So, uhhhhh...y'all ever listen to an actual play show and get so invested in one of the NPCs that you pitch the show a scripted audio drama about her backstory with her wife...and they say yes?
jazz hands Auditions are now open for No Normal Life, a spinoff of the Monster Of The Week actual play The Critshow! This is the project I've been working on/vagueposting about for MONTHS now, and I'm super excited to be getting to the next stage.
No Normal Life is a supernatural monster-hunting romance set in 1991. Anastacia's just received a divine mission: protect the Chosen One, Lana King, from all monsters, minions, and masterminds seeking to do her harm. But Lana? Not just some girl with visions, a magic spear, and a smart mouth. She's also...pretty cute.
Nächster Tag auf #SpielWiesn !
Leider schon wieder vorbei.
Och hätte viele tolle Gespräche mit neuen Menschen und eine schöne Runde Monster of the Week. Dreimal recherchierte die Redaktion des Pacific Paranormal Observers die Hintergründe eines Drachenüberfalls auf einen Beauty-Contest am Sam Diego Mission Beach. Die Spielenden sind dem Mysterium alle auf ihre eigene Art auf den Grund gegangen und hatten dabei wohl auch alle ihren Spaß.
Monster of the Week, Week 3: My players freed an unfortunely trapped cryptid.
In the process, they have intentionally murdered three people they've encountered who were doing something horrible, but didn't deserve being shot or being boiled in a maple syrup vat.
To save their own skin they now have endangered their coworkers and engaged in a conspiracy. They kidnapped the local mob boss' fail son who was a witness.
@deidungeon Yes, it is a horror game, and it's playing out like a Coen Brothers movie with Vampires.
They keep making logical choices considering the situation I put them in, but haven't faced rolls where I was able to escalate the Doom Track sufficiently yet.
I'll need to put them in a really bad spot next week so I can get higher stakes. They are making enemies everywhere, but having a lot of fun.
Monster of the Week tip: You can't script out a game of #pbta in advance, but you can keep consequences for their choices prepared.
As a warm up to the session, write a list to stack tension as they fail rolls. Not everything has to derive from the choices immediately proceeding the failed roll either. Bring back things from previous sessions. Notetaking really helps keep these consequences at hand for later.
My campaigns are not filling up. I'm down to 2 online games a week. I have a player or two that have been waiting on seats to fill in other days but no luck.
I've added daily one shots of motw and rootrpg into my schedule to hopefully pick up some more players and reviews.
Or worse case I'll start offering dnd again. Before that though I plan to offer one shots in all the other systems/games I've picked up. Once I learn them. #pf2e#pathfinder2e#ttrpg#dnd5e#5e#motw#pbta
i love nitty-gritty mechanics like in #Pathfinder2e, where you have exact movement and hit points and conditions and levels of proficiency and all that!
i love emotional stuff like what i'm reading about in #GirlByMoonlight, where "getting stabbed in the arm" and "being betrayed by a loved one" is about the same level of bad.
i love when the dice decide directly like in #MotW / #PbtA, where a 10+ is just a success and that's fact!