Added "supporting" objects with individual gravity, which will be the basis for moving platforms and maybe also lifts. Free bonus iso-sort glitching too.
Made a start on the iso game movement and physics. Just notes and sketches for now. I'm away with work and probably won't get near it again until the end of the week 🙄😠
Fixed the animation importer. Lots of stuff is actually working to get it this far, and not really much changed in the code apart from platform things. I had to recompile SGDK to boost the stack space though.
I'll need to look at how to implement the background tiles and if it can be done in a way the fits into the MegaDrive's not-mega memory. I think there's about 4Kb spare with the smallest dungeon size 😬