bedirthan, to DnD
@bedirthan@dice.camp avatar

You know what's odd?

Optimizers around 5e say that a +1 is about a ~5% increase in success, but that assumes that the range of results is 1-20.

As we know the range of results in the game actually stretches from about 1-40 and the range of difficulties is 5 to 35. Neither of those would be a range of 1 to 20.

So all the arguments about optimization are about a ~2-3% gain.

slyflourish, to DnD
@slyflourish@chirp.enworld.org avatar

Lazy RPG Prep and the Lazy RPG Talk Show: Sly Flourish Twitch Stream

https://www.twitch.tv/videos/2149734392

gnomedic, to DnD
@gnomedic@dice.camp avatar

Ready for today! Session 2 of Sunless Citadel with friends!

slyflourish, to DnD
@slyflourish@chirp.enworld.org avatar

RPG tip: Let the characters glimpse their final villains. Make villains and boss monsters ever present.

#dnd #ttrpg

Arcandio, to minipainting

Frontline soldiers for my partner's dryad-themed team.

Mini source: https://www.myminifactory.com/object/3d-print-blight-knights-198949
Mini painting by me.

Clare, to DnD
@Clare@fosstodon.org avatar

Would you be interested in reading my advice on running a D&D game for kids?

I’ve been running kids D&D weekly for almost two years now and when I started I searched around for advice and found it was either about removing combat entirely or pure unstructured murder.

We go for a middle ground of creative storytelling and light murder.

Knowledge of the rules helps, of course, there are some specific things you have to take into account when working with kids that aren’t mentioned much

slyflourish, to DnD
@slyflourish@chirp.enworld.org avatar

RPG tip from the archive: Interesting scenes have a lot going on in them. Goblins stealing canoes and blowing a horn to call a t-rex right after the characters left a dungeon.

dnddeutsch, to DnD German
@dnddeutsch@pnpde.social avatar

Rascal News hat ein Kapitel aus Fifty Years of Dungeons & Dragons

https://www.rascal.news/combat-dnd-fifty-years-dungeons-dragons-evan-torner-excerpt-mit-press/

"#DnD combat quantifies the bodily integrity of all its participants through “hit points,” with the roleplaying conversation unable to proceed beyond combat itself until the enemies’ hit points are reduced to zero"

#pnpde

dnddeutsch, (edited )
@dnddeutsch@pnpde.social avatar

@PenPaperDice bin hin und her gerissen. Ich mag die taktischen Kämpfe in , aber sie sind oft gedankenlos designt und langweilig ("HP Säcke runterkloppen"). Ich will nicht keine Kämpfe, ich will bessere. Die Idee/der Anspruch "wow, dieser Kampf ist so gut, es lohnt sich das Rollenspiel dafür zu unterbrechen" wäre mein Ideal

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