In other news, had Session Zero for the upcoming #GammaWorld game last night. It went well!
A friend of mine came up with the idea that my character, samurai rabbit Harvey Chanbara, was trained in martial arts by an archeotech holographic representation of the RZA inside the mysterious "36th Chamber." Which is just somebody's ancient basement home theater setup stocked with a library of martial arts movies.
Which is to say, a friend of mine's gonna run #GammaWorld at some point, and so the character coming to mind is an Usagi Yojimbo/Six String Samurai mashup.
In the #postapocalyptic future, members of a musical Cryptic Alliance called the Fire-Singers travel the #GammaWorld. They perform, study, and debate all 8 versions of their sacred hymn that were written between 1989 and 2232, hoping to somehow, somewhere, discover who started the fire.
@Tim_Eagon once set a zombie D20 Modern game in Harrisburg, PA (near where I was living at the time) and used the Three Mile Island disaster as the historical event that laid the grounds for the modern zombie apocalypse (the modest nuclear release triggered a mutation in the chicken pox virus of anyone of a certain age who was born in the vicinity.)
If you're running #MCC, #Umerica, #GammaWorld, or any other #MutantFuture#ttrpg, you're doing a disservice to yourself and your players if you're not liberally stealing from every single part of these plans for communicating the locations and dangers of nuclear waste meant to least for 10,000 years. Terrifying architecture, arcane symbology, nuclear priests, color changing cats with songs about them, enormous basalt pads. It's wild!
@dbendit I had a #Tribe8RPG scenario set in the remains of an nuclear powerplant. Body-horror Cenobite demon spirits and radioactivity are a bad scene.
Twenty quick questions answered about the town of Riverbend and its surroundings, the setting for the new Tuesday actual play posts for #GammaWorld#ttrpg
Time capsules can be the story hook for a variety of #GammaWorld adventures featuring a fake prophecies ("The Ancients will impart their knowledge to us on the chosen day...") and/or a treasure hunts ("but we don't know where it's buried").
For example, a classic "weird local tradition" plot: One day a year, the villagers allow brave warriors to enter the nearby forbidden ruins and attempt to dig up the Ancient treasure that can only be opened on the sacred day. After some wacky #GammaWorld adventures in the ruins (including fights with rival treasure hunters), the PCs find one area with no signs of excavations. That's where an especially deadly monster or robot is (accidentally?) guarding the time capsule.
Of course, since nothing is for certain in the #GammaWorld, the contents of a sacred time capsule might be anything: Useful artifacts, useless knickknacks, or misunderstood portents for the PCs' next adventure -- "The Ancients' scroll confirms that Dewey did indeed defeat Truman! We must declare war on the blasphemous Trumanite tribe immediately!"