The dates for the Roguelike Celebration for 2024 have just been announced - it will be October 19th and 20th this year.
@roguelike_con is now accepting submissions for proposals until June 30th to present at the event - see guidelines and submission form here (and you can email them from there too with any questions): https://www.roguelike.club/cfp.html
I've managed to convert my Dungeon Generator over to Godot.
Took me literally all day to get the Corridors code working, and it still needs a lot of tweaking.
And this is just a Map. So much more to turn it into anything useful.
Rooms generated as random, non-overlapping, rectangles, then centres joined in turn.
Janky programmer art, but enemies next move is visualized. Experienced players basically always knew this, but I think it might be a good (new, especially) player experience to just be explicit about it. I have Into the Breach in mind -- where enemy behavior is telegraphed for you.
Happy and flabbergasted to report that Piss and Vinegar, the traditional #roguelike game I made for the 7 Day Roguelike challenge, came in 7th out of 160. I've spent the last month mainly looking at everything I should've done differently, but apparently I got some things right after all.
S02E09 is OUT for my #godotengine Intermediate Roguelike Deckbuilder Course!
We build a Flexible Modifier System to recreate Vulnerable and Strength from Slay the Spire!
Hey folks, the beta for Shattered Pixel Dungeon v2.4.0 should be ready to start this coming week!
The beta will have everything I've shown off so far, including a new item category, changes to alchemy, and changes to the Duelist. There are also some levelgen additions! Entrance and exit rooms in particular are going to become more visually varied.
One of the new Weapons for Rocket will be a Slowdown Bomb. Fire it off to slow down your enemies. Just look how slow they are! Also, check out that shield effect. 🚀☄️
The idea behind the super potion quaff is for a rare item that gives you a status effect that is counting down in real time, but your invulnerable to all damage.
Ever wondered what a roguelite game with a AAA budget and development studio would be like? Well this week our episode on Returnal is your answer!
Winner of 4 BAFTAs including 2022's game of the year award, it's a visual and storytelling powerhouse. But what mysteries does this alien planet hide and why is there a mysterious human farm house here?
I've picked Cobalt Core back up after a few months away. Still the #roguelike that's given me the most joy on my #SteamDeck.
I love the weird unlockable wooden ship that takes a free evade action (whether you want it or not!) when you play a card from either end of your hand. Pair it with Riggs and all her own evasive-power cards, and it becomes a very dodgy craft, in every sense of the word. Great fun! #videogames
A new version of CvRL2 is out! it includes critical fixes for the endgame, as well as visual tweaks including a new title screen, and floating boxes when talking to NPCs! #castlevania#fangame#roguelike
#GameDev - LOOT🪙!
1: right-click to drop items on to the map
2: enemies can drop loot
3.right-click in inventory to use items (healing potion!)
4.walk over items to bring them into the inventory for use #IndieDev#GodotEngine :godot: #Roguelike
Now that my roguelike is out in Early Access, I'm starting to release regular updates.
There won't be an update next week, but expect one the week after.