goldenlassogames, to PbtA
@goldenlassogames@dice.camp avatar

A found-family adventure among the stars ttrpg that can be flavored to match your favorite crew - Star Trek, Firefly, BSG, Farscape, Babylon 5 and more! Kickstarting in June 2024! Learn more at goldenlassogames.com/starscape?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Starscape!

mrundkvist, to PbtA
@mrundkvist@archaeo.social avatar

Listened to an episode of Ludonarrative Dissidents that helped me understand the point of rules being divided into "moves", little routines that you invoke like a spell. It's training wheels for insecure GMs. Apparently really effective wheels. I have been a messianic megalomaniac GM since I was twelve. I am not the target audience of these rules.

mrundkvist,
@mrundkvist@archaeo.social avatar

@zdl I'm currently running the game Brindlewood Bay, which is fun. But it differs from Apocalypse World in that it has a definite setting, many published scenarios, and just a small number of moves.

florik, to PbtA German
@florik@rollenspiel.social avatar
BuzziEdoardo, to PbtA Italian
@BuzziEdoardo@dice.camp avatar

Apocalypse World is the best game ever created. There. That's the tweet.


Rolistespod, to PbtA
@Rolistespod@dice.camp avatar

I have trouble finding sleep tonight but thanks to that, I just noticed Rosewood Abbey made it to the second spot among Popular titles on Itchio. 😊

SymbolicCity, to PbtA
@SymbolicCity@dice.camp avatar

I don't really agree with the perception that Powered by the Apocalypse-type games are particularly good at genre emulation. I don't even necessarily think Apocalypse World is a particularly focused example of the post-apocalyptic genre, and to the extent that Dungeon World is more faithful to its genre, that strikes me as a liability rather than as a strength. The games I like best tend to be idiosyncratic, if not downright bespoke.

LeviKornelsen, to random
@LeviKornelsen@dice.camp avatar

It's been a minute; let's do this again:

If you are a Tabletop RPG nerd and have less than, say, 500 followers (or think you have less than 500 that are actually active):

  1. Write a post to introduce yourself and your particular nerdery, if you haven't already got one pinned.

  2. Reply in the comments with a link to or copy of that post.

  3. Share, check back to find people you want to follow, all that.

bwebster,
@bwebster@dice.camp avatar

@LeviKornelsen glad you’re doing this again, looking forward to finding new people to follow!

I have an intro post here: https://dice.camp/@bwebster/111841144209128895

In short, I write and design TTRPGs and adventures as a worker-owner of Archstone Press, and I’m particularly interested in some of these things: fantasy, (and the games that came out of it), and in general!

Rollenspielblog, to pnpde German
@Rollenspielblog@pnpde.social avatar

Heute Abend:
🌊 R'lyehwatch
Baywatch meets Cthulhu.

Bin sehr gespannt. Hab noch keine Ahnung, was da passiert, aber das klang zu abgefahren, um nicht "ja, ich, hier!" zu rufen, als nach Mitspieler*innen gefragt wurde.

#🐙

spielleitung, to pnpde German
@spielleitung@pnpde.social avatar

Es ist und hier sind die Hashtags mit den meisten Folgenden auf :pnpde_social: pnpde.social!

  1. ,
  2. ,
  3. ,
  4. , ,
  5. , , , , ,

PS: Wie man einem Hashtag folgt steht hier: https://wiki.pnpde.social/books/faq/page/hashtags#bkmrk-wie-folgt-man-einem-

Tim_Eagon, to CallOfCthulhu
@Tim_Eagon@dice.camp avatar

I’ve been reading way too many recently published scenarios that feature a perfunctory investigation before the Investigators board a train to creepy town that is a one way exercise in hit point and SAN attrition. Sure, some of the imagery is very creepy, but something is definitely missing, that being real problem solving and meaningful choices.

lextenebris,
@lextenebris@vivaldi.net avatar

@Tim_Eagon There's a really simple reason for that. Nobody has done it before.

Obviously, that's a complete simplification, but it's not far off from the truth. "That's not how Call of Cthulhu scenarios are designed" is just the facts. On top of that, it is creating content that you know some significant percentage of the players are never going to see because they will have already got the first clue. So why make the second clue? I mean, sure, they could have completely missed that first clue, and need the second clue, but isn't the "Good Keeper's job" to make sure they don't/can't miss the first one the first time?

The small-scale stories are easier to manage because in the same expected space that someone paid for, you can have a lot more things going on simultaneously and stuff just works.

I would love to see some Lovecraftian fantasy horror using the system of Fantasy World. The game is so low prep and so extremely clear both on how it expects mechanics to be operated and how much it leans on the precepts of PbtA that it almost deliberately excises that get in the way of a good COC game. I think there's something there to be mined out, but my brain is still chewing on it.

lextenebris,
@lextenebris@vivaldi.net avatar

@Tim_Eagon I think I actually have a good reason for it:

Because for three quarters of the PbtA/FitD games out there, some element of Lovecraftian horror is already worked into one of the potential world building paths, so going purely Lovecraftian would be firstly something that felt like somebody else had already done it and secondly duplicating effort.

I can pick up Blades in the Dark right now and run an extremely Lovecraftian-flavored game, and it can even be from the perspective of the cultists. I can pick up Starforged and run an extremely Lovecraftian-flavored game – in space. Scum and Villainy, maybe a little bit harder but not impossible.

It's reasonable to assert that Call of Cthulhu, as a specific subgenre representative, is dominated by a single game which represents pretty much a single manifestation of the style… But Lovecraftian horror has spread as a concept through almost everything else to the point where unless you specifically want to do 1920s-era Lovecraftian horror, you can do it with the tools in your pocket.

Which is probably a good thing.

lextenebris,
@lextenebris@vivaldi.net avatar

@ericmpaq @Tim_Eagon I actually picked it up during its initial Kickstarter and I have a copy sitting on my shelf. I think it's been opened exactly once because it didn't really "do the job" as well as I would have liked.

It was also pretty early on in the PbtA explosion so a lot of those systems didn't really gel so much as took the core mechanics and washed over them briefly. I don't regret making the purchase but… It didn't burn any barns down for a reason.

Maybe it's time to sit down, open it up, and write a bit of an article on why it doesn't quite scratch the edge.

lextenebris,
@lextenebris@vivaldi.net avatar

@Rollenspielblog @Tim_Eagon Perversely – not something in my collection, but the existence thereof doesn't shock me at all.

According to DriveThruRPG, it was added to the catalog and thus probably came out about 10 years ago which puts it in a particular era of development, one of the front runners. That would explain why it's not in my pocket.

Good catch, though!

speakthesky, to PbtA
@speakthesky@dice.camp avatar
jdrpodcast, to PbtA French
@jdrpodcast@ludosphere.fr avatar

Nouveau devlog sur mon jeu

https://jdr-academy.itch.io/ceux-qui-luttaient-dans-les-tenebres/devlog/701399/mystre-mergent

Je rajoute la gestion de mystère émergent des jeux "Carved from Brindlewood" pour tester

justanotherblue, to random
@justanotherblue@wandering.shop avatar

So, uhhhhh...y'all ever listen to an actual play show and get so invested in one of the NPCs that you pitch the show a scripted audio drama about her backstory with her wife...and they say yes?

jazz hands Auditions are now open for No Normal Life, a spinoff of the Monster Of The Week actual play The Critshow! This is the project I've been working on/vagueposting about for MONTHS now, and I'm super excited to be getting to the next stage.

justanotherblue,
@justanotherblue@wandering.shop avatar

No Normal Life is a supernatural monster-hunting romance set in 1991. Anastacia's just received a divine mission: protect the Chosen One, Lana King, from all monsters, minions, and masterminds seeking to do her harm. But Lana? Not just some girl with visions, a magic spear, and a smart mouth. She's also...pretty cute.

We're looking to cast our leads & record a pilot ep prior to crowdfunding season 1! More info & audition sides can be found here: https://thecritshowpodcast.com/auditions/

curiouscat, to pnpde German
@curiouscat@pnpde.social avatar

Schlecht gewürfelt, trotzdem da.
Powered by the Antifa.

cynical13, to PbtA
@cynical13@vivaldi.net avatar

Had another wonderful session last night. I've been setting up a murder mystery for the players to solve. It took months to get all the pieces into place.

They ran down the clues and are sure they've figured out who the murderer is. Next session will likely be confronting the suspect. Just need to decide in the moment if it needs a climactic battle, a heartfelt confession. or some combination of the two.

I had developed the plot, worked on making the suspect cast likeable and develop them as characters, drop clues, and make the whole thing feel logical.

I really like these games. They really push the mechanics out of the way and let me focus on telling the best narrative I can. This game has really helped me push my storycraft.

I'll be taking a brief sabbatical as a player, as one of the other players is kind enough to give me a little break. I've been running this for at least a year now and I have a second big campaign that's all me.

MikeFerdinando, to PbtA
@MikeFerdinando@dice.camp avatar

This past week in 's

Sun- Cortex Prime: Star Trek Adventures
While our ship was in drydock for a refit, the officers tracked down and captured a pair of Romulan saboteurs!

Tue- White Mountain Rescue
In the "Out of the Woods" phase, we wove our downtime activities with a flashback to an unsolved case from 1979.

Wed- Trophy Gold
Our treasure-hunters sought the abandoned village of Hester's Mill.

Thu- For the Queen
A tragic tale of the Queen's downfall.

KrisDoC, to Starwars

Je prends volontiers votre avis sur la manœuvre suivante :
Quand vous forgez votre sabre laser, lancez +pierres d'amitié différentes possédées. Sur un 7-9, choisissez une option, sur 10+ choisissez en deux. Sur 6-, votre sabre est basique et utilitaire.

  • La poignée est particulière, ouvragée ou d'une forme non classique.
  • La lame est d'une couleur atypique.
  • Le sabre dispose d'une fonctionnalité originale.

KrisDoC, to PbtA

Vous voulez jouer à Epyllion avec FoundryVTT mais êtes rebuté.es par l'ampleur de la configuration préalable?
Pas de panique!
Vous trouverez via ce lien un monde Foundry prêt à être importé.
Il comprend l'ensemble des dix livrets paramétrés avec les actions de base, les actions de livrets toutes prêtes à être ajoutées, ainsi qu'un modèle de fiche de PNJ.

Enjoy!

PS: Ce partage a été autorisé par l'éditeur.

Tsukyu, to PbtA French


Je me lance pour mon bilan 2023 (avec beaucoup de dedans !)

Tsukyu,

1 - Le jeu qui clôt 2023 :
Pasión de las Pasiones ! Des épisodes merveilleux qui laissent entrevoir le potentiel incroyable de ce jdr.
Toutes les personnes autour de cette tables étaient fantastiques, ce qui jouait probablement sur le fait que les épisodes soient si intenses. :)
J'ai hâte qu'il sorte en VF.

graffin, to PbtA French
@graffin@tooter.social avatar

On m'a offert le .
Je découvre l'univers qui m'a emballé.
Je découvre le système (mais en ayant entendu parler je m'attendais à mieux... on m'a vendu du rêve)
Je découvre que c'est tout public et c'est vraiment cool.

Question pour ceux qui ont déjà testés : en lisant les règles j'ai fait quelques lancés de dés. J'ai l'impression qu'après chaque scène, les PJ se retrouvent trop vite au bord de l'épuisement et qu'on peut pas trop enchaîner les péripéties. Vous confirmez ?

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