Dev snapshot: Godot 4.3 dev 4 (godotengine.org)
Lots of great changes this dev version, but the big one for me is that they improved the stability of pixel-art. There shouldn’t be any more weird jittering and 1px offsets.
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Lots of great changes this dev version, but the big one for me is that they improved the stability of pixel-art. There shouldn’t be any more weird jittering and 1px offsets.
Hi everyone! This time, I would focus on what truly looks like a dev log, as the title of this channel suggests. It will be about shaders again, but instead of creating it from scratch, I would dissect a fog effect as we implemented it in our game.
A massive asset bundle by Kenney is free right now on itch.io. It’s only available for 9 more hours as of posting....
cross-posted from: programming.dev/post/10544732...
My solution is shader based. The object inside the cube is visible when viewed trough a “portal”....
Hi everybody! In this video, we will create a shader that displays a grid. It may sound simple, but such a grid is a very useful element, whether for debugging or its use in various effects.
D-Day VR Museum...
Hi everyone! This tutorial will teach you how to display a fireworks effect on the screen using a shader, which can be a nice reward after successfully completing a level in your game.
Hi everyone! In this video, I would describe how we can easily implement the pause and resume functionality in the Godot Engine. Since something like this involves certain pitfalls, I will show how to avoid them and do the whole thing correctly.
It’s only available for verified Nintendo Switch developers. Also no C#/GDExtension support....