Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.
It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.
The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.
@Ciantic It sounds like it is an Early Access, just not called that. The fans I know are quite happy with this - e.g. have bought it but will sit for a year before seriously playing it.
@frabcus It feels and plays like an early-access game. It was not marketed that way and that is a big problem. It raised the expectations through the roof, which is the issue.
However, I do think they will recover, as there is no competition. AAA studios are busy making their FPS games, and the simulation genre seems to be a niche.
I think they wrote a deal with Paradox to deliver it by X-date, and can't admit it was unfinished to not break the contract. Making communication very awkward.
Wczoraj do Cities: Skylines 2 wpadł patch 1.1 i w sumie nie zmienił chyba nic. Słyszałem że poprawia wydajność zwłaszcza na słabszych sprzętach, ale jakoś tego nie widzę, może 2-3 fps ale to może by błąd pomiaru tak naprawdę. Wsparcie modów przez Paradox mods nie pomaga, zwłaszcza że większości przydatnych modów nie ma, ponieważ autorzy ich jeszcze nie przeportowali. Ciekawy jestem jak to się wszystko rozwinie, bo na chwilę obecną grania w to nie polecam.
Kwestię dlc pominę, bo to kpina że za takie rzeczy chcą pieniędzy...
@wonziu niestety problem polega na tym, że to nic nie zmieni a przykładem idealnym dla tego jest sytuacja z dodatkami do The Sims. Wszyscy klną na to że za 5 ubrań i dwie szafki płacisz 69zl ale i tak mnóstwo ludzi to kupi
@schizanon Something that kind of bugs me about CS1/2 is that there’s no way a city of 100k has a bunch of skyscrapers. But it’s also pretty much impossible to have a city of a 1 million or more.
Honestly, I pirated #CitiesSkylines2 and I feel a little ripped off.
It's just mostly just #CitiesSkylines with more realistic cars and human shaders.
There are a few QoL improvements that probably make it worth a buy; like being able to buy smaller squares of land, or how water pipes run under streets now.
In general my goal is always to max out the population until it brings the simulation to a crawl.
In #CitiesSkylines that's hard to do because it actually limits you to a certain number of citizen simulations internally. The population can keep going up but the internal representation stays the same.
Are there four of you out there in the #Fediverse that are generous enough to help a hobbyist #YouTube#VideoGames#Creator hit that magical 1000 subscriber? If so I'd really appreciate a sub. Happy to swap subs as well if you're in need of some.
The #TombRaider Remasters are pretty important to me - the original TR game was the first game I got on my PS1 way back in the day - it was also the first game I played on my channel when I first started it! #ShareYourGames
A wave of BIG Cities Skylines creators on YouTube are coming out with videos criticizing Cities 2 and the devs decisions.
I find it tragically ironic that Colossal Order is in exactly the same place PR wise as EA / Maxis was a few months after the ill-fated reboot of Sim City that laid the ground work for their own success. and doing a lot of the same mistakes like taxes being irrelevant for example.