Ciantic,
@Ciantic@twit.social avatar

Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.

It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.

The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.

frabcus,
@frabcus@mastodon.social avatar

@Ciantic It sounds like it is an Early Access, just not called that. The fans I know are quite happy with this - e.g. have bought it but will sit for a year before seriously playing it.

Ciantic,
@Ciantic@twit.social avatar

@frabcus It feels and plays like an early-access game. It was not marketed that way and that is a big problem. It raised the expectations through the roof, which is the issue.

However, I do think they will recover, as there is no competition. AAA studios are busy making their FPS games, and the simulation genre seems to be a niche.

I think they wrote a deal with Paradox to deliver it by X-date, and can't admit it was unfinished to not break the contract. Making communication very awkward.

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