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Godot web socket client is not receiving anymore updates from Revolt web socket server (developers.revolt.chat/stack/…/establishing) after first data is received...
I would like to be able to view mp4 files in my Godot game, but I can’t seem to get this extension to work properly. I hear sound, but I do not see the picture....
Keep It Running...
Hi everybody! If you watched one of the previous videos in which we created a square grid, you might have wondered how difficult it would be to achieve a similar effect with perfectly aligned hexagons. There are certain differences, but the algorithm is not extremely complex. Let’s get into it.
Long overdue post on the potential for using Godot for GUI app development and why I think it’s pretty cool!
Wanted some opinions on ways to set up triggering “on-kill” effects. In short: The player can have abilities that trigger effects whenever they shoot and kill an enemy. I’m also looking to extend abilities to enemies as well, so can’t just hardcode a player reference....
Hi everybody! In this video, I would show how we can set up a glow effect on a selected sprite in a 2D project. Such a shader may come in handy if we want to understand how the glow calculation works, or if we decide to work without setting up a global glow in the WorldEnvironment node. Let’s do it.
RYbot...
After two years of development, W4 Games is proud to announce the first beta release of W4 Cloud, our open-source backend for online and multiplayer games optimized for the Godot Engine....
Hi everyone! This is a continuation of my video about polar coordinates in shaders. If you haven’t seen it yet, I definitely recommend watching it first; everything will then be a bit clearer. The link should be included in the description. However, I will also mention the basics in this video. So, let’s make some spiral...
Dot Hop launched today on steam! It has some challenging grid puzzles that I think folks will find satisfying....
I’m remaking the ghost minigame from Nintendo Land. (Nothing is public just yet.)...
When I first played New Super Mario Bros Wii, I was fascinated by how the game implemented secret areas in game, where the player could collide with a fake wall only for it to vanish and show what’s behind it....
Lots of great changes this dev version, but the big one for me is that they improved the stability of pixel-art. There shouldn’t be any more weird jittering and 1px offsets.