comics use, though. We could do it with games at this point. Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.

    I think that's exactly what Fortnite and Destiny 2 do, even though I object to the way they do it for so many reasons.


    Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.

    Urban Games currently does this with Transport Fever. They flat out said while hyping the release of Transport Fever 2 (which was their third transport tycoon style game) that their goal as a development studio is to make the best transportation tycoon game they can. So they intend to continuously iterate.

    N3V Games, who developes the Trainz simulator game was literally formed to buy up the property and talent from its original developer Auran and continue the franchise

    There’s a third example I was going to give but got distracted while writing this comment and forgot


    One example might be Fnaf (before security breach or help wanted), since they are relatively simple, short games made by one guy, not on high budget. Most of them launched like 3-6 months after each other, keeping up interest in the series.

    Something big aaa games also miss is the creativity, since a cool gimick can be implemented as a main mechanic in a 1-2 hour game, since it doesnt over stay its welcome.

    So yeah, most games are getting too long for their own good (like ubi sandbox games), not to mention the ‘games as a service’ games.


    As much as I prefer this model that actually isn’t what creates engagement and retains players over several games and years. They don’t do it because it’s fun to make predatory things. They do it because it makes them heaps of money. If it didn’t work, they wouldn’t do it. That’s the sad truth here.

    Re: hats and paint jobs…hats dominated TF2 for how long? There was a black market and widespread scamming for cosmetics, that’s how nuts it got.


    I wonder if the TF2 “buds” item is still used as a game-trading currency.

    stagen, avatar

    Honestly I hope this does indeed set a new gold standard. Probably not with the whole early access thing, though. It’s a thing that needs to go away.

    pixel, avatar

    EA is an immensely useful tool for game devs, the issue is EA as an excuse to ship unpolished games or to leave games unfinished forever. Neither of which are problems intrinsic to early access, they’re just bad business practice that should be shunned like any other

    soulsource, avatar

    As a gamedev: Early Access was useful for devs, back when it was real Early Access. Think: Kerbal Space Program (the first, not the second).

    Nowadays it’s mostly a marketing tool, that allows to generate the hype for launch twice… Publishers and players expect “Early Access” games to be feature complete and polished before the “Early Access” launch…


    And again, Larian Studios used EA as intended, which allowed them to publish a good, polished game.

    stopthatgirl7 avatar

    As did Supergiant, with Hades. When Early Access is used properly, it can help make a great game.


    I liked what Daemon X Machina did, where they released a demo, sent out questionnaires to everyone who downloaded it, published a video about the results save how they were planning to act on it, and a few months later released a new demo with a new questionnaire.

    Appoxo, avatar

    Ubisoft did (does?) it to a degree with their Rainbow 6 TTS (beta) servers to test the sandbox and did so for a few technical alpha/beta releases acting as selected pewviews to see how the game is received and where bugs are.

    soulsource, avatar

    Yep, that’s probably the most helpful thing for devs. This sadly often conflicts with publishers’ announcement schedules. There are, however, companies that do NDA-protected play-tests, where you get the same kind of information, without publicly announcing the game.

    Kolanaki, avatar

    I don’t think Early Access should go away as it’s not inherently bad in and of itself.

    What’s bad about it is when it’s used to sell a totally unfinished piece of shit that stays an unfinished piece of shit indefinitely.


    Early access worked well for them, part of the start of the game was able to be play tested, the community got to give feedback, and they actually listened, its how it should be done

    Appoxo, avatar

    Yeah but not how the remaining whole industry treats it.
    I saw literally no outcry regarding BG3 and early game bugs. Comparing it to CP2077 it was a stellar release in terms of PR.


    CP2077 didn’t have early access tho? How is this an argument against early access

    jordanlund, avatar

    Making bad developers panic maybe?

    I can’t imagine something like this makes the Redfall devs feel good about themselves.

    Actually Redfall likely doesn’t make the Redfall devs feel good about themselves.


    Such a shame, I was immensely sold on the initial trailer. I did not even end up playing it


    For what it’s worth, I thought it’d be horrible from the reviews and ended up trying it anyway, and I actually really enjoyed it. shrug Rather feels like I played a different game than everyone else.

    I’m sure it’s partly the difference between starting with rock bottom expectations vs starting with Prey/Dishonored expectations, but I think even without that I’d like it.

    Also, it has no micro transactions! Zero. Not even for cosmetics - those are just unlockables. Credit where credit is due.

    Anyway if you liked the look of the trailer and you have gamepass, it’s worth at least trying, imo.


    Wasn’t the whole thing with Redfall that it was Bethesda mismanagement? I’m not going to put that on the Redfall team. Does make me completely disinterested in buying any Bethesda games that aren’t mainline TES though.

    jordanlund, avatar

    Looks like it went way deeper than that……

    Kolanaki, avatar

    That’s just part of the mismanagement.

    What worries me is that one of the leakers who was leaking shit about Redfall prior to release who was 100% correct about everything, also said he saw Starfield and it was in worse shape than Redfall was. It’s obviously coming out later, but not that much later.

    stopthatgirl7 avatar

    That’s upsetting. I was never going to play Starfield, but I want games coming out to be good. We don’t need another dumpster fire like the CP2077 launch was.

    jordanlund, avatar

    Starfield is a Bethesda game proper and it’s wise to have appropriate expectations. :)

    I forget, on launch wasn’t Fallout COMPLETELY broken for Nvidia cards? Or was it AMD? I can’t remember, it was one or the other…

    Kolanaki, avatar

    While true, the state of Redfall was far worse than the expectation for a mainline Bethesda RPG (comparatively), even as bad as they have been in the past. So saying Starfield was in worse shape still has some hefty weight to it, if the leak is true. It will have at least had more time in the oven for things to be fixed up a bit more in line with normal expectations. And that’s my hope.

    stopthatgirl7 avatar

    Plus, Microsoft needs a win, especially after Redfall. They need this one to be hit outside the park.

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