here's an idea I had for a #shadowrun campaign a while ago: use an actual #bbs as a job board/contact/forum for runners between runs.
the idea would be that they have to login to a specific address on a machine to get infos about their runs.
should be doable with a very basic setup of e.g. synchronet
it's interesting that sometimes some of the userpages from the old net are still around in places. one of my players found some #shadowrun 3e houserules on a webpage of the University of Michigan.
I wonder how long these will be around until they notice they still are there.
Jakieś 10 lat temu zachwyciłem się Shadowrunem: światem, w którym cyberpunkowe korporacje i wirtualna rzeczywistość łączą się z trollami czy magią rodem z fantasy. Takie mieszanki intrygowały mnie już od czasów Arcanum.
Ostatnio wróciłem do Shadowrun Returns, pierwszej odsłony późniejszej trylogii. Na papierze to spełnienie marzeń fana oldschoolowych izometrycznych erpegów z turowym systemem walki wymagającym odrobiny taktyki. I w praktyce też działa to całkiem nieźle, choć trudno oprzeć się wrażeniu, że Shadowrun Returns to zaledwie przygrywka, nieśmiałe testowanie rozwiązań, które na pełną skalę zostaną rozwinięte w dwóch późniejszych odsłonach.
Punktem wyjścia jest zabójstwo pewnego hakera i naszego dawnego kompana, który zleca nam wyjaśnienie swojej śmierci (oczywiście za sowitą opłatą). Szybko okazuje się, że to, co wygląda w pierwszej chwili na sprawkę lokalnego seryjnego mordercy, to w rzeczywistości intryga zakrojona na szerszą skalę...
Historia nie jest zła, ale w pewnym momencie zaczyna się dłużyć i daleko jej do opowieści z Shadowrun: Dragonfall. Postaci odgrywają tu jakąś rolę, ale chyba tylko złowieszcza siostra naszego zmarłego kolegi została mi w pamięci na dłużej - w odróżnieniu do fenomenalnych bohaterów Dragonfalla, których do dziś pamiętam z imienia. I tak jest w zasadzie ze wszystkim: misje są ok, choć niewiele z nich rozbudowano, ich tereny pozwalają na niewielką swobodę, a statystyki protagonisty nie odgrywają aż takiej roli, jak w kolejnych grach.
Ale przynajmniej Shadowrun Returns to w miarę niedługa, kompaktowa przygoda. Dragonfall - a szczególnie Hong Kong! - to już znacznie dłuższe kolosy, które często z gry taktycznej zamieniają się w niekończącego się ebooka.
Aha, nie polecam portu na PS5 - sterowanie jest niewygodne, co jakiś czas dokuczają bugi, a do tego utwory ścieżki dźwiękowej nakładają się na siebie, tworząc jakąś kakofonię. To ostatnie szczególnie boli, bo soundtracki ze wszystkich Shadowrunów to mistrzostwo świata!
#pnpde#shadowrun
Möchte die jemand haben?
Selbstabholung in HH Lohbrügge, oder mit viel gutem Willen auch innerhalb Hamburgs zu übergeben.
Wer einen öffentlichen, gemeinnützigen Rollenspielraum im Raum Hamburg kennt, denen Spende ich das auch gern.
Finally managed to finish Dreamchipper.After being careful the whole time they end the whole scenario with executing Pengrave and Val, and their driver for good measure, and attempted to make it look like like a murder-suicide.
Of course they could have left them alive but one of the PCs dropped some sensitive information while trying to extort Pengrave.
so, #Shadowrun Dreamchipper: tonight the Khan had his moment of triumph, and then was beheaded by a rather overpowered sniper shot to the throat (not the head because that's where the chip was). altogether a quite nice success, even if the earlier attempt to contact the injured mage nearly left the mage with a hole in his head.
#Shadowrun tonight. will they manage to get the last two stoken chips? Will they be seduced by Cleopatra or slaughtered by Genghis Khan?
Will I actually shake of my tiredness before the game starts?
@JHein I don't know how to reproduce that at will, but for me the best encounters are the ones that feel very cinematic. Those that I can describe at the end of the combat as an epic scene, happening in just a few seconds, with a lot more going on that simple "and then they hit them with their sword and miss".
I noticed I get that feeling ("wow, that was awesome!") way more often with #Shadowrun than with dnd. My hypothesis so far are that : 1/ it may be because of how Shadowrun is super heavy on rules compared to 5e, it just forces me to inspect each action under every angle, spending more time on each one, and thus having my imagination doing more work and making the scene more real, or 2/ it may be because in Shadowrun, encounters are more often mixed sequences of skill checks and combat rather than purely combat.
My encounters in #Traveller fall somewhere between dnd and Shadowrun in awesomeness, and they have 2/ but not 1/, so maybe both are at play at the same time, actually.
Dramchipper session 3: after 6 sessions of carefully avoiding any armed conflict the scenario here doesn't leave a choice and has them ambushed.
And then it turns out there was not much reason for them to be so careful, the razorgirl is optimized to the max, gutting the opposition so fast at least one guy lost an arm because he couldn't give up quickly enough.
I'm still new to the #Warhammer40k setting but it seems obvious that being "good" isn't really an option in that world, so Rogue Trader penalizing that path feels narratively consistent; a key feature rather than a design flaw. (I think Inquisitor Martyr handled it pretty well, too.)
I find #Shadowrun similarly challenging, though not quite as extreme, thanks to runners being mercenaries for hire. It's also what makes #SubversionRPG an interesting alternative.
So, Dreamchipper. The scenario is not bad, but it does railroad you in very specific ways that don't fit with modern sensibilities.
Micro-railroading?
You are given tons of choice about how the run goes, and then the scenario assumes the PCs react in one particular way to each. Like how they position themselves before entering an apartment with possible hostiles. Annoying.
Next time I also need to plan this out better, they got bogged down with red herrings a lot.
Actually... what is Flair's and Tee-Hee's relationship with each other? Teacher/student? Friends? Lovers? Is Flair just using Tee-Hee for a boost in his own career? Is he the one that kills Tee-Hee if the PCs leave him alone?
The scenario gives just two options for Tee-Hee, leave him be (he dies) or hand him over to his former employer (he lives). My PCs decided to put him and Flair in a safe place instead, and all of a sudden these become relevant questions.
thinking about #bbs and stuff, the last time I actually looked into it seriously I was thinking of using a bbs as a prop for (current) #shadowrun game set in the 2050s.
but now that I actually got one running I wonder why I didn't do that.
instead I went with discord channels which aren't used.
but what if I actually put important information on the bbs, and they first have to get into there to even be able to access it?