Ran a very fun combat session today for my Margreve campaign.
One of those fun encounters where there were multiple objectives and several moving parts! Players had to rescue captives from chambers, and some of the captives were already rolling death saves when combat began.
Having the players exist in a world where things are happening behind the scenes is so much more fun than a static-staged set.
Listened to an episode of Ludonarrative Dissidents that helped me understand the point of #pbta rules being divided into "moves", little routines that you invoke like a #DnD spell. It's training wheels for insecure GMs. Apparently really effective wheels. I have been a messianic megalomaniac GM since I was twelve. I am not the target audience of these rules.
Optimizers around 5e #DnD say that a +1 is about a ~5% increase in success, but that assumes that the range of results is 1-20.
As we know the range of results in the game actually stretches from about 1-40 and the range of difficulties is 5 to 35. Neither of those would be a range of 1 to 20.
So all the arguments about optimization are about a ~2-3% gain.
Would you be interested in reading my advice on running a D&D game for kids?
I’ve been running kids D&D weekly for almost two years now and when I started I searched around for advice and found it was either about removing combat entirely or pure unstructured murder.
We go for a middle ground of creative storytelling and light murder.
Knowledge of the rules helps, of course, there are some specific things you have to take into account when working with kids that aren’t mentioned much #DnD
RPG tip from the archive: Interesting scenes have a lot going on in them. Goblins stealing canoes and blowing a horn to call a t-rex right after the characters left a dungeon.
"#DnD combat quantifies the bodily integrity of all its participants through “hit points,” with the roleplaying conversation unable to proceed beyond combat itself until the enemies’ hit points are reduced to zero"
Die Sichtweise, dass Kampf ein Störfaktor ist, der das Rollenspiel aufhält und abgeräumt werden muss, bevor es weiter gehen kann, gefällt mir. Den Gedanken beim Encounterdesign zu berücksichtigen, könnte helfen Kampf spannender zu gestalten
Die Künstlerin ist Wylie Beckert. Von ihr stammt auch das alternative Titelbild von Tasha's Cauldron of Everything. Alternative Titel sind eigentlich lokalen Läden vorbehalten, aber auch online zu bekommen. Bisher wird ausschließlich die englische Version der Bücher mit "Alt Cover" produziert.
Not to start a war, but the Shadowdark Facebook group I saw a link to a YouTube claiming Shadowdark “won” the OGL war.
First, you can never “win” open gaming. You can temporarily become dominant. If anyone has, it’s Paizo who often gets as much or more shelf space as D&D.
Second, while Shadowdark uses the 5e CC-BY SRD, but it contributes nothing to open gaming itself. It’s got a 3rd party license, and it’s fine enough, but that isn’t open gaming.
@deinol Oh, absolutely. I just like to remind people that gaming, in the end, lies with the gamers, not with the corporate machinery (whether cottage- or industrial-corporate).
We seem to forget that all too often to our detriment.
I still need to take this 5e #DnD subclass for a test drive.
Fighter: Conscript
You attempt to forget your past. Your neighbors may look at you as a hero or a villain. You go about your days, an expert smith, carpenter, or other artisan.
Recently you’ve felt the call. You are duty bound to pick up your sickle, spear, gambeson, and those well-worn boots again. Your people need help, and you are called to serve.