Hi everyone! Do you remember the lightning shader that I was creating in one of the previous videos? This time, we’ll try something similar but less chaotic, so the code will be significantly shorter. I’ll show you how to transform a simple line into something like this.
Hello everyone! Let me tell you something about the audio system in the Godot Engine. As an illustrative example, I will use our point-and-click adventure, Whispers of Prague.
Hi everybody! What you see behind me in the background of this video is the result of several algorithms commonly used in creating shader effects. Specifically, it involves the Voronoi diagram, a pseudorandom vector generator, and a custom color palette. If you like this effect and would like to use it in your Godot game, keep...