thelastpsion, to random
@thelastpsion@bitbang.social avatar

Did you write code for machines in the and ?

We're calling for you to open source your code!

I'm working with a group of enthusiasts, building a library of information about the SIBO/EPOC16 platform. Your old code could give valuable insight, as well as encourage people to write new code.

We're especially interested in old C and .

Upload it to your public repository of choice, and set it free!

dec_hl, to VintageOSes
@dec_hl@mastodon.social avatar

I just released v1.11.0 of on http://github.com/SuperIlu/DOjS.

This is the release the last versions were based upon!

See thread below for release details!


1/

nivrig, to amiga
@nivrig@mastodon.social avatar

One mission. Two sticks. Fifty frames per second. Forty billion dungeons. Are you ready to get down?

ROGUE DECLAN ZERO OUT NOW

https://nivrig.itch.io/rogue-declan-zero

A challenging, procedurally generated, roguelite twin-stick shooter for !

How deep can you go?

Dewindatws, to retrocomputing

Calling all friends:
I’ve designed a simple web site that should run on almost any browser that supports html3.2. However I’ve had reports of it displaying poorly on a I wondered if people could send me a photo of my homepage on their system so I have some references.

Please reblog for reach

http://ajones.wales/

thelastpsion, to retrocomputing
@thelastpsion@bitbang.social avatar

My musings from last night about the Siena SSD Drive, plus a couple of pics of the .

I know this is a long shot as there aren't many former Psion employees here. But if anyone has the schematic for the Siena drive (or any other information, such as the 3a schematic, or information on the Condor chip), please get in touch.

https://hackaday.io/project/186446-psidrive-a-usb-psion-ssd-drive/log/225072-the-psidrive-and-thoughts-on-the-siena-ssd-drive

mickey96, to pixelart
@mickey96@mastodon.gamedev.place avatar

I'm looking for pixel artists and map designers for my DOS JRPG game Princess Fighter. The game will be freeware, so I can't offer any monetary compensation.

If you are interested, you can contact me at mickey96 on Discord.

nivrig, to random
@nivrig@mastodon.social avatar

Added switches to open the barrier to a room containing a Legendary Charm (ie: a powerup 😁).

The charm room is always a dead-end off the main path, so you have to go looking for it :)

Also now with real tunes from DJMETUNE 👍🏻

video/mp4

jbzfn, to random
@jbzfn@mastodon.social avatar

:blobaww: Running UNIX On A Nintendo Entertainment System
— Hackaday

"By using a Famicom with FDS, it was possible to gain an additional 32 kB provided by the FDS, making the userspace utilities available in the shell. The fruits of this labor work well enough that he could also pop it up on an EverDrive cartridge that supports FDS ROMs and boot it up on an unmodified NES."

https://hackaday.com/2024/02/11/running-unix-on-a-nintendo-entertainment-system/

nivrig, to random
@nivrig@mastodon.social avatar

PSA: OldStyleGaming is looking for any new games in development for an upcoming video on his channel. Contact him if you’re interested 👍🏻

https://youtube.com/@oldstylegaming

gameboyscene, to gameboy
@gameboyscene@mastodon.gamedev.place avatar
nivrig, to random
@nivrig@mastodon.social avatar

I heard people like bullets in their twinstick rougelites.

video/mp4

nivrig, to amiga
@nivrig@mastodon.social avatar

👀 Coming Soon:

Rogue Declan Zero, a procedurally generated, all-action twin-stick shooter for the Classic Amiga 68k OCS/ECS platform!

https://nivrig.itch.io/rogue-declan-zero/devlog/550815/rogue-declan-zero-coming-soon

🕹🕹⚔️🐲

sos, to retrocomputing
@sos@mastodon.gamedev.place avatar

MS-DOS 4.0 is now open source under MIT licence.

https://github.com/microsoft/MS-DOS

sos,
@sos@mastodon.gamedev.place avatar

The best thing about MS-DOS going open source is that this logo is now free under MIT licence.

jbzfn, to VHDL
@jbzfn@mastodon.social avatar

⚙️ How I remade Another World / Out of This World in hardware on the UP5K FPGA chip
@sylefeb

「 This project is my personal homage to Another World. This game is not only a graphical and gameplay masterpiece, it is also a technical marvel: The entire game runs on a beautifully designed Virtual Machine (VM) that calls only a blitter and rasterizer to produce the graphics in four framebuffers! 」

https://github.com/sylefeb/a5k

nivrig, (edited ) to amiga
@nivrig@mastodon.social avatar

And the winner of the AmiGameJam 2022 is ... Rogue Declan Zero! 🤯 ⚔️🕹🕹⚔️

Cheers!

https://nivrig.itch.io/rogue-declan-zero

LezLiz, to gamedev
@LezLiz@mas.to avatar

Water simulation for the NES! I got it working! Updating 10 times per second isn't too shabby either. Excited to see what I can do with this.

Water simulation and basic mermaid sprites on an NES emulator.

nivrig, (edited ) to amiga
@nivrig@mastodon.social avatar

ROGUE DECLAN ZERO, a challenging roguelite twin-stick shooter is coming for your in two days!

https://nivrig.itch.io/rogue-declan-zero

Find the Shards. Fight the Demons. How many Hellgates can you close? How deep can you go?

thelastpsion, to retrocomputing
@thelastpsion@bitbang.social avatar
profoundlynerdy, to retrocomputing
@profoundlynerdy@bitbang.social avatar

What is your favorite text-based game written in ?

Rules:

  1. Any dialect of BASIC is valid.
  2. "Text" can include extended characters in common use in the 8-bit era.
  3. or is valid, but the scope of the question is wider than that.
  4. No sprites or graphical tiles.
  5. Modern games that meet this criteria are valid.

jbzfn, to VintageOSes
@jbzfn@mastodon.social avatar
ClarusPlusPlus, to gamedev

Welp... I've finalized the demo for release tomorrow, so I guess I'm shipping it like this

@HadroSoft

nergahak, to SegaGenesis
@nergahak@mastodon.social avatar

SGDK - A free and open development kit for the Sega Mega Drive.
https://github.com/Stephane-D/SGDK

dec_hl, (edited ) to VintageOSes
@dec_hl@mastodon.social avatar

I just released v1.12.1 of on https://github.com/SuperIlu/DOjS/releases/tag/v1.121

This is the release the last versions were based upon!

See thread below for release details!


1/

nivrig, to amiga
@nivrig@mastodon.social avatar

OK, that's better 😁

Running at 50fps a lot of the time, and 25fps when it has to refresh the h and v edges on the same frame. I'm aiming at 25fps anyway so I'm not sure it's worth pursuring spreading the edge updates over multiple frames.

It does take 1-2s to set up each room though, which feels like a lot. I could bake the data it's setting up into the room data though, I'll see how much space that takes.

🧙🏻

video/mp4

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