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Godot 4: Hexagonal grid shader (tutorial) (www.youtube.com)

Hi everybody! If you watched one of the previous videos in which we created a square grid, you might have wondered how difficult it would be to achieve a similar effect with perfectly aligned hexagons. There are certain differences, but the algorithm is not extremely complex. Let’s get into it.

Godot 4: Create glow effects with shaders (tutorial) (www.youtube.com)

Hi everybody! In this video, I would show how we can set up a glow effect on a selected sprite in a 2D project. Such a shader may come in handy if we want to understand how the glow calculation works, or if we decide to work without setting up a global glow in the WorldEnvironment node. Let’s do it.

Godot 4: Create shader effects with swirling spirals (tutorial) (www.youtube.com)

Hi everyone! This is a continuation of my video about polar coordinates in shaders. If you haven’t seen it yet, I definitely recommend watching it first; everything will then be a bit clearer. The link should be included in the description. However, I will also mention the basics in this video. So, let’s make some spiral...

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