virtualbri, to random
@virtualbri@mastodon.online avatar

Here's a fun* 3D asset game: Why are all these at different scale?

*not actually fun

inkican, to scifi
@inkican@mastodon.social avatar

Sci-Friday – The Making of Tron – Scifi Movies - This homage to imagination and innovation is nothing short of remarkable - enjoy! - https://inkican.com/sci-friday-209-the-making-of-tron-scifi-movies/

julienbarnoin, to programming
@julienbarnoin@mastodon.gamedev.place avatar

Nowadays terminals and other text views can get rendered with GPU acceleration support, like the kitty terminal that I use.

🤔 That means we could get bloom, chromatic aberration, distortion, depth of field and other post process effects into our terminals, what are we waiting for?

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

If you have cool textures animation frames for Niagara effect in Unreal Engine, then you can make high-quality effects that require less resources than Niagara Fluids and look no worse. For example, they can be generated in Houdini

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

#gamedev #UnrealEngine5 #gaming #horror #UnrealEngine #screenshotsaturday #games

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

I was wrong, it is not necessary to have a landscape to use the water plugin in Unreal Engine 5, there is an object called Water Body Custom

video/mp4

StefanHabel, to random
@StefanHabel@mastodon.social avatar

Issue of befores & afters is here!
...featuring of 🤩

> The latest issue of the print magazine looks at on set visual effects on projects like The Creator, Fargo, Spaceman, The Hunger Games: The Ballad of Songbirds & Snakes and Napoleon.

https://beforesandafters.com/2024/05/07/issue-17-of-the-mag-is-here-go-on-set-with-vfx-supervisors-learn-about-lidar-scanning-and-camera-arrays/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi Adventure devlog 📌
Unreal Engine 5 and Niagara, I experimented a bit with smoke and Line Attraction Force. When the object enters the zone, the particles change their behavior

#gamedev #scifi #UnrealEngine5 #gaming #unreal #ue5 #vfx #indiedev #indiegame #games

video/mp4

virtualbri, to random
@virtualbri@mastodon.online avatar

Previs is fun.

virtualbri, to ai
@virtualbri@mastodon.online avatar

When I see AI concept art from a vendor my immediate thoughts are, in this order:

  1. "Yuck"
  2. "Yeah but can you actually do that in shots?"
  3. "What happens when the directors/EPs ask for noodley changes?"

astro_jcm, to InitialD
@astro_jcm@mastodon.online avatar

A fantastic 4-part series debunking the whole "no was used" narrative that studios keep trying to push these days.

https://www.youtube.com/watch?v=7ttG90raCNo

yantor3d, to python
@yantor3d@mograph.social avatar

If you break the pipeline and nobody notices, does it still count?

Asking for a friend.

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

video/mp4

joesteel, (edited ) to random
@joesteel@duck.haus avatar

I don't know if this is a thing here on Mastodon for non-dev-jobs, but I'm looking for remote work. I have a bajillion years of compositing experience in film and TV.

Most recent experience includes compositing supervision for HBO's “Julia” season 2 (check out episode 5), Broken Lizard's "Quasi" for Spotlight/Hulu, and compositing artist for “Beverly Hills Cop: Axel F"

https://artofjoe.com

virtualbri, to random
@virtualbri@mastodon.online avatar

Hey, how come path animation sucks in ? Should be a simple thing, and it's a pain in the ass.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Storm meditation in Unreal Engine 5 with Niagara Fluids 3D Gas Emitter

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Good evening... Tried to make a storm, but my video card said me - "do it without me"... Therefore, I did not continue any further, and I will show you this

video/mp4

mattwallin, to design
@mattwallin@mastodon.social avatar

In this episode of 8111, we talk with John Bell!!

https://mattwallin.com/8111/john-bell

liamcollod, to random
@liamcollod@mastodon.gamedev.place avatar
maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

This will be a carbon dioxide grenade to suck up oxygen around the fire, like fire extinguisher. I'm still not very good at making Niagara effects, but for testing and as a draft, I think it's okay? The main thing is to create mechanic that will affect the fire

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

You can look at the fire for a long time, especially when you created it yourself

video/mp4

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